Ray
c23ceec338
Added missing include -_-
6 years ago
Ray
9282b8ba83
ADDED: SetShaderValueTexture()
Some tweaks
6 years ago
Ray
c600dd0766
Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
6 years ago
Ray
be6d237b9e
Review models examples
6 years ago
Ray
55f8dbc755
WARNING: Redesigned SetShaderValue()
6 years ago
raysan5
5c614f6975
Some code tweaks
6 years ago
Ahmad Fatoum
7c36237048
Example: Don't load texture removed from source tree
Fixes: c3b948b1
("Replaced skybox HDR image")
6 years ago
Ray
04db494db0
Renamed shader variable
7 years ago
Ray San
6045062a05
Renamed some functions
- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
7 years ago
raysan5
23e335d933
Implemented MeshTangents()
- Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct
- Implemented MeshBinormals() - Mesh struct has not a place for them...
- Updated model_material_pbr example - tested but not working on my GPU
(old Intel HD), actually, it never worked on it...
7 years ago
Ray San
4cc12ef2b3
Review camera definition on examples
7 years ago
raysan5
d6c1159fce
Corrected typo
7 years ago
Ray San
8ace02c2ff
Added new examples to build...
...and reviewed some details
7 years ago
raysan5
c764b3d03e
Some tweaks
7 years ago
raysan5
2679c4ae9b
Review mesh loading and textures generation
7 years ago
raysan5
4c06725461
Removed useless functions
SetMaterialTexture() and UnsetMaterialTexture()... too shader
dependant...
7 years ago
raysan5
76c6f0b1e6
Working on PBR system
Moved PBR material loading to example, right decision?
7 years ago
raysan5
d368403a13
Working on PBR materials, renamed some data
7 years ago
Ray
6546474fa4
Manual integration of material-pbr into develop
7 years ago