asdqwe
f93f7d17c2
Revert changes
1 vecka sedan
asdqwe
0de07cc814
Remove const
1 vecka sedan
asdqwe
0c07eca9dc
Init mouse positions
1 vecka sedan
Asdqwe
ad035edfac
Fix camera initial position ( #4657 )
1 vecka sedan
rexept
2f95e8382b
typo fix ( #4656 )
1 vecka sedan
Brian E
05c4d8a652
[rlgl.h] Fixed typo in top comment ( #4658 )
"renderer" to "rendered"
1 vecka sedan
veins1
97fa3a73e8
Fix: Alt-Tab not working in borderless fullscreen ( #3865 ) ( #4655 )
2 veckor sedan
Peter0x44
0f6e85a975
[build] CMake: Don't build examples using audio if audio is disabled ( #4652 )
2 veckor sedan
Ray
fa0eada61a
Update year to 2025
2 veckor sedan
Peter Zmanovsky
d1315e8a04
[rmodels] Fix leaks in LoadIQM() and LoadModelAnimationsIQM() ( #4649 )
Add calls to UnloadFileData() before return in cases of invalid IQM file.
2 veckor sedan
Jeffery Myers
f355d6f1db
Transform the vertex normals by the animated matrix ( #4646 )
2 veckor sedan
Ray
c0f2067dba
REVIEWED: `LoadShaderFromMemory()`, use default locations for default shader #4641
2 veckor sedan
Asdqwe
5b822585e5
[rcore] [GLFW] [SDL2] Updates `CORE.Window.eventWaiting` and `FLAG_WINDOW_ALWAYS_RUN` handling ( #4642 )
* Add implementation for CORE.Window.eventWaiting on PLATFORM_DESKTOP_SDL
* Optimize GetFrameTime() reset
* Optimize FLAG_WINDOW_ALWAYS_RUN and GetFrameTime() reset for PLATFORM_DESKTOP_GLFW
2 veckor sedan
Johannes
75b6b825df
using addCMacro instead of defineCMacro ( #4620 )
Co-authored-by: Johannes Rønning <johannes@picterus.com>
2 veckor sedan
Jeffery Myers
e062dc085c
Add filters and platform files so they show up in MSVC for ease of editing ( #4644 )
2 veckor sedan
Mario Nachbaur
7ecc47d12e
Fix `IsWindowFocused()` on web. ( #4640 )
3 veckor sedan
Asdqwe
4758867815
[rcore] [SDL2] Add implementation for `FLAG_WINDOW_ALWAYS_RUN` ( #4598 )
* Enable FLAG_WINDOW_ALWAYS_RUN by default on PLATFORM_DESKTOP_GLFW
* Revert enabling FLAG_WINDOW_ALWAYS_RUN by default on PLATFORM_DESKTOP_GLFW
* Add implementation for FLAG_WINDOW_ALWAYS_RUN on PLATFORM_DESKTOP_SDL
* Add reset for GetFrameTime()
3 veckor sedan
Bot Randomness
51b9a0acfc
Updated BINDINGS.md for Ruby ( #4639 )
Added a Ruby binding known as raylib-ruby on 4.5. (https://github.com/wilsonsilva/raylib-ruby )
3 veckor sedan
Antonis Geralis
b07967993f
Update version number for the nim wrapper ( #4638 )
3 veckor sedan
Colleague Riley
c333e80497
Update RGFW ( #4637 )
* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
* Update RGFW
* update RGFW
* undo change
* undo change
* undo change
* undo change
* have .scroll be 0 by default
3 veckor sedan
Le Juez Victor
873bf31be3
[rmodels] Fix normal transform in `UpdateModelAnimationBones` ( #4634 )
* remove duplicate calculation of `invRotation` in `UpdateModelAnimationBones`
* fix normal transform in `UpdateModelAnimation`
3 veckor sedan
Ray
ae3c0df206
Reviewed formating, removed assert() #4635
3 veckor sedan
Jett
a7686c47b3
resolved a few segfaults with animation system ( #4635 )
* Update rmodels.c
resolves segfault with missing bone weights or bone IDs
* Update rmodels.c segfault with animation and missing normals/animnormals
* correct place.
3 veckor sedan
Fancy2209
7868d600f4
[rtext] Fix default font alpha on Big Endian systems ( #4624 )
* Fix rtext default font alpha on Big Endian
* Endian Indepence
3 veckor sedan
James Doyle
4fc908b38f
Update BINDINGS.md ( #4633 )
Add some missing bindings for 5.5
3 veckor sedan
veins1
e5d8de7c63
Fix: Setting flags disables fullscreen #4618 ( #4619 )
3 veckor sedan
JupiterRider
a3a25da594
Update BINDINGS.md ( #4628 )
3 veckor sedan
Ray
67b164bc04
Merge branch 'master' of https://github.com/raysan5/raylib
3 veckor sedan
Ray
6f0d8611fe
Formating tweaks
3 veckor sedan
Jett
0212ed0a4b
setting MAX_LEVEL based on actual mipcount input ( #4622 )
4 veckor sedan
Fancy2209
26e12d6b35
Fix Typo in rcore_desktop_sdl.c ( #4621 )
4 veckor sedan
Ray
ab83e6dd41
Image manipulation functions depend on a flag
4 veckor sedan
Ray
03ff864087
Formating tweaks
1 månad sedan
Le Juez Victor
6eb1206660
fix `shaders_deffered_render.c` for OpenGL ES 3 ( #4617 )
This fixes an incomplete framebuffer issue due to the use of a texture format not supported in ES 3.
This commit also adds more information on how to manage deferred rendering.
1 månad sedan
Asdqwe
99cb4cbc36
Fix SetGamepadVibration() TRACELOG message ( #4615 )
1 månad sedan
Ray
783ca612cc
Update Makefile
1 månad sedan
Colleague Riley
58004723d8
[rcore][RGFW] Add new backend option: `PLATFORM_WEB_RGFW` and update RGFW ( #4480 )
* add PLATFORM_WEB_RGFW
* fix some bugs
* fix web_rgfw gamepad
* send fake screensize
* fix gamepad bugs (linux) | add L3 + R3 (gamepad)
* fix?
* update RGFW (again)
* update raylib (merge)
* fix xinput stuff
* delete makefile added by mistake
* update RGFW
* update RGFW (rename joystick to gamepad to avoid misunderstandings
* update RGFW (fix X11 bug)
* update RGFW
* use RL_MALLOC for RGFW
* update RGFW (fixes xdnd bug)
* fix some formating
1 månad sedan
Ray
de6c09ee7a
WARNING: REVIEWED: Use `libraylib.web.a` naming on PLATFORM_WEB
This change allows to have in same directory (currently `raylib/src`) two raylib build versions: Desktop and Web
1 månad sedan
Ray
f76734fc50
REVIEWED: `UpdateModelAnimationBones()`, break on first mesh found and formating
1 månad sedan
Kirandeep-Singh-Khehra
35c2408413
[rmodels] Optimized `UpdateModelAnimationBones()` function ( #4602 )
- Updating bones only once instead for each mesh.
- Updating only one `model.meshes[].boneMatrices` and then using deep copy for other meshes instead of calculating for each bone in each mesh.
**Other points:**
- Makes it a clean base/template/reference for bone updation functions. Because if using this as template then some calculations done in one mesh can affect bones in other mesh in next iteration(doubles the effect in for next mesh).
Signed-off-by: Kirandeep-Singh-Khehra <kirandeepsinghkhehra@gmail.com>
1 månad sedan
Asdqwe
cdaff163cb
Fix show, hide, focus and unfocus window/flags states for SDL2 ( #4610 )
1 månad sedan
JupiterRider
714cd5ef5c
add SetGamepadVibration to rgfw and template ( #4612 )
1 månad sedan
Asdqwe
bdfbd6e8cc
Fix maximizing, minimizing and restoring windows for SDL2 ( #4607 )
1 månad sedan
Le Juez Victor
79facde353
fix `rlActiveDrawBuffers` for OpenGL ES 3 ( #4605 )
1 månad sedan
Per Hallsmark
d0504800d2
install rcamera.h ( #4603 )
Signed-off-by: Per Hallsmark <per.hallsmark@bitjuggler.se>
1 månad sedan
Jeffery Myers
93a1e75741
Disable the threading example in MSVC for release and debug build (was disabled for dll builds already) ( #4594 )
1 månad sedan
github-actions[bot]
0a26d9a26f
Update raylib_api.* by CI
1 månad sedan
__hexmaster111
8a5a95c13a
Removed inaccurate comment about negitves not being supported with TextToFloat And TextToInt Methods ( #4596 )
1 månad sedan
Ray
1f704be4e4
Review comments spacing for better alignment
1 månad sedan
Ray
6b220f2798
Review formating
1 månad sedan