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  • aa2884bd7 Update rcore_desktop_glfw.c by Ray 2025-12-22 22:50:38 +0100
  • f27f2d097 REVIEWED: HighDPI support on macOS (when requested by app) by Ray 2025-12-22 22:48:08 +0100
  • e4baf682a Update rtext.c by Ray 2025-12-22 20:30:11 +0100
  • 851675097 Remove internal function by Ray 2025-12-22 20:29:57 +0100
  • 2c1f0e857 (refs/pull/5422/head) Removed examples, and generation. by msmith-codes 2025-12-21 15:34:04 -0500
  • a309ecedc Possibly fixed the swizzling bug by msmith-codes 2025-12-21 15:18:25 -0500
  • 3212becc9 Update BINDINGS.md (#5421) by SabeDoesThings 2025-12-21 13:15:38 -0600
  • a313ee921 (refs/pull/5421/head) Update BINDINGS.md by SabeDoesThings 2025-12-21 13:11:33 -0600
  • 5936a41af (refs/pull/5420/head) remove unneeded math.h lol by kin fuyuki 2025-12-21 05:26:33 -0300
  • 344dc3ae1 added GetMousePositionDesktop global mouse getter (good for clickthrough transparent windows) by kin fuyuki 2025-12-21 05:25:08 -0300
  • 6815f9cb5 add global mouse getter (good for clickthrough transparent windows) by kin fuyuki 2025-12-21 04:43:21 -0300
  • b9446863d REXM: RENAMED: `core_high_dpi` --> `core_highdpi_demo` by Ray 2025-12-20 22:36:44 +0100
  • 6b6d862cb (refs/pull/5419/head) Add IsCursorEnabled to raylib.h by sirsegv 2025-12-20 18:06:45 +0700
  • 737f00ef8 Add IsCursorEnabled by sirsegv 2025-12-20 18:02:03 +0700
  • 568e195ca (refs/pull/5418/head) Refactor scissor test handling for macOS and others by Antonis Geralis 2025-12-19 14:55:48 +0200
  • 70e6b3b96 Refactor scissor test handling for FBO and HIGHDPI by Antonis Geralis 2025-12-19 14:47:26 +0200
  • 7a4eb2d54 Enhance scaling checks for framebuffer and window by Antonis Geralis 2025-12-19 14:29:57 +0200
  • 8f7ee9ee1 Revert mistake by Antonis Geralis 2025-12-19 14:27:16 +0200
  • 4839a073a Refactor GLFW window size and scaling management by Antonis Geralis 2025-12-19 14:24:10 +0200
  • 13f9112d8 Update rcore_desktop_sdl.c by Ray 2025-12-19 01:16:34 +0100
  • f16fb065e Update rcore_template.c by Ray 2025-12-19 01:15:34 +0100
  • 66392fe0a REVIEWED: `rlGetPixelDataSize()`, correct compressed data size calculation per blocks #5416 by Ray 2025-12-19 00:06:44 +0100
  • 720dd2249 REVIEWED: `rlLoadTexture()`, un complete texture do to issue on mipmap loading #5416 by Ray 2025-12-18 17:04:58 +0100
  • ca578b8b0 Update raylib.sln by Ray 2025-12-18 17:03:53 +0100
  • 4b760091d REVIEWED: Window scaling with HighDPI on macOS #5059 by Ray 2025-12-17 21:23:25 +0100
  • 6d562e5e8 REVIEWED: HiggDPI content scaling on changing monitors with different DPI #5335 #5356 by Ray 2025-12-17 19:20:18 +0100
  • 7553e9d58 REVIEWED: Gamepads on latest `SDL2 2.32.8` and `SDL3 3.3.6` #5403 by Ray 2025-12-16 19:36:01 +0100
  • 80ad96acc Fix #5413 by Ray 2025-12-16 18:33:07 +0100
  • 7a5e8aa3a Update rcore_android.c by Ray 2025-12-16 18:30:33 +0100
  • 1c94e9487 [rcore] Implement `FLAG_WINDOW_ALWAYS_RUN` on Android (#5414) by caszu 2025-12-16 18:26:20 +0100
  • 33adda198 fixed build errors with zig. now compatible with zig master 0.16.0-dev.1593+c13857e50. still backwards compatible with 0.15.1 (#5415) by dtasada 2025-12-16 18:24:53 +0100
  • f031b2f4f Alignment with other platform backends, avoid unneeded includes by Ray 2025-12-16 18:20:02 +0100
  • 1c7240a01 Revert "REVIEWED: Alignment with other platforms" by Ray 2025-12-16 18:18:42 +0100
  • 832d05246 (refs/pull/5415/head) Merge remote-tracking branch 'upstream/master' by Daniel Tasada 2025-12-16 12:39:24 +0100
  • 3d22aac45 (refs/pull/5414/head) [rcore] Implement `FLAG_WINDOW_ALWAYS_RUN` on Android by caszuu 2025-12-16 11:24:14 +0100
  • cf0d6fc66 REVIEWED: Alignment with other platforms by Ray 2025-12-15 20:44:28 +0100
  • 615fc36ee Fix #5406 by Ray 2025-12-15 18:56:14 +0100
  • cbe31759a Fix #5405 by Ray 2025-12-15 18:52:27 +0100
  • d74556d35 Modify text_words_alignment.c (#5411) by RANDRIA Luca 2025-12-15 20:49:40 +0300
  • 4fb7534d2 (refs/pull/5411/head) Modify text_words_alignment.c by Luca-coder07 2025-12-15 20:03:07 +0300
  • 887b049cd merged with master by Daniel Tasada 2025-12-15 12:33:05 +0100
  • 7d4ff9936 fixed build errors with zig. now compatible with zig master 0.16.0-dev.1593+c13857e50. still backwards compatible with 0.15.1 by Daniel Tasada 2025-12-15 12:31:05 +0100
  • 8d246fdaf Fix EXTERNAL_CONFIG_FLAGS being defined even when no custom config is used when building with zig (#5410) by ALONZO Robin 2025-12-15 00:03:31 +0100
  • 7b70dd10c (refs/pull/5410/head) Fix EXTERNAL_CONFIG_FLAGS being defined even when no custom config is used when building with zig by Robin Alonzo 2025-12-14 21:23:40 +0100
  • a0fd5ab1d Update rmodels.c by Ray 2025-12-14 19:59:12 +0100
  • 9a337f3b3 ADDED: Support software renderer on Web, blitting framebuffer data directly to a 2d canvas by Ray 2025-12-14 19:52:18 +0100
  • 502500986 REVIEWED: Make sure all variables are initialized on definition, prioritize one line per variable definitions by Ray 2025-12-14 19:45:28 +0100
  • 6f5cabf60 Fix misleading example text. (#5409) by Kaluub 2025-12-14 11:43:54 -0500
  • d9f3cb551 (refs/pull/5409/head) Fix misleading example text. by Kaluub 2025-12-13 23:42:13 -0500
  • c96669e12 REVIEWED: Webpage reference comments starting with `REF:`, more consistent with `TODO:` and `NOTE:` comments by Ray 2025-12-13 13:03:41 +0100
  • 9c04b1de8 REVIEWED: Store canvas name id at platform initialization by Ray 2025-12-13 11:58:04 +0100
  • b465b4e2e RENAMED: Variable names for consistency, `textLength` (length in bytes) vs `textSize` (measure in pixels) by Ray 2025-12-11 21:41:25 +0100
  • 2853b28d6 REVIEWED: Avoid program crash if GPU data is tried to be loaded before `InitWindow()` #4751 by Ray 2025-12-11 18:21:57 +0100
  • 8fa5f1fe2 [examples] Fixed `shaders_game_of_life` for web (#5399) by Jordi Santonja 2025-12-11 13:38:08 +0100
  • 6f7cd3a9a [core] Camera2d comment updates (#5401) by Jeffery Myers 2025-12-11 04:37:17 -0800
  • ae438e804 rlparser: update raylib_api.* by CI by github-actions[bot] 2025-12-11 12:00:15 +0000
  • 2a566544d ADDED: Multiply security checks to avoid crashes on wrongly provided string data #4751 by Ray 2025-12-11 12:59:55 +0100
  • 71a35f661 Update rexm.c by Ray 2025-12-11 12:33:05 +0100
  • a22ac4fe2 (refs/pull/5402/head) Add optional bitmap/no-AA font loading (LoadFontExBitmap) by Marcos De La Torre 2025-12-10 18:58:43 -0800
  • 34e11d38e (refs/pull/5399/head) Merge branch 'master' into examples/Fixed_shaders_game_of_life_For_Web by Jordi Santonja 2025-12-10 22:26:17 +0100
  • 4eff7eadb Fixed image loadig for rexm by Jordi Santonja Blanes 2025-12-10 22:19:54 +0100
  • 43b639561 (refs/pull/5401/head) rlparser: update raylib_api.* by CI by github-actions[bot] 2025-12-10 20:13:08 +0000
  • d94729c8f Make the comments on the camera 2d fields more clear about what space each one is in. by Jeffery Myers 2025-12-10 12:12:46 -0800
  • 2d8e34694 Update update_examples.yml by Ray 2025-12-10 19:14:28 +0100
  • f3f02b3e1 REXM: examples validation and update by Ray 2025-12-10 19:06:41 +0100
  • dad93abcf REXM: Ignore some warnings on GCC/Clang by Ray 2025-12-10 18:49:52 +0100
  • 5e8118daf Update shaders_game_of_life.c by Ray 2025-12-10 09:46:06 +0100
  • bc2057345 REVIEWED: `GetRandomValue()`, explained the new approach to get more uniform random values range by Ray 2025-12-10 09:30:18 +0100
  • f2a900a60 [rcore] Fix modulo bias in `GetRandomValue()` (#5392) by Marcos De La Torre 2025-12-10 00:23:40 -0800
  • 3adfde42f REVIEWED: `rlLoadTeexture()`, max mipmap levels to use #5400 by Ray 2025-12-10 09:21:33 +0100
  • 216785b5a (refs/pull/5392/head) Replace do-while with for-loop in GetRandomValue rejection sampling by Marcos De La Torre 2025-12-09 14:58:02 -0800
  • d1ec15d42 [examples] Fixed `shaders_game_of_life` for web by Jordi Santonja Blanes 2025-12-09 23:01:50 +0100
  • 91ac3cc70 FIX: `LoadRandomSequence()`, using `GetRandomValue()` #5393 by Ray 2025-12-09 20:02:38 +0100
  • 19a168364 REXM: Updated examples by Ray 2025-12-09 19:25:08 +0100
  • be6007be9 fix: sha1 computation on messages longer than 31 bytes (#5397) by Gregory Mitchell 2025-12-09 12:18:43 -0600
  • efeccfef6 [examples] Add `textures_cellular_automata` (#5395) by JordSant 2025-12-09 19:14:16 +0100
  • 366300aaf [examples] Add `shaders_game_of_life` (#5394) by JordSant 2025-12-09 19:13:05 +0100
  • 215ad78d5 Fix build.zig typos (#5390) by Sebastian Pineda 2025-12-09 13:10:22 -0500
  • e481651fb (refs/pull/5397/head) fix: sha1 computation on messages longer than 31 bytes by Gregory Mitchell 2025-12-08 20:38:49 -0600
  • ccb11bf04 (refs/pull/5395/head) Tabs to spaces by Jordi Santonja Blanes 2025-12-08 08:30:02 +0100
  • 5cc085c4b (refs/pull/5394/head) Declaration hides another variable same name by Jordi Santonja Blanes 2025-12-08 08:28:31 +0100
  • c9c51bb6c Comparison always true. Fixed by Jordi Santonja Blanes 2025-12-08 08:21:55 +0100
  • 4f7757e87 [examples] Add `shaders_game_of_life` by Jordi Santonja Blanes 2025-12-07 23:08:57 +0100
  • 6e40b1eef [examples] Add `textures_cellular_automata` by Jordi Santonja Blanes 2025-12-07 23:06:34 +0100
  • 1a901da9a Fix modulo bias in GetRandomValue(); implement rejection sampling for uniformity by Marcos De La Torre 2025-12-07 00:14:36 -0800
  • 52bb2ca16 (refs/pull/5391/head) Returning recs by Matorio 2025-12-07 00:12:03 -0500
  • 8cad35a75 Rectangle uniform scaling by Matorio 2025-12-07 00:04:38 -0500
  • 48d690d8a Extended scissors by Matorio 2025-12-06 23:45:44 -0500
  • 51bf8d082 GetScreenCenter by Matorio 2025-12-06 23:41:30 -0500
  • 3101ab407 More colors by Matorio 2025-12-06 23:35:25 -0500
  • 8115b7e92 Update rmodels.c by Ray 2025-12-06 20:40:23 +0100
  • fd8830948 fix newer NDK version compiling errors (#5389) by BoneManSeth 2025-12-06 21:01:47 +0200
  • f9899a718 Reviewed code formating by Ray 2025-12-06 20:00:19 +0100
  • 561cc2740 [rModels] Support 16 bit vec3 values in gltf reader (#5388) by Jeffery Myers 2025-12-06 10:50:59 -0800
  • 75f0d68c7 (refs/pull/5389/head) fix newer NDK version compiling errors by BoneManSeth 2025-12-06 18:51:19 +0200
  • baedbf83f (refs/pull/5388/head) Add support for 8 bit normals by Jeffery Myers 2025-12-05 15:52:32 -0800
  • 610015bd5 Support 16 bit vec3 values coming from gltf by Jeffery Myers 2025-12-05 15:14:51 -0800
  • 0eb74f3d6 (refs/pull/5390/head) other small typos by spineda2019 2025-12-04 17:21:36 -0500
  • 033735733 fix small typo by spineda2019 2025-12-04 16:53:35 -0500
  • 983efae3e Expose RGFW to cmake (#5386) by BoneManSeth 2025-12-03 23:55:54 +0200