- #**************************************************************************************************
- #
- # raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
- #
- # Copyright (c) 2015 Ramon Santamaria (@raysan5)
- #
- # This software is provided "as-is", without any express or implied warranty. In no event
- # will the authors be held liable for any damages arising from the use of this software.
- #
- # Permission is granted to anyone to use this software for any purpose, including commercial
- # applications, and to alter it and redistribute it freely, subject to the following restrictions:
- #
- # 1. The origin of this software must not be misrepresented; you must not claim that you
- # wrote the original software. If you use this software in a product, an acknowledgment
- # in the product documentation would be appreciated but is not required.
- #
- # 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- # as being the original software.
- #
- # 3. This notice may not be removed or altered from any source distribution.
- #
- #**************************************************************************************************
-
- # define raylib platform to compile for
- # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
- # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
- PLATFORM ?= PLATFORM_DESKTOP
-
- # determine PLATFORM_OS in case PLATFORM_DESKTOP selected
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
- ifeq ($(OS),Windows_NT)
- PLATFORM_OS=WINDOWS
- LIBPATH=win32
- else
- UNAMEOS:=$(shell uname)
- ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS=LINUX
- LIBPATH=linux
- else
- ifeq ($(UNAMEOS),Darwin)
- PLATFORM_OS=OSX
- LIBPATH=osx
- endif
- endif
- endif
- endif
-
- # define compiler: gcc for C program, define as g++ for C++
- ifeq ($(PLATFORM),PLATFORM_WEB)
- # define emscripten compiler
- CC = emcc
- else
- ifeq ($(PLATFORM_OS),OSX)
- # define llvm compiler for mac
- CC = clang
- else
- # define default gcc compiler
- CC = gcc
- endif
- endif
-
- # define compiler flags:
- # -O2 defines optimization level
- # -Wall turns on most, but not all, compiler warnings
- # -std=c99 use standard C from 1999 revision
- ifeq ($(PLATFORM),PLATFORM_RPI)
- CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
- else
- CFLAGS = -O2 -Wall -std=c99
- endif
- ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
- #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
- #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
- endif
-
- #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
-
- # define any directories containing required header files
- ifeq ($(PLATFORM),PLATFORM_RPI)
- INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
- else
- INCLUDES = -I. -I../src
- # external libraries headers
- # GLFW3
- INCLUDES += -I../external/glfw3/include
- # GLEW - Not required any more, replaced by GLAD
- #INCLUDES += -I../external/glew/include
- # OpenAL Soft
- INCLUDES += -I../external/openal_soft/include
- endif
-
- # define library paths containing required libs
- ifeq ($(PLATFORM),PLATFORM_RPI)
- LFLAGS = -L. -L../src -L/opt/vc/lib
- else
- LFLAGS = -L. -L../src
- # external libraries to link with
- # GLFW3
- LFLAGS += -L../external/glfw3/lib/$(LIBPATH)
- ifneq ($(PLATFORM_OS),OSX)
- # OpenAL Soft
- LFLAGS += -L../external/openal_soft/lib/$(LIBPATH)
- # GLEW - Not required any more, replaced by GLAD
- #LFLAGS += -L../external/glew/lib/$(LIBPATH)
- endif
- endif
-
- # define any libraries to link into executable
- # if you want to link libraries (libname.so or libname.a), use the -lname
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),LINUX)
- # libraries for Debian GNU/Linux desktop compiling
- # requires the following packages:
- # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
- LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread
- # on XWindow could require also below libraries, just uncomment
- #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
- else
- ifeq ($(PLATFORM_OS),OSX)
- # libraries for OS X 10.9 desktop compiling
- # requires the following packages:
- # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
- LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
- else
- # libraries for Windows desktop compiling
- # NOTE: GLFW3 and OpenAL Soft libraries should be installed
- LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32
- endif
- endif
- endif
- ifeq ($(PLATFORM),PLATFORM_RPI)
- # libraries for Raspberry Pi compiling
- # NOTE: OpenAL Soft library should be installed (libopenal1 package)
- LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
- endif
- ifeq ($(PLATFORM),PLATFORM_WEB)
- # just adjust the correct path to libraylib.bc
- LIBS = ../src/libraylib.bc
- endif
-
- # define additional parameters and flags for windows
- ifeq ($(PLATFORM_OS),WINDOWS)
- # resources file contains windows exe icon
- # -Wl,--subsystem,windows hides the console window
- WINFLAGS = ../src/resources -Wl,--subsystem,windows
- endif
-
- ifeq ($(PLATFORM),PLATFORM_WEB)
- EXT = .html
- endif
-
- # define all object files required
- EXAMPLES = \
- core_basic_window \
- core_input_keys \
- core_input_mouse \
- core_mouse_wheel \
- core_input_gamepad \
- core_random_values \
- core_color_select \
- core_drop_files \
- core_storage_values \
- core_gestures_detection \
- core_3d_mode \
- core_3d_picking \
- core_3d_camera_free \
- core_3d_camera_first_person \
- shapes_logo_raylib \
- shapes_basic_shapes \
- shapes_colors_palette \
- shapes_logo_raylib_anim \
- textures_logo_raylib \
- textures_image_loading \
- textures_rectangle \
- textures_srcrec_dstrec \
- textures_to_image \
- textures_raw_data \
- textures_formats_loading \
- textures_particles_trail_blending \
- textures_image_processing \
- textures_image_drawing \
- text_sprite_fonts \
- text_bmfont_ttf \
- text_rbmf_fonts \
- text_format_text \
- text_font_select \
- text_writing_anim \
- models_geometric_shapes \
- models_box_collisions \
- models_billboard \
- models_obj_loading \
- models_heightmap \
- models_cubicmap \
- shaders_model_shader \
- shaders_shapes_textures \
- shaders_custom_uniform \
- shaders_postprocessing \
- audio_sound_loading \
- audio_music_stream \
- fix_dylib \
-
-
- # typing 'make' will invoke the first target entry in the file,
- # in this case, the 'default' target entry is raylib
- default: examples
-
- # compile all examples
- examples: $(EXAMPLES)
-
- # compile [core] example - basic window
- core_basic_window: core_basic_window.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [core] example - keyboard input
- core_input_keys: core_input_keys.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [core] example - mouse input
- core_input_mouse: core_input_mouse.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [core] example - mouse wheel
- core_mouse_wheel: core_mouse_wheel.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [core] example - gamepad input
- core_input_gamepad: core_input_gamepad.c
- ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
- else
- @echo core_input_gamepad: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB
- endif
-
- # compile [core] example - generate random values
- core_random_values: core_random_values.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [core] example - color selection (collision detection)
- core_color_select: core_color_select.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [core] example - drop files
- core_drop_files: core_drop_files.c
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
- else
- @echo core_drop_files: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB or PLATFORM_RPI
- endif
-
- # compile [core] example - storage values
- core_storage_values: core_storage_values.c
- ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
- else
- @echo core_storage_values: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB
- endif
-
- # compile [core] example - gestures detection
- core_gestures_detection: core_gestures_detection.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [core] example - 3d mode
- core_3d_mode: core_3d_mode.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [core] example - 3d picking
- core_3d_picking: core_3d_picking.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [core] example - 3d camera free
- core_3d_camera_free: core_3d_camera_free.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [core] example - 3d camera first person
- core_3d_camera_first_person: core_3d_camera_first_person.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [shapes] example - raylib logo (with basic shapes)
- shapes_logo_raylib: shapes_logo_raylib.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [shapes] example - basic shapes usage (rectangle, circle, ...)
- shapes_basic_shapes: shapes_basic_shapes.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [shapes] example - raylib color palette
- shapes_colors_palette: shapes_colors_palette.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [shapes] example - raylib logo animation
- shapes_logo_raylib_anim: shapes_logo_raylib_anim.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [textures] example - raylib logo texture loading
- textures_logo_raylib: textures_logo_raylib.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [textures] example - image loading and conversion to texture
- textures_image_loading: textures_image_loading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [textures] example - texture rectangle drawing
- textures_rectangle: textures_rectangle.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [textures] example - texture source and destination rectangles
- textures_srcrec_dstrec: textures_srcrec_dstrec.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [textures] example - texture to image
- textures_to_image: textures_to_image.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [textures] example - texture raw data
- textures_raw_data: textures_raw_data.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [textures] example - texture formats loading
- textures_formats_loading: textures_formats_loading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [textures] example - texture particles trail blending
- textures_particles_trail_blending: textures_particles_trail_blending.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [textures] example - texture image processing
- textures_image_processing: textures_image_processing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [textures] example - texture image drawing
- textures_image_drawing: textures_image_drawing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [text] example - sprite fonts loading
- text_sprite_fonts: text_sprite_fonts.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [text] example - bmfonts and ttf loading
- text_bmfont_ttf: text_bmfont_ttf.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [text] example - raylib bitmap fonts (rBMF)
- text_rbmf_fonts: text_rbmf_fonts.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [text] example - text formatting
- text_format_text: text_format_text.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [text] example - font selection program
- text_font_select: text_font_select.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [text] example - text writing animation
- text_writing_anim: text_writing_anim.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [models] example - basic geometric 3d shapes
- models_geometric_shapes: models_geometric_shapes.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [models] example - box collisions
- models_box_collisions: models_box_collisions.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [models] example - basic window
- models_planes: models_planes.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [models] example - billboard usage
- models_billboard: models_billboard.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [models] example - OBJ model loading
- models_obj_loading: models_obj_loading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [models] example - heightmap loading
- models_heightmap: models_heightmap.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [models] example - cubesmap loading
- models_cubicmap: models_cubicmap.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [shaders] example - model shader
- shaders_model_shader: shaders_model_shader.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [shaders] example - shapes texture shader
- shaders_shapes_textures: shaders_shapes_textures.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [shaders] example - custom uniform in shader
- shaders_custom_uniform: shaders_custom_uniform.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [shaders] example - postprocessing shader
- shaders_postprocessing: shaders_postprocessing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [audio] example - sound loading and playing (WAV and OGG)
- audio_sound_loading: audio_sound_loading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # compile [audio] example - music stream playing (OGG)
- audio_music_stream: audio_music_stream.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
- # fix dylib install path name for each executable (MAC)
- fix_dylib:
- ifeq ($(PLATFORM_OS),OSX)
- find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
- endif
-
- # clean everything
- clean:
- ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),OSX)
- find . -type f -perm +ugo+x -delete
- rm -f *.o
- else
- ifeq ($(PLATFORM_OS),LINUX)
- find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
- else
- del *.o *.exe
- endif
- endif
- endif
- ifeq ($(PLATFORM),PLATFORM_RPI)
- find . -type f -executable -delete
- rm -f *.o
- endif
- ifeq ($(PLATFORM),PLATFORM_WEB)
- del *.o *.html *.js
- endif
- @echo Cleaning done
-
- # instead of defining every module one by one, we can define a pattern
- # this pattern below will automatically compile every module defined on $(OBJS)
- #%.exe : %.c
- # $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)
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