This website works better with JavaScript.
首頁
探索
說明
登入
Archivist
/
raylib-src
镜像来自
https://github.com/raysan5/raylib
關註
1
收藏
0
複製
0
程式碼
問題管理
0
版本發佈
24
Wiki
Activity
瀏覽代碼
Remove unused structures from lighting fragment shaders (
#3497
)
pull/3501/head
Jeffery Myers
1 年之前
committed by
GitHub
父節點
d4c0d3bebe
當前提交
38205d67da
沒有發現已知的金鑰在資料庫的簽署中
GPG Key ID:
4AEE18F83AFDEB23
共有
3 個文件被更改
,包括
0 次插入
和
18 次删除
分割檢視
Diff Options
Show Stats
Download Patch File
Download Diff File
+0
-6
examples/shaders/resources/shaders/glsl100/lighting.fs
+0
-6
examples/shaders/resources/shaders/glsl120/lighting.fs
+0
-6
examples/shaders/resources/shaders/glsl330/lighting.fs
+ 0
- 6
examples/shaders/resources/shaders/glsl100/lighting.fs
查看文件
@ -18,12 +18,6 @@ uniform vec4 colDiffuse;
#define
LIGHT_DIRECTIONAL
0
#define
LIGHT_POINT
1
struct
MaterialProperty
{
vec3
c
o
l
o
r
;
int
u
s
e
S
a
m
p
l
e
r
;
sampler2D
s
a
m
p
l
e
r
;
}
;
struct
Light
{
int
e
n
a
b
l
e
d
;
int
t
y
p
e
;
+ 0
- 6
examples/shaders/resources/shaders/glsl120/lighting.fs
查看文件
@ -16,12 +16,6 @@ uniform vec4 colDiffuse;
#define
LIGHT_DIRECTIONAL
0
#define
LIGHT_POINT
1
struct
MaterialProperty
{
vec3
c
o
l
o
r
;
int
u
s
e
S
a
m
p
l
e
r
;
sampler2D
s
a
m
p
l
e
r
;
}
;
struct
Light
{
int
e
n
a
b
l
e
d
;
int
t
y
p
e
;
+ 0
- 6
examples/shaders/resources/shaders/glsl330/lighting.fs
查看文件
@ -19,12 +19,6 @@ out vec4 finalColor;
#define
LIGHT_DIRECTIONAL
0
#define
LIGHT_POINT
1
struct
MaterialProperty
{
vec3
c
o
l
o
r
;
int
u
s
e
S
a
m
p
l
e
r
;
sampler2D
s
a
m
p
l
e
r
;
}
;
struct
Light
{
int
e
n
a
b
l
e
d
;
int
t
y
p
e
;
Write
Preview
Loading…
取消
儲存