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Review GLSL 120 shaders

Not tested, could have errors
pull/384/head
Ray San 7 år sedan
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4fe8e05a7f
15 ändrade filer med 0 tillägg och 30 borttagningar
  1. +0
    -2
      examples/shaders/resources/shaders/glsl120/base.fs
  2. +0
    -2
      examples/shaders/resources/shaders/glsl120/bloom.fs
  3. +0
    -2
      examples/shaders/resources/shaders/glsl120/blur.fs
  4. +0
    -2
      examples/shaders/resources/shaders/glsl120/cross_hatching.fs
  5. +0
    -2
      examples/shaders/resources/shaders/glsl120/cross_stitching.fs
  6. +0
    -2
      examples/shaders/resources/shaders/glsl120/distortion.fs
  7. +0
    -2
      examples/shaders/resources/shaders/glsl120/dream_vision.fs
  8. +0
    -2
      examples/shaders/resources/shaders/glsl120/fisheye.fs
  9. +0
    -2
      examples/shaders/resources/shaders/glsl120/grayscale.fs
  10. +0
    -2
      examples/shaders/resources/shaders/glsl120/pixelizer.fs
  11. +0
    -2
      examples/shaders/resources/shaders/glsl120/posterization.fs
  12. +0
    -2
      examples/shaders/resources/shaders/glsl120/predator.fs
  13. +0
    -2
      examples/shaders/resources/shaders/glsl120/scanlines.fs
  14. +0
    -2
      examples/shaders/resources/shaders/glsl120/sobel.fs
  15. +0
    -2
      examples/shaders/resources/shaders/glsl120/swirl.fs

+ 0
- 2
examples/shaders/resources/shaders/glsl120/base.fs Visa fil

@ -1,7 +1,5 @@
#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

+ 0
- 2
examples/shaders/resources/shaders/glsl120/bloom.fs Visa fil

@ -1,7 +1,5 @@
#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

+ 0
- 2
examples/shaders/resources/shaders/glsl120/blur.fs Visa fil

@ -1,7 +1,5 @@
#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

+ 0
- 2
examples/shaders/resources/shaders/glsl120/cross_hatching.fs Visa fil

@ -1,7 +1,5 @@
# version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

+ 0
- 2
examples/shaders/resources/shaders/glsl120/cross_stitching.fs Visa fil

@ -1,7 +1,5 @@
# version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

+ 0
- 2
examples/shaders/resources/shaders/glsl120/distortion.fs Visa fil

@ -1,7 +1,5 @@
#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;

+ 0
- 2
examples/shaders/resources/shaders/glsl120/dream_vision.fs Visa fil

@ -1,7 +1,5 @@
#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

+ 0
- 2
examples/shaders/resources/shaders/glsl120/fisheye.fs Visa fil

@ -1,7 +1,5 @@
#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

+ 0
- 2
examples/shaders/resources/shaders/glsl120/grayscale.fs Visa fil

@ -1,7 +1,5 @@
#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

+ 0
- 2
examples/shaders/resources/shaders/glsl120/pixelizer.fs Visa fil

@ -1,7 +1,5 @@
#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

+ 0
- 2
examples/shaders/resources/shaders/glsl120/posterization.fs Visa fil

@ -1,7 +1,5 @@
#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

+ 0
- 2
examples/shaders/resources/shaders/glsl120/predator.fs Visa fil

@ -1,7 +1,5 @@
#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

+ 0
- 2
examples/shaders/resources/shaders/glsl120/scanlines.fs Visa fil

@ -1,7 +1,5 @@
#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

+ 0
- 2
examples/shaders/resources/shaders/glsl120/sobel.fs Visa fil

@ -1,7 +1,5 @@
#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

+ 0
- 2
examples/shaders/resources/shaders/glsl120/swirl.fs Visa fil

@ -1,7 +1,5 @@
#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

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