本網站在啟用 JavaScript 的情況下可以運作的更好。
首頁
探索
說明
登入
Archivist
/
raylib-src
镜像来自
https://github.com/raysan5/raylib
關注
1
收藏
0
複製
0
程式碼
問題
0
版本發佈
24
Wiki
活動
瀏覽代碼
Review GLSL 120 shaders
Not tested, could have errors
pull/384/head
Ray San
7 年之前
父節點
81518ccd13
當前提交
4fe8e05a7f
共有
15 個檔案被更改
,包括
0 行新增
和
30 行删除
分割檢視
Diff Options
Show Stats
Download Patch File
Download Diff File
+0
-2
examples/shaders/resources/shaders/glsl120/base.fs
+0
-2
examples/shaders/resources/shaders/glsl120/bloom.fs
+0
-2
examples/shaders/resources/shaders/glsl120/blur.fs
+0
-2
examples/shaders/resources/shaders/glsl120/cross_hatching.fs
+0
-2
examples/shaders/resources/shaders/glsl120/cross_stitching.fs
+0
-2
examples/shaders/resources/shaders/glsl120/distortion.fs
+0
-2
examples/shaders/resources/shaders/glsl120/dream_vision.fs
+0
-2
examples/shaders/resources/shaders/glsl120/fisheye.fs
+0
-2
examples/shaders/resources/shaders/glsl120/grayscale.fs
+0
-2
examples/shaders/resources/shaders/glsl120/pixelizer.fs
+0
-2
examples/shaders/resources/shaders/glsl120/posterization.fs
+0
-2
examples/shaders/resources/shaders/glsl120/predator.fs
+0
-2
examples/shaders/resources/shaders/glsl120/scanlines.fs
+0
-2
examples/shaders/resources/shaders/glsl120/sobel.fs
+0
-2
examples/shaders/resources/shaders/glsl120/swirl.fs
+ 0
- 2
examples/shaders/resources/shaders/glsl120/base.fs
查看文件
@ -1,7 +1,5 @@
#version
120
precision
mediump
f
l
o
a
t
;
//
Input
vertex
attributes
(from
vertex
s
h
a
d
e
r
)
varying
vec2
f
r
a
g
T
e
x
C
o
o
r
d
;
varying
vec4
f
r
a
g
C
o
l
o
r
;
+ 0
- 2
examples/shaders/resources/shaders/glsl120/bloom.fs
查看文件
@ -1,7 +1,5 @@
#version
120
precision
mediump
f
l
o
a
t
;
//
Input
vertex
attributes
(from
vertex
s
h
a
d
e
r
)
varying
vec2
f
r
a
g
T
e
x
C
o
o
r
d
;
varying
vec4
f
r
a
g
C
o
l
o
r
;
+ 0
- 2
examples/shaders/resources/shaders/glsl120/blur.fs
查看文件
@ -1,7 +1,5 @@
#version
120
precision
mediump
f
l
o
a
t
;
//
Input
vertex
attributes
(from
vertex
s
h
a
d
e
r
)
varying
vec2
f
r
a
g
T
e
x
C
o
o
r
d
;
varying
vec4
f
r
a
g
C
o
l
o
r
;
+ 0
- 2
examples/shaders/resources/shaders/glsl120/cross_hatching.fs
查看文件
@ -1,7 +1,5 @@
#
version
120
precision
mediump
f
l
o
a
t
;
//
Input
vertex
attributes
(from
vertex
s
h
a
d
e
r
)
varying
vec2
f
r
a
g
T
e
x
C
o
o
r
d
;
varying
vec4
f
r
a
g
C
o
l
o
r
;
+ 0
- 2
examples/shaders/resources/shaders/glsl120/cross_stitching.fs
查看文件
@ -1,7 +1,5 @@
#
version
120
precision
mediump
f
l
o
a
t
;
//
Input
vertex
attributes
(from
vertex
s
h
a
d
e
r
)
varying
vec2
f
r
a
g
T
e
x
C
o
o
r
d
;
varying
vec4
f
r
a
g
C
o
l
o
r
;
+ 0
- 2
examples/shaders/resources/shaders/glsl120/distortion.fs
查看文件
@ -1,7 +1,5 @@
#version
120
precision
mediump
f
l
o
a
t
;
//
Input
vertex
attributes
(from
vertex
s
h
a
d
e
r
)
varying
vec2
f
r
a
g
T
e
x
C
o
o
r
d
;
+ 0
- 2
examples/shaders/resources/shaders/glsl120/dream_vision.fs
查看文件
@ -1,7 +1,5 @@
#version
120
precision
mediump
f
l
o
a
t
;
//
Input
vertex
attributes
(from
vertex
s
h
a
d
e
r
)
varying
vec2
f
r
a
g
T
e
x
C
o
o
r
d
;
varying
vec4
f
r
a
g
C
o
l
o
r
;
+ 0
- 2
examples/shaders/resources/shaders/glsl120/fisheye.fs
查看文件
@ -1,7 +1,5 @@
#version
120
precision
mediump
f
l
o
a
t
;
//
Input
vertex
attributes
(from
vertex
s
h
a
d
e
r
)
varying
vec2
f
r
a
g
T
e
x
C
o
o
r
d
;
varying
vec4
f
r
a
g
C
o
l
o
r
;
+ 0
- 2
examples/shaders/resources/shaders/glsl120/grayscale.fs
查看文件
@ -1,7 +1,5 @@
#version
120
precision
mediump
f
l
o
a
t
;
//
Input
vertex
attributes
(from
vertex
s
h
a
d
e
r
)
varying
vec2
f
r
a
g
T
e
x
C
o
o
r
d
;
varying
vec4
f
r
a
g
C
o
l
o
r
;
+ 0
- 2
examples/shaders/resources/shaders/glsl120/pixelizer.fs
查看文件
@ -1,7 +1,5 @@
#version
120
precision
mediump
f
l
o
a
t
;
//
Input
vertex
attributes
(from
vertex
s
h
a
d
e
r
)
varying
vec2
f
r
a
g
T
e
x
C
o
o
r
d
;
varying
vec4
f
r
a
g
C
o
l
o
r
;
+ 0
- 2
examples/shaders/resources/shaders/glsl120/posterization.fs
查看文件
@ -1,7 +1,5 @@
#version
120
precision
mediump
f
l
o
a
t
;
//
Input
vertex
attributes
(from
vertex
s
h
a
d
e
r
)
varying
vec2
f
r
a
g
T
e
x
C
o
o
r
d
;
varying
vec4
f
r
a
g
C
o
l
o
r
;
+ 0
- 2
examples/shaders/resources/shaders/glsl120/predator.fs
查看文件
@ -1,7 +1,5 @@
#version
120
precision
mediump
f
l
o
a
t
;
//
Input
vertex
attributes
(from
vertex
s
h
a
d
e
r
)
varying
vec2
f
r
a
g
T
e
x
C
o
o
r
d
;
varying
vec4
f
r
a
g
C
o
l
o
r
;
+ 0
- 2
examples/shaders/resources/shaders/glsl120/scanlines.fs
查看文件
@ -1,7 +1,5 @@
#version
120
precision
mediump
f
l
o
a
t
;
//
Input
vertex
attributes
(from
vertex
s
h
a
d
e
r
)
varying
vec2
f
r
a
g
T
e
x
C
o
o
r
d
;
varying
vec4
f
r
a
g
C
o
l
o
r
;
+ 0
- 2
examples/shaders/resources/shaders/glsl120/sobel.fs
查看文件
@ -1,7 +1,5 @@
#version
120
precision
mediump
f
l
o
a
t
;
//
Input
vertex
attributes
(from
vertex
s
h
a
d
e
r
)
varying
vec2
f
r
a
g
T
e
x
C
o
o
r
d
;
varying
vec4
f
r
a
g
C
o
l
o
r
;
+ 0
- 2
examples/shaders/resources/shaders/glsl120/swirl.fs
查看文件
@ -1,7 +1,5 @@
#version
120
precision
mediump
f
l
o
a
t
;
//
Input
vertex
attributes
(from
vertex
s
h
a
d
e
r
)
varying
vec2
f
r
a
g
T
e
x
C
o
o
r
d
;
varying
vec4
f
r
a
g
C
o
l
o
r
;
Write
Preview
Loading…
取消
儲存