Przeglądaj źródła

Don't require a M3d animation only file to have a mesh. There are valid use cases for animation only files that can be applied to N other meshes. (#5475)

pull/5481/head
Jeffery Myers 3 tygodni temu
committed by GitHub
rodzic
commit
c78ac65786
Nie znaleziono w bazie danych klucza dla tego podpisu ID klucza GPG: B5690EEEBB952194
1 zmienionych plików z 2 dodań i 2 usunięć
  1. +2
    -2
      src/rmodels.c

+ 2
- 2
src/rmodels.c Wyświetl plik

@ -7045,8 +7045,8 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCou
else TRACELOG(LOG_INFO, "MODEL: [%s] M3D data loaded successfully: %i animations, %i bones, %i skins", fileName, else TRACELOG(LOG_INFO, "MODEL: [%s] M3D data loaded successfully: %i animations, %i bones, %i skins", fileName,
m3d->numaction, m3d->numbone, m3d->numskin); m3d->numaction, m3d->numbone, m3d->numskin);
// No animation or bone+skin?
if (!m3d->numaction || !m3d->numbone || !m3d->numskin)
// No animation or bones, exit out. skins are not required because some people use one animation for N models
if (!m3d->numaction || !m3d->numbone)
{ {
m3d_free(m3d); m3d_free(m3d);
UnloadFileData(fileData); UnloadFileData(fileData);

Ładowanie…
Anuluj
Zapisz