raysan5
032b2db398
REVIEWED: GenTextureCubemap()
Added some tracelog messages
4 年之前
André L. Alvares
59bbba19a7
update raylib-nelua repository url ( #1382 )
The repository is not a mirror anymore.
4 年之前
coderoth
c05dbb4581
Updated joystick mappings with latest version of gamecontrollerdb (executed GenerateMappings.cmake), so that raylib can identify more joysticks ( #1381 )
4 年之前
raysan5
8d41683917
REVIEWED: models_skybox example
Now supports dynamic panoramic view, just drag and drop
4 年之前
raysan5
789c5fbdf9
Updated build script to generate .a on WebAssembly
This is the recommended way
4 年之前
raysan5
4a242c2889
Updated library build script for HTML5 (emscripten 2.0.4)
4 年之前
raysan5
b5d50ee51a
EXAMPLE: models_skybox works on OpenGL ES 2.0
4 年之前
raysan5
79d63e6ca1
Review comment
4 年之前
raysan5
55204dae03
Review Makefile path
4 年之前
raysan5
152665ff48
REDESIGNED: GenTexture*() #721
Functions have been redesigned to use rlgl and allow to externalize them (aka removing them from rlgl because they use custom shaders...).
4 年之前
Ray
b7867fb10d
Update raylib-pas binding version
Related to commit https://github.com/tazdij/raylib-pas/pull/15
4 年之前
raysan5
ccda320be4
REVIEWED: rlFramebufferAttach() to support texture layers
Required to attach multiple color textures and multiple cubemap faces
4 年之前
kernelkinetic
6038c8fdd5
fixed wrong error message for input device on RPI ( #1379 )
* fixed wrong error message for input device
* error message without errnofor input device on RPI
to prevent from including additional header
Co-authored-by: kkl <klingenberger@bfmc.de>
4 年之前
raysan5
04406c0f1a
Corrected minor framebuffer issue on OpenGL ES 2.0
4 年之前
raysan5
cdc8850e68
WARNING: REDESIGN of rlgl framebuffers API #721
This redesign allows more flexibility when creating RenderTexture and a simplification (and hopefully removal) of `GenTexture*()` functions, that should not belong to this model but the user code, due to the use of custom shaders.
Also, this new API opens the door for a possible GBuffers type and advance rendering possibilities...
Some functions of the API have been also simplified or even removed.
rlgl module can be used as an standalone library, so, a version for the library has been added: v3.1.0, matching current raylib version.
4 年之前
raysan5
fa2c114636
WARNING: struct RenderTexture2D: Removed `depthTexture`
Not required anymore, attachment type is queried when required
4 年之前
raysan5
6da3c1e7c3
Reverted previous change
4 年之前
raysan5
cbdb9bfe42
REVIEWED: UnloadShader() issue
Avoid unloading default shader, raylib will take care of it
4 年之前
raysan5
b870b9f828
Minor: remove tabs
4 年之前
raysan5
90befff4b8
Make sure to detach data before deleting
Before deleting certain objects, they must be detached from their parents. That's the case for shader objects after linkage to shader program and also for the texture/cubemaps/renderbuffers attached to framebuffers. If objects are deleted before detached, they are kept in memory to avoid accessing deleted data.
4 年之前
raysan5
11fbd49b73
Avoid GETCWD() warning #1371
4 年之前
raysan5
43d82c1f21
Add security checks when loading data from memory
4 年之前
raysan5
c5c156d65e
Review GenDrawCube() and GenDrawQuad()
Better organized and commented
4 年之前
raysan5
2d96196d25
REVIEWED: SaveWAV() to use memory write insted of file
4 年之前
raysan5
405d3fac0c
Corrected issue with floor() #1377
4 年之前
raysan5
0983d7b45c
Solved issues when compiled for OpenGL 1.1
4 年之前
Ray
8cf0be4b6c
Review memory loading functions signesness
4 年之前
raysan5
5073619962
REVIEWED: GetTextureData(), allow retrieving 32bit float data
4 年之前
raysan5
43b9113c0c
Reverted some previous changes...
4 年之前
raysan5
d7853127db
Reviewed some structs to reduce size and padding
Also updated raylib Wiki about struct sizes in 32bit and 64bit
4 年之前
ArnautDaniel
ddba31d423
Add Gforth bindings and update Factor bindings ( #1375 )
4 年之前
Ray
c196b09d33
Remove function declaration added by error
4 年之前
Ray
db652daf42
ADDED: LoadFontFromMemory() (TTF only) #1327
4 年之前
Ray
88c5deac87
WARNING: REDESIGNED: LoadFontData()
4 年之前
Ray
250a0e3592
Minor tweak
4 年之前
Ray
63b739bbfa
Corrected issue on log
4 年之前
Ray
dace2172d1
Update cgltf library to v1.7
4 年之前
Ray
5b60a743bd
ADDED: LoadWaveFromMemory() #1327
4 年之前
Ray
768b29dd74
ADDED: LoadImageFromMemory() #1327
4 年之前
Ray
cb8cbb038b
WARNING: RENAMED: GetExtension() to GetFileExtension()
4 年之前
raysan5
f1ed8be5d7
REDESIGNED: ColorFromHSV()
Replaced Vector3 by direct values, easier to use and understand
4 年之前
raysan5
85d5744679
REVIEW: glfwSetWindowMaximizeCallback() not available on web
4 年之前
georgjz
311aa0ab58
Added Gambit Scheme to bindings ( #1369 )
4 年之前
Ray
6120ec9437
Added QuickJS-raylib version
4 年之前
Ray
4bc918fb9f
Added some more versions to bindings
4 年之前
Rabia Alhaffar
17b01e3b7a
Added more versions info! ( #1366 )
Co-authored-by: Ray <raysan5@gmail.com>
4 年之前
Rob Loach
900a28c165
Add versions for various bindings ( #1365 )
- raylib-cpp
- raylib-lua-sol
- node-raylib
- raylib-js
- raylib-chaiscript
- raylib-squirrel
Co-authored-by: Ray <raysan5@gmail.com>
4 年之前
Rabia Alhaffar
9781e1ca8f
Update BINDINGS.md ( #1364 )
4 年之前
Ray
796f61d447
Added some versions... PLEASE HELP!
4 年之前
Ray
76ceb1daaa
Added go-raylib binding and some versions
4 年之前