5212 Commits (04930c5132f900be39b21a6b89685f0f75f2d0e5)

Author SHA1 Message Date
  Ray 5ac9cb04c2 Reverted ChangeDirectory() redesign 5 years ago
  Ray 01d9af12f7 REDESIGNED: ChangeDirectory() 5 years ago
  Ray 8e15dae5ed Review contributed examples 5 years ago
  Dominus Iniquitatis fc1fc250e7
A couple of little comment fixes (#1416) 5 years ago
  Ray fbc51e822b REDESIGNED: Multiple sampler2D usage on batch system 5 years ago
  Ray 8a16348131 Support multiple sample2D on batch drawing #1333 5 years ago
  Ray 60d874caf8 REVIEWED: GetWindowScaleDPI() #1086 5 years ago
  Ray d99ac093d4 Support additional texture units for default batch system #1333 5 years ago
  Ray d9e591f235 Review some comments 5 years ago
  raysan5 482b8a5e7e Some tweaks 5 years ago
  Ray f12db180cd Reviewed PR #1407 5 years ago
  Chance Snow 9833fe45eb
Added desktop cursor getter and setter functions (#1407) 5 years ago
  kernelkinetic 3c9f7263e5
fixed mouse movements are bound to the screen resolution (https://github.com/raysan5/raylib/issues/1392) (#1410) 5 years ago
  raysan5 c62c4df749 Updated miniaudio #1402 5 years ago
  chriscamacho 6ebf6b4e72
allow for multiple materials in obj files (#1408) 5 years ago
  Ray 41192c6d4a Replace 0.f by 0.0f 5 years ago
  Doyle b29311c7ca
mouse: Return float movement for precise scrolling where possible (#1397) 5 years ago
  Ray a4ea9f872f Review "aggregate initializations" #1403 5 years ago
  Daniel-Junior Dubé a8685ee4fd
Add Vector2Reflect to raymath.h (#1400) 5 years ago
  Tobias Jammer 0c29ca8166
Fix 1393 (#1395) 5 years ago
  Ray a850246030 Review Texture type 5 years ago
  raysan5 446f9fff00 Added note 5 years ago
  seanpringle 4bcddc3b15
[wip] rlDrawMeshInstanced (#1318) 5 years ago
  kernelkinetic e90b4d8915
Platform DRM (#1388) 5 years ago
  raysan5 c2e56f2604 REVIEW: GenTextureCubemap(), avoid using models.c functions 5 years ago
  raysan5 b9053eebe7 Added new GIF recording library (not used yet) 5 years ago
  raysan5 eef82b04ac REVIEW: Replace rlglDraw() calls by DrawRenderBatch() internal calls 5 years ago
  raysan5 fe8bf2fa55 REVIEWED: GenTextureCubemap(), use rlgl functionality only 5 years ago
  Adam Griffiths b9ece86ffd
Add join_paths and join prefix with include/lib dirs (#1383) 5 years ago
  raysan5 032b2db398 REVIEWED: GenTextureCubemap() 5 years ago
  coderoth c05dbb4581
Updated joystick mappings with latest version of gamecontrollerdb (executed GenerateMappings.cmake), so that raylib can identify more joysticks (#1381) 5 years ago
  raysan5 789c5fbdf9 Updated build script to generate .a on WebAssembly 5 years ago
  raysan5 4a242c2889 Updated library build script for HTML5 (emscripten 2.0.4) 5 years ago
  raysan5 b5d50ee51a EXAMPLE: models_skybox works on OpenGL ES 2.0 5 years ago
  raysan5 79d63e6ca1 Review comment 5 years ago
  raysan5 152665ff48 REDESIGNED: GenTexture*() #721 5 years ago
  raysan5 ccda320be4 REVIEWED: rlFramebufferAttach() to support texture layers 5 years ago
  kernelkinetic 6038c8fdd5
fixed wrong error message for input device on RPI (#1379) 5 years ago
  raysan5 04406c0f1a Corrected minor framebuffer issue on OpenGL ES 2.0 5 years ago
  raysan5 cdc8850e68 WARNING: REDESIGN of rlgl framebuffers API #721 5 years ago
  raysan5 fa2c114636 WARNING: struct RenderTexture2D: Removed `depthTexture` 5 years ago
  raysan5 cbdb9bfe42 REVIEWED: UnloadShader() issue 5 years ago
  raysan5 b870b9f828 Minor: remove tabs 5 years ago
  raysan5 90befff4b8 Make sure to detach data before deleting 5 years ago
  raysan5 11fbd49b73 Avoid GETCWD() warning #1371 5 years ago
  raysan5 43d82c1f21 Add security checks when loading data from memory 5 years ago
  raysan5 c5c156d65e Review GenDrawCube() and GenDrawQuad() 5 years ago
  raysan5 2d96196d25 REVIEWED: SaveWAV() to use memory write insted of file 5 years ago
  raysan5 0983d7b45c Solved issues when compiled for OpenGL 1.1 5 years ago
  Ray 8cf0be4b6c Review memory loading functions signesness 5 years ago