This is a tiny change that makes code in src/rtextures.c "fold"
correctly in editors/IDE's by matching the number of opening
parenthesis to closing parenthesis. One of those editors is Emacs ;-)
As prior commit, but complete fix for XBox controller and trigger
buttons too.
> The joystick range is a float from -1 through +1. Casting this to int
> yields only three possible values: -1, 0, and 1. This gives a
> misleading joystick placement in the demo.
>
> By casting to int after the multiplication to get pixel values, the
> demo reveals the analog feel of the joystick.
The joystick range is a float from -1 through +1. Casting this to int
yields only three possible values: -1, 0, and 1. This gives a
misleading joystick placement in the demo.
By casting to int after the multiplication, the demo reveals the
analog feel of the joystick.
* Fixed an issue when using raygui and physac on unix systems
hash "#" is single-line comment character in bash so echo ignores #include and #define
* tab fix
We can figure out the source file location based on the location of the
build.zig file. No need to require the library user to specify where
raylib is stored.
GNU make on Windows first tries to find sh.exe on the path,
and will execute build rules using it if it is present.
The make clean target uses the builtin cmd.exe command del, which
won't work under sh.exe
The reason this is not done for the entire Makefile is because it would
break cross-compilation of raylib.
- Adds a new OS clause to build.zig for the BSDs
- Tested on my FreeBSD box using https://github.com/Not-Nik/raylib-zig
- All demos build and render just fine. Nice !
* added defines to parser
* added value and description for defines in parser
* parser: fixed lua defines output, fixed makefile for raygui, added LONG type for defines
* parser defines: remove postfix for LONG/FLOAT, support for hexadecimal consts, convert hex ints to decimal for JSON output
* removed defines from raylib_apis