raysan5
|
09cc27ca7a
|
Added screenshot for example core_oculus_rift
|
il y a 8 ans |
Ray
|
bc80174357
|
VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
|
il y a 8 ans |
raysan5
|
2ff2096b36
|
Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
|
il y a 8 ans |
Ray
|
ee72654b55
|
Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
|
il y a 8 ans |
Ray
|
f88c95ce2d
|
Updated examples and makefile
|
il y a 8 ans |
raysan5
|
be61d2f8c1
|
Added missing parameter
|
il y a 8 ans |
raysan5
|
6fbf6a1c23
|
Redesigned distortion shader, added chromatic aberration
|
il y a 8 ans |
raysan5
|
5a4eb34c39
|
Corrected issue on distortion shader
|
il y a 8 ans |
raysan5
|
c4922c9e88
|
Reorganize shaders to respective folders
|
il y a 8 ans |
raysan5
|
e977915577
|
Review examples makefile for RPI
|
il y a 8 ans |
raysan5
|
a8bed54586
|
Corrected stream playing with index
|
il y a 8 ans |
raysan5
|
9127b5a57d
|
Enable/Disable VR experience
|
il y a 8 ans |
Ray
|
4ff85c2ac2
|
Added notes about chromatic aberration
|
il y a 8 ans |
raysan5
|
8fb84d9e63
|
Updated to new rlgl
|
il y a 8 ans |
raysan5
|
f9f33926f7
|
Corrected window size to unify with other examples
|
il y a 8 ans |
raysan5
|
5f7ac64c44
|
Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
|
il y a 8 ans |
raysan5
|
e913de58c7
|
Added distortion shader for testing
|
il y a 8 ans |
raysan5
|
c28a5fbd62
|
Code tweak
|
il y a 8 ans |
Ray
|
6062201e8f
|
Simplify Oculus example...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
|
il y a 8 ans |
Ray
|
24c9b1f717
|
Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
|
il y a 8 ans |
Ray
|
3468af213f
|
Reviewing Oculus rendering...
|
il y a 8 ans |
victorfisac
|
1879a8129e
|
Fixed little bug in physac example
|
il y a 8 ans |
victorfisac
|
4e84ded7ef
|
Fixed spacing and set UpdatePhysics() function as static...
and remove static from PhysicsThread().
|
il y a 8 ans |
victorfisac
|
1a8fbe5cf0
|
Add pthread external library to source...
and add instructions in physac examples to run it successful.
|
il y a 8 ans |
victorfisac
|
54537e8f0b
|
Fixed bug in delta time calculation...
and added PHYSAC_NO_THREADS define. Improved physac example drawing
frames per second in screen.
|
il y a 8 ans |
raysan5
|
d1a5374ac4
|
raylib Oculus Rift CV1 example... IT WORKS!!!
|
il y a 8 ans |
raysan5
|
56bd9da07c
|
Update Oculus sample (will be moved soon)
|
il y a 8 ans |
raysan5
|
97fc266ad4
|
Updated raylib Oculus example
|
il y a 8 ans |
victorfisac
|
6a2bbae521
|
Updated physics examples with new module changes
|
il y a 8 ans |
victorfisac
|
4c43a40788
|
Update physac examples with fixed timestep method
|
il y a 8 ans |
victorfisac
|
77f599885d
|
Fixed GLSL 100 shaders
texture() doesn't exist in glsl 100, it must use texture2D().
|
il y a 8 ans |
raysan5
|
3c1be60c66
|
Updated examples for new physac header-only
|
il y a 8 ans |
Ray
|
374e3e7e11
|
Updated to raylib 1.5
|
il y a 8 ans |
Ray
|
904ef0d4be
|
Adjust to standard example screen size
|
il y a 8 ans |
Ray
|
2d90cc59b6
|
Update distortion.fs
|
il y a 8 ans |
Ray
|
5576dea00b
|
Rename raylib_rlgl_standalone.c to rlgl_standalone.c
|
il y a 8 ans |
raysan5
|
b79ede4edb
|
Added distortion shader to render
|
il y a 8 ans |
Ray
|
79a6235811
|
Stereo rendering test
Trying to simulate Oculus Rift CV1 rendering without the device... for
Debug pourposes.
|
il y a 8 ans |
Ray
|
c99fc5108e
|
Update screenshot
|
il y a 8 ans |
Ray
|
ee795150fa
|
Updated some code
|
il y a 8 ans |
raysan5
|
5631f822bd
|
Reorganized device init/close
|
il y a 8 ans |
raysan5
|
b574e105dd
|
Basic raylib Oculus Rift template for reference
Not functional yet...
|
il y a 8 ans |
raysan5
|
501ef80bed
|
Updated camera 2d example
|
il y a 8 ans |
Ray
|
e2173922f0
|
Update eye render pose with layer data
|
il y a 8 ans |
raysan5
|
4bc339ea4e
|
Updated Oculus sample
|
il y a 8 ans |
raysan5
|
8f91ed81c5
|
Updated Oculus sample to Oculus SDK 1.4
Still working on the sample but almost finished. Some rlgl internals
redesign required and it will be ready!
|
il y a 8 ans |
raysan5
|
d17a0cee1a
|
Review text formatting (spacing, tabs...)
|
il y a 8 ans |
raysan5
|
302ec438dd
|
Removed colTint, tint color is colDiffuse
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
|
il y a 8 ans |
raysan5
|
cac2a66deb
|
Improved library consistency
Functions renamed to improve library consistency
|
il y a 8 ans |
Ray
|
caa7bc366b
|
Reviewed DrawLight() function and some tweaks
|
il y a 8 ans |