Ray
cd934c9f66
Update GLFW to 3.3.1
6 年前
Ray
152b7471e9
Comment HiDPI window request
At least until a proper solution is found!
6 年前
Ray
2249f12304
Expose rlgl functions on shared libraries
6 年前
Demizdor
f3a5a6871d
Initial unicode implementation for UTF8 encoded text
6 年前
Ray
8c22f685d1
Check buffer overflow
6 年前
flashjaysan
310d1d1589
Update raymath.h
Removed a useless semicolon.
6 年前
Björn Wahlstrand
7cc8faf7da
Use typedef rather than #define in order to avoid issues in application code
6 年前
Ray
fc5dd5d99f
FLAG not supported on web GLFW implementation
6 年前
Ray
df90ba6e46
WARNING: Added GLFW hint to support hi-DPI
This needs to be tested on a hi-DPI monitor, probably requiring a FLAG to enable it would be a good idea...
6 年前
Ray
4e58d4102c
Corrected typo
6 年前
Ray
30d51ec26c
Reorganize struct
6 年前
Ray
01367fcb1e
Review cubemap generation
6 年前
Ray
a28dfd4a7b
Corrected standalone usage
6 年前
Ray
5bfa675350
Review VR simulator mechanism
- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
6 年前
Ray
1934f2a2f4
Some tweaks
6 年前
Ray
6168a4ca37
Comments review
6 年前
Ray
45c820eeb4
Set default white texture for diffuse mat
6 年前
Ray
21092266b5
Check textures available before loading
6 年前
Ray
802afe8fe5
Replaced size_t by unsigned int
6 年前
myd7349
148eefb9bb
Resolve CI failure with MinGW
6 年前
Ray
f939f6abc2
Update Makefile
6 年前
Ray
32ccecb8ca
Start working on glTF loading...
6 年前
myd7349
61181f2c49
Fix CMake support on Win32
6 年前
Ray
b8ada4b877
Review creation years
6 年前
ChillerDragon
f21761fbbb
Happy new year 2019
6 年前
Ray
9282b8ba83
ADDED: SetShaderValueTexture()
Some tweaks
6 年前
Ray
c600dd0766
Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
6 年前
Ray
0f9fe34c3a
Start setting things up for raylib 2.5
6 年前
Ray
92733d6695
BIG UPDATE: New models functions for animations!
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
6 年前
Ray
a728376cdf
Rename enum type
6 年前
Ray
28b9de661d
Minor tweaks
6 年前
Ray
a103086443
Removed trail spaces
6 年前
Ray
3e1e7d740f
Review merged PR formatting
Removed trail spaces
6 年前
Ray
d89d24c5e8
BIG UPDATE: Support model animations!
6 年前
Ray
22dece2935
Animated vertex renaming
6 年前
Ray
f1cbdd6b3a
Corrected some issues
- Support compiling for OpenGL 1.1
- Free meshes/materials memory after usage...
6 年前
Ray
86212e8462
Support material loading from OBJ/MTL
6 年前
Ray
e5edbb7104
Reviewed OBJ loading implementation -WIP-
One mesh files can be loaded correctly
MISSING:
- Multimesh OBJ loading
- Materials loading
6 年前
Ray
fe702cd6a2
Implementing LoadOBJ() -WIP-
It seems obj loading is working ok but there is some problem with drawing...
6 年前
Ray
3e806ad9d4
Reviewed data assignation
6 年前
Demizdor
eda982e261
Reimplemented DrawRoundedRectLines()
6 年前
Vlad Adrian
ecbd17910d
Added `DrawRoundedRectLines()`
6 年前
Vlad Adrian
1415d514ba
Update raylib.h
6 年前
Demizdor
a28023b58f
Added DrawRoundedRect()
6 年前
Ray
a197f40bb4
Default to white cube mesh if not loaded
6 年前
Ray
6f371dab08
Some formatting review
6 年前
Ray
19debd2b4e
Review some warnings
6 年前
Ray
8a73c5d0b4
Replace custom OBJ/MTL implementations by tinyobj_loader -WIP-
6 年前
Ray
a643dc4ca0
WARNING: Redesigned model struct for multi-meshes
This is quite a big change, Model struct has been redesigned to support multiple meshes and multiple materials, most 3d fileformats contain multiple meshes and reference multiple materials.
Consequently, multiple functions have been reviewed.
LoadOBJ(), LoadIQM(), LoadGLFT() now return a Model.
Current LoadOBJ() is not valid anymore, actually, tinyobj_loader_c library is considered for replacement.
6 年前
Demizdor
ab9c6da26f
Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()
6 年前