Ray
4decbb2586
RENAMED: MeshTangents() -> GenMeshTangents()
RENAMED: MeshBinormals() -> GenMeshBinormals()
3 年之前
Ray
f3d38018cd
Comment tweak
3 年之前
Ray
3ae40c35e6
Update examples_template.c
3 年之前
Ray
4b93feb172
Remove trail spaces
3 年之前
Ray
d875891a3c
Improved raylib parser to export data as XML
- Improved command-line
- Added XML support
- Added sample outputs: DEFAULT, JSON, XML
- Reviewed LoadFileText() bug
- Removed trailing spaces
3 年之前
Ray
3e68059556
Merge branch 'master' of https://github.com/raysan5/raylib
3 年之前
Ray
213c990eda
Reviewed issue
3 年之前
Tobias Mock
929fa5780d
Add nullptr check before passing arg ( #1825 )
3 年之前
Richard Smith
7d03048f1d
updating raylib python cffi version ( #1826 )
* Update BINDINGS.md
* Update BINDINGS.md
3 年之前
FSasquatch
ae9cea03f0
Changed windows-build to build-windows ( #1822 )
3 年之前
Ray
de7b8ad551
NEW CRAZY FEATURE: EVENTS AUTOMATION!
https://youtu.be/3dZenkpmRzM
3 年之前
Francisco Javier Andrés Casas Barrientos
4dd5643402
Added missing null terminator ( #1820 )
Added missing null terminator when adding characters to the string, otherwise garbage values are read (often zeros which are equal to '\0', but not every time).
This error results in random characters appearing in the text box every one in a while:
```
asdfg??? ll??
```
It is corrected with the proposed fix.
This problem was observed by my student, Gonzalo Rivera Lazo.
3 年之前
Ray
0b8e0f05a7
Register mouse previous position
3 年之前
Ray
b188008a1c
Review code formatting
3 年之前
Ray
7bc2e922c9
Review some comments
3 年之前
Ray
b0dcdf688f
Reviewed functions description
Replaced: Returns -> Get
3 年之前
Ray
d3387c952a
Reviewed Input variables and comments
3 年之前
Ray
3643974949
Corrected bug on enum
3 年之前
Ray
8980bcfe4b
Added some enum comments
3 年之前
Hristo Stamenov
e1babab3cc
There no longer is a library glfw_objlib and now it is only glfw. ( #1818 )
3 年之前
Ray
97b074ac26
Update GLFW to latest version #1817
3 年之前
Ray
76a907bb79
Remove tabs
3 年之前
Deathbat2190
9681a072d0
Fix parsing multiple struct fields defined in one line ( #1813 )
3 年之前
Rob Loach
32f3f53718
parser: Add JSON support with --json ( #1812 )
3 年之前
raysan5
246798a0ba
Update Makefile
3 年之前
Ray
88a8395b8e
Added `raylib_oding_bindings`
3 年之前
raysan5
e95d8bc655
Minor format tweaks
3 年之前
raysan5
6445200a93
Removed GetAudioStreamBufferSizeDefault()
3 年之前
Ray
e00d2439b9
WARNING: BREAKING: Consistency renamings
RENAMED: InitAudioStream() -> LoadAudioStream()
RENAMED: CloseAudioStream() -> UnloadAudioStream()
3 年之前
Ray
7e68e733f5
Update models_material_pbr.c
3 年之前
Ray
0565fb9fb6
Update models_mesh_picking.c
3 年之前
Ray
121c689b78
Review code formatting
3 年之前
Crydsch
edeaff4bd4
Better collisions ( #1803 )
* review collisions ray-box and ray-sphere
* Applied raysan's refactor
Improved GetRayCollisionBox
* Replace GetRayCollisionGround with GetCollisionQuad
* Update example core_3d_picking
* Update example models_loading
* Fixed issues after merge
* remove debug stuff
Co-authored-by: Cry dsch <chris.obo@gmx.net>
3 年之前
Ray
2370af598e
Reviewed example: core_split_screen
3 年之前
Jeffery Myers
deaa84d28d
Add a split screen example showing render texture use and multiple cameras. ( #1806 )
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
3 年之前
Deathbat2190
2efb5a36ca
Small parser bugfix ( #1805 )
3 年之前
isaac553876299
d1ac38171c
Update raymath.h ( #1802 )
3 年之前
Marco G. Maia
1a7dace57e
Update docs for supported blend modes ( #1801 )
3 年之前
Ray
0870295a7c
RENAMED: enum Gestures -> Gesture
Consistency tweak
3 年之前
Ray
5e3cf28642
Update raudio.c
3 年之前
Ray
23398f0198
Update Makefile
3 年之前
Ray
e991fefb89
Update Makefile
3 年之前
Ray
d39d26f275
Update models_loading.c
3 年之前
Ray
9cc2cee936
Update text_draw_3d.c
3 年之前
Ray
b359a1575e
Update core_3d_picking.c
3 年之前
Ray
8f4261e9d4
Remove unused declarations
3 年之前
Ray
565319184c
Reviewed struct field name
3 年之前
Ray
2760304d66
Update CMakeLists.txt
3 年之前
Ray
9bd3d78374
WARNING: Moved some **extra** raylib libraries to /extras/ directory
3 年之前
Ray
1c5de9721a
WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781
- RENAMED: RayHitInfo to RayCollision
- RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP-
3 年之前