Uneven Prankster
4e363b5479
Remove unused UWP defines ( #1894 )
* Unused UWP define removal
* Further removal of unusued UWP defines
4 anni fa
AKDev
9839ea6667
Added another raylib binding for nelua ( #1890 )
4 anni fa
Níckolas Daniel da Silva
87b542085b
Update SPONSORS.md ( #1886 )
4 anni fa
Ray
647b54a2dc
Update BINDINGS.md
4 anni fa
Jeffery Myers
548961aea1
State that raylib works with both C and C++ and move raylib-cpp to a wrapper section instead of a language binding, for less confusion. ( #1885 )
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
4 anni fa
Ray
00911b0842
Reviewed ImageDrawLine() formating
4 anni fa
Alexander Buhl
ff2b8d6db1
Fixes #1873 Implemented remaining 7/8 of ImageDrawLine ( #1874 )
* Implemented remaining 7/8 of ImageDrawLine
The existing code was correct for one octant, it now works for all 8
Added two internal functions, _ImageDrawLineHorizontal and _ImageDrawLineVertical, whithout which it would've been 4 times as much code.
* ImageDrawLine: Replaced 3 functions with 1
Removed both freshly added internal functions
Crammed it all into one
* ImageDrawLine shortened significantly using maths
Substituted X and Y, then wrote one abstract loop instead of 4 specific loops.
Lots of comments to explain what I'm doing for future maintainers.
* Now conforms with style conventions
Also reworded a comment to sound more... fomal.
4 anni fa
Ray
0fa295c72d
Review formating to follow raylib style conventions
4 anni fa
Luiz Pestana
4a01139c8d
Ignore generated example binaries ( #1884 )
4 anni fa
GoldenThumbs
64e786fe28
Add example shaders_shapes_outline.c ( #1883 )
4 anni fa
Luiz Pestana
5c76c33d7d
Raspberry RPI/DRM keyboard fix ( #1879 )
Legacy keyboard support was blocking the render loop, also it was keeping the last key status until the next key.
4 anni fa
630Studios
53bb87c8fb
[Models] Better Fix for GenMeshTangents issue #1876 ( #1878 )
* GenMeshTangents Fix
* GenMeshTangents Fix - Comment Update
* GenMeshTangents Fix - Comment Update final
* Code Style Changes
* Code Style Changes Final
* Code Style Changes Final 2
* GenMeshTangents better handling for issue #1876
* GenMeshTangents better handling for issue #1876
* GenMeshTangents: Better fix for issue #1876
* vboId location fix
4 anni fa
630Studios
9aaf7a8057
GenMeshTangents Fix ( #1877 )
* GenMeshTangents Fix
* GenMeshTangents Fix - Comment Update
* GenMeshTangents Fix - Comment Update final
* Code Style Changes
* Code Style Changes Final
4 anni fa
raysan5
56cab4b6a9
REVIEWED: shaders_basic_lighting #1865
Simplified the example
4 anni fa
raysan5
c4804c4c0c
REVIEWED: Wrong normal matrix calculation #1870
4 anni fa
raysan5
8809ae66c6
REVIEWED: Possible memory leak
4 anni fa
raysan5
85dc2cc03a
Minor format tweaks
4 anni fa
raysan5
db4cfc9fbd
Reviewed resources licenses
4 anni fa
raysan5
7d2845a661
Improve assets license information
4 anni fa
raysan5
30a3dae8a6
Update texel_checker.png
4 anni fa
GoldenThumbs
59acb6dbea
Updated models.c ( #1871 )
- fixed issue where vertex positions being passed in place of vertex normals.
4 anni fa
Humberto Yeverino Jr
8277597bcf
Fix Android multi-touch ( #1869 )
4 anni fa
Daniel Nagy
8a46b5e6c0
Use 60 FPS for textures_image_loading example ( #1867 )
4 anni fa
raysan5
ae230dae46
Update Makefile
4 anni fa
raysan5
7062415aec
WARNING on emscripten_set_fullscreenchange_callback()
4 anni fa
raysan5
5ed814e950
Minor tweaks and comments
4 anni fa
Tobias Mock
2156cd4a84
Update raylib-ocaml to 3.7 ( #1864 )
4 anni fa
Ray
3a74534c39
Added a note
4 anni fa
raysan5
4d438ed68d
REVIEWED: RPI: Keyboard stdin input #1769
4 anni fa
raysan5
bfff2c432c
Minor tweaks on DRM system
4 anni fa
raysan5
bcf3ad87e8
Update raylib.vcxproj
4 anni fa
raysan5
a958cebdd9
Update audio_raw_stream.c
4 anni fa
raysan5
e6aa713a37
REVIEWED: Need to set default buffer size for raw data #1770
This design should probably be changed...
4 anni fa
Richard Smith
e18aad0653
Update BINDINGS.md ( #1862 )
4 anni fa
raysan5
9aedfbec69
Review formatting
4 anni fa
raysan5
c0ca8a74bc
WARNING: BREAKING: REMOVED PLATFORM_UWP support
After lot of investigation, I'm afraid I'm removing official UWP support from raylib, I'll keep the current implementation in a separate branch (UWP), just in case. It seems Microsoft is trying to replace UWP in the long term, they announced lack of support for the new WinUI 3 and they seem to be moving to Windows App SDK.
Also, on current implementation, the code is divided between raylib and the example, requiring multiple callback hooks, making it difficult to follow and maintain.
And realistically speaking, raylib is probably not the best option for anyone willing to target UWP, neither Xbox consoles.
4 anni fa
Ray
63b1860010
Update README.md
4 anni fa
Ray
0c78b8d182
Update README.md
4 anni fa
Ray
4e79e23a20
Update README.md
4 anni fa
raysan5
dbb2bbf207
REMOVED: VS2017 project, outdated
This project has been superseded by VS2019 with a better configuration and more complete solution, including more examples
4 anni fa
raysan5
64916ba232
REMOVED: Old VSCode project
It would be nice that TCC option was integrated in main VSCode project
4 anni fa
Ray
8a7812f1f5
Update README.md
4 anni fa
raysan5
d432d03aea
REVIEWED: Infinite loop on closing #1861
4 anni fa
raysan5
c15d08d6ec
Review some comments
4 anni fa
raysan5
f8753bda01
Update core.c
4 anni fa
raysan5
652b17d68d
Review variables initialization
4 anni fa
raysan5
efba81442a
Update link address for miniaudio
4 anni fa
raysan5
1aec0a90bc
Merge branch 'master' of https://github.com/raysan5/raylib
4 anni fa
raysan5
f81dfce19f
Minor tweaks
4 anni fa
Calvin Day
2a70638e26
Added Raylib-J ( #1860 )
4 anni fa