raysan5
79d63e6ca1
Review comment
4 vuotta sitten
raysan5
55204dae03
Review Makefile path
4 vuotta sitten
raysan5
152665ff48
REDESIGNED: GenTexture*() #721
Functions have been redesigned to use rlgl and allow to externalize them (aka removing them from rlgl because they use custom shaders...).
4 vuotta sitten
Ray
b7867fb10d
Update raylib-pas binding version
Related to commit https://github.com/tazdij/raylib-pas/pull/15
4 vuotta sitten
raysan5
ccda320be4
REVIEWED: rlFramebufferAttach() to support texture layers
Required to attach multiple color textures and multiple cubemap faces
4 vuotta sitten
kernelkinetic
6038c8fdd5
fixed wrong error message for input device on RPI ( #1379 )
* fixed wrong error message for input device
* error message without errnofor input device on RPI
to prevent from including additional header
Co-authored-by: kkl <klingenberger@bfmc.de>
4 vuotta sitten
raysan5
04406c0f1a
Corrected minor framebuffer issue on OpenGL ES 2.0
4 vuotta sitten
raysan5
cdc8850e68
WARNING: REDESIGN of rlgl framebuffers API #721
This redesign allows more flexibility when creating RenderTexture and a simplification (and hopefully removal) of `GenTexture*()` functions, that should not belong to this model but the user code, due to the use of custom shaders.
Also, this new API opens the door for a possible GBuffers type and advance rendering possibilities...
Some functions of the API have been also simplified or even removed.
rlgl module can be used as an standalone library, so, a version for the library has been added: v3.1.0, matching current raylib version.
4 vuotta sitten
raysan5
fa2c114636
WARNING: struct RenderTexture2D: Removed `depthTexture`
Not required anymore, attachment type is queried when required
4 vuotta sitten
raysan5
6da3c1e7c3
Reverted previous change
4 vuotta sitten
raysan5
cbdb9bfe42
REVIEWED: UnloadShader() issue
Avoid unloading default shader, raylib will take care of it
4 vuotta sitten
raysan5
b870b9f828
Minor: remove tabs
4 vuotta sitten
raysan5
90befff4b8
Make sure to detach data before deleting
Before deleting certain objects, they must be detached from their parents. That's the case for shader objects after linkage to shader program and also for the texture/cubemaps/renderbuffers attached to framebuffers. If objects are deleted before detached, they are kept in memory to avoid accessing deleted data.
4 vuotta sitten
raysan5
11fbd49b73
Avoid GETCWD() warning #1371
4 vuotta sitten
raysan5
43d82c1f21
Add security checks when loading data from memory
4 vuotta sitten
raysan5
c5c156d65e
Review GenDrawCube() and GenDrawQuad()
Better organized and commented
4 vuotta sitten
raysan5
2d96196d25
REVIEWED: SaveWAV() to use memory write insted of file
4 vuotta sitten
raysan5
405d3fac0c
Corrected issue with floor() #1377
4 vuotta sitten
raysan5
0983d7b45c
Solved issues when compiled for OpenGL 1.1
4 vuotta sitten
Ray
8cf0be4b6c
Review memory loading functions signesness
4 vuotta sitten
raysan5
5073619962
REVIEWED: GetTextureData(), allow retrieving 32bit float data
4 vuotta sitten
raysan5
43b9113c0c
Reverted some previous changes...
4 vuotta sitten
raysan5
d7853127db
Reviewed some structs to reduce size and padding
Also updated raylib Wiki about struct sizes in 32bit and 64bit
4 vuotta sitten
ArnautDaniel
ddba31d423
Add Gforth bindings and update Factor bindings ( #1375 )
4 vuotta sitten
Ray
c196b09d33
Remove function declaration added by error
4 vuotta sitten
Ray
db652daf42
ADDED: LoadFontFromMemory() (TTF only) #1327
4 vuotta sitten
Ray
88c5deac87
WARNING: REDESIGNED: LoadFontData()
4 vuotta sitten
Ray
250a0e3592
Minor tweak
4 vuotta sitten
Ray
63b739bbfa
Corrected issue on log
4 vuotta sitten
Ray
dace2172d1
Update cgltf library to v1.7
4 vuotta sitten
Ray
5b60a743bd
ADDED: LoadWaveFromMemory() #1327
4 vuotta sitten
Ray
768b29dd74
ADDED: LoadImageFromMemory() #1327
4 vuotta sitten
Ray
cb8cbb038b
WARNING: RENAMED: GetExtension() to GetFileExtension()
4 vuotta sitten
raysan5
f1ed8be5d7
REDESIGNED: ColorFromHSV()
Replaced Vector3 by direct values, easier to use and understand
4 vuotta sitten
raysan5
85d5744679
REVIEW: glfwSetWindowMaximizeCallback() not available on web
4 vuotta sitten
georgjz
311aa0ab58
Added Gambit Scheme to bindings ( #1369 )
4 vuotta sitten
Ray
6120ec9437
Added QuickJS-raylib version
4 vuotta sitten
Ray
4bc918fb9f
Added some more versions to bindings
4 vuotta sitten
Rabia Alhaffar
17b01e3b7a
Added more versions info! ( #1366 )
Co-authored-by: Ray <raysan5@gmail.com>
4 vuotta sitten
Rob Loach
900a28c165
Add versions for various bindings ( #1365 )
- raylib-cpp
- raylib-lua-sol
- node-raylib
- raylib-js
- raylib-chaiscript
- raylib-squirrel
Co-authored-by: Ray <raysan5@gmail.com>
4 vuotta sitten
Rabia Alhaffar
9781e1ca8f
Update BINDINGS.md ( #1364 )
4 vuotta sitten
Ray
796f61d447
Added some versions... PLEASE HELP!
4 vuotta sitten
Ray
76ceb1daaa
Added go-raylib binding and some versions
4 vuotta sitten
Ray
ed6d27f495
Add langauge links and version field (to be filled)
4 vuotta sitten
raysan5
1134024985
Update rlgl.h
4 vuotta sitten
raysan5
05cdaf7d01
MOVED: rlUnproject() [rlgl] -> Vector3Unproject() [raymath]
4 vuotta sitten
raysan5
a1422ba1c1
Review custom blend modes mechanism
rlBlendMode() has been added to rlgl to be used on BLEND_CUSTOM. This functionality is exposed to advance users.
In any case, new blending modes could be added if required.
4 vuotta sitten
cedemax
bfafb80cde
Multiple blendmodes ( #1324 )
Co-authored-by: max <max.cedercreutz@cetopo.com>
4 vuotta sitten
Juan Medina
dcbe481a28
adding new windows functions ( #1357 )
4 vuotta sitten
Ray
e4d891fa37
Added some missing bindings
4 vuotta sitten