Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
3年前
Jeffery Myers
6c518008a5
Fixes for 64 bit typecast warnings ( #1733 )
3年前
Ray
8a55c60e47
Update shaders_mesh_instancing.c
3年前
Ray
dcf52c132f
Remove trail spaces
3年前
Ray
bdc5686e4c
Update shaders_julia_set.c
4年前
raysan5
cdc3754449
ADDED: Support model normal matrix location #1691
4年前
raysan5
c772de702b
REVIEWED: DrawMeshInstanced() matrix computations
Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
4年前
raysan5
fd3e2fda00
RENAMED: example: shaders_mesh_instancing
shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
4年前
Ray
f9bab14fdb
REVIEWED: DrawMeshInstanced()
4年前
Ray
dd59350485
REVIEW: instancing example formating
4年前
Max
7e58838895
added animation and keyboard controls to rlgl mesh Instancing example ( #1678 )
4年前
Jeffery Myers
e48b9a6da1
[Examples] Warning fixes (pt 1) ( #1668 )
* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
4年前
Ray
ed4ca6a7f3
WARNING: BREAKING: rlgl module redesign -WIP-
- Some rlgl functions have been moved to core
- Some functions have been made internal to rlgl
- rlgl functions prefixed with rl*()
4年前
Ray
4fba09794f
Example considering HighDPI on RenderTexture draw #1086
4年前
Ray
be8d5a7ae2
RENAMED: camera.type -> camera.projection
4年前
Ray
bae423be41
Create reload.fs
4年前
Ray
ff6d5c8ddb
REVIEWED: shaders_multi_sample2d
4年前
Ray
01e28263be
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
4年前
Ray
fe3256be9f
Renamed some functions to use latest raylib version
4年前
Jeffery Myers
2884b88101
out is a keyword in shaders and can't be used as a variable name. ( #1558 )
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
4年前
raysan5
65b299c6cf
Replace tabs by 4 spaces
4年前
raysan5
22b179e66c
Review rlights helper module #1489
4年前
raysan5
b68e522ffc
Updated several files while porting examples to web
4年前
raysan5
d9a9bacb48
Review formatting
4年前
Ray
7e9028ae08
Update user name
4年前
Ray
8e15dae5ed
Review contributed examples
4年前
Ray
8327857488
Update shaders_multi_sample2d.c
4年前
Ray
fbc51e822b
REDESIGNED: Multiple sampler2D usage on batch system
New implementation allow enabling additional textures per batch only.
4年前
Ray
8a16348131
Support multiple sample2D on batch drawing #1333
4年前
Ray
37e2d993e7
Updated assets
Reduce size and better license CC0
4年前
seanpringle
4bcddc3b15
[wip] rlDrawMeshInstanced ( #1318 )
* rlDrawMeshInstanced first attempt
* rlDrawMeshInstanced OpenGL 3.3 and VAO checks
* rlDrawMeshInstanced GetShaderAttribLocation; comments
* example instanced shader
* RLGL_STANDALONE RAYMATH_STANDALONE Vector4
* apply suggested naming changes; add instanced mesh example
* remove orphan variables
4年前
raysan5
405d3fac0c
Corrected issue with floor() #1377
4年前
chriscamacho
d140dc81c0
work on quat and matrix math - deleted multiple copies of raymath.h causing issues ( #1359 )
Co-authored-by: codifies <nospam@antispam.com>
4年前
raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
4年前
raysan5
26f6a64a39
NEW EXAMPLE: shaders_hot_reloading #1198
4年前
raysan5
ebdeab7e25
Code reorganization on example
4年前
Adrie
3c095f9d34
Fix color of ambient light ( #1330 )
4年前
raysan5
0fda4b1183
Update raysan.png
4年前
raysan5
8a501ef06d
Review some png images
4年前
raysan5
fed4716c3b
resources PNG chunks cleaning
4年前
raysan5
15e1e9ba24
Added resources license
4年前
raysan5
00b3199859
Added raymath to examples
4年前
G3bE
32387317bf
Make raymath more consistent ( #1197 )
* Make raymath naming and functions more consistent
* Minor fixes
* Fix examples
* Fix Physac
* New naming rules
* Apply naming to Quaternion functions
* Apply to models.c
* Remove *MulitplyValue / *DivideValue
5年前
raysan5
68cad30646
Remove useless files
5年前
raysan5
3e76d3a3d3
Added example: shaders_spotlight
5年前
raysan5
74339b9fdc
[example] Review shaders_spotlight to work on GLSL 100
5年前
chriscamacho
2dbcef218c
spotlight example, each spot has own radius, mouse countrol ( #1148 )
NB glsl100 shader needs testing on "bare metal"
Co-authored-by: codifies <nospam@antispam.com>
5年前
raysan5
5e670be239
REVIEWED: shaders_spotlight example
It seems something is not working properly...
5年前
chriscamacho
efe359d613
as per request spotlight example ( #1146 )
Co-authored-by: codifies <nospam@antispam.com>
5年前
raysan5
6bab884d1d
Added note on examples not supporting GLSL100
5年前