4765 Révisions (67dda62867c2b2c078abece05557eb3485a6bee7)
 

Auteur SHA1 Message Date
  raysan5 67dda62867 REVIEWED: GenTexture*() functions #721 il y a 3 ans
  raysan5 7e2531fe35 REVIEWED: ToggleFullscreen() on web #1241 il y a 3 ans
  raysan5 38df0760cc Review compress/decompress logs il y a 3 ans
  raysan5 d64f27bad1 Remove old flag il y a 3 ans
  raysan5 2b6e7c8632 Update Makefile il y a 3 ans
  raysan5 b54d96205f Review libc dependency il y a 3 ans
  Ray 1da0176cad
Update README.md il y a 3 ans
  raysan5 aed0fee2ca Remove trailing spaces il y a 3 ans
  raysan5 b4975619ed Review comments il y a 3 ans
  raysan5 736d5920c7 Update core_input_gamepad.c il y a 3 ans
  raysan5 cdc3754449 ADDED: Support model normal matrix location #1691 il y a 3 ans
  raysan5 2488d361b6 Review formatting il y a 3 ans
  raysan5 c772de702b REVIEWED: DrawMeshInstanced() matrix computations il y a 3 ans
  raysan5 434a3a276d REVIEWED: Define instancing API entry points for RPI il y a 3 ans
  raysan5 8e51e6d1df REVIEWED: CheckCollisionPointLine() il y a 3 ans
  raysan5 fd3e2fda00 RENAMED: example: shaders_mesh_instancing il y a 3 ans
  raysan5 8f1d81df0f Review code formatting il y a 3 ans
  mkupiec1 3d1a05d588
[shapes] CheckCollisionPointTriangle (fix), CheckCollisionPointLine (new routine) (#1695) il y a 3 ans
  raysan5 98a2e16d4d REVIEWED: RPI instancing checks #1679 il y a 3 ans
  raysan5 b5aaf33058 Review matrix multiplication il y a 3 ans
  raysan5 aaf0d8b839 REVIEWED: rlgl: Stereo render is working again il y a 3 ans
  raysan5 00e71faed6 REVIEWED: text_draw_3d, code formatting il y a 3 ans
  raysan5 6a24dd8945 REVIEWED: tinyobjloader #1568 il y a 3 ans
  raysan5 b8c3b8277c Reviewed UWP project #1681 il y a 3 ans
  raysan5 8f3e91ae83 REVIEWED: models_gltf_model #1684 il y a 3 ans
  raysan5 23a764190e ADDED: LoadShaderFromMemory() #1690 il y a 3 ans
  raysan5 bc6b16beb2 REVIEWED: DrawTexturePoly() il y a 3 ans
  Vlad Adrian 668ba870e4
Added draw 3d text example (#1689) il y a 3 ans
  Carlos Hernandez Barbera 7eaeffc8d9
GetCollisionRayMesh makes use of triangle count (#1688) il y a 3 ans
  Maksymilian Mika f38ced15e7
Fixing pointer arithmetic to avoid error [-Werror=pointer-arith] (#1685) il y a 3 ans
  Dan Bechard b6ca524bdd
Preserve floating point values in DrawRectangleLinesEx (#1683) il y a 3 ans
  Ray f9bab14fdb REVIEWED: DrawMeshInstanced() il y a 3 ans
  Ray c6828070dc Update models_yaw_pitch_roll.c il y a 3 ans
  Ray fb9a437f8a REVIEWED: OpenGL 1.1 working again il y a 3 ans
  Ray cba412cc31 WARNING: BREAKING: rlgl redesign -WIP- il y a 3 ans
  chriscamacho 9569d6a802
Add DrawTexturedPoly and example (#1677) il y a 3 ans
  Ray dd59350485 REVIEW: instancing example formating il y a 3 ans
  Max 7e58838895
added animation and keyboard controls to rlgl mesh Instancing example (#1678) il y a 3 ans
  Jeffery Myers 13f97471a2
Change the color of the FPS display if the FPS is low (orange for <30, red for < 15). (#1676) il y a 3 ans
  Ray bb73a8089a Reviewed DrawFPS() comment il y a 3 ans
  Ray 9bea64b5e4 REMOVED: DrawGizmo() il y a 3 ans
  Ray 9047025ab7 Update textures.c il y a 3 ans
  Ray c2bc3d22a1 REVIEWED: DrawRectangleRounded() performance #1523 il y a 3 ans
  Ray 60bfee4a7d Added security check for render batch #1670 il y a 3 ans
  Victor c5b0a1f005
Fix activeTextureId to have MAX_BATCH_ACTIVE_TEXTURES elements instead of the hardcoded 4 (#1674) il y a 3 ans
  Chris 2532c396ed
Fix 90 degree bug with DrawTexturePro and DrawRectanglePro (#1673) il y a 3 ans
  Ray 71fe0bff95 Update text_raylib_fonts.c il y a 3 ans
  Ray 89278953ae Update text_raylib_fonts.c il y a 3 ans
  Ray 3e6ee028e5 Update rlgl.h il y a 3 ans
  Ray 6f5a4a9351 REVIEWED: rlgl_standalone usage il y a 3 ans