Ray
687fe2c3c7
Updated
9 years ago
Ray
e98ea900cf
Reviewing gestures module (IN PROGRESS)
9 years ago
Ray
2ef9552454
WARNING message shortened
9 years ago
Ray
6a392f0eb2
GLAD not used on HTML5
9 years ago
raysan5
c00062655f
GLAD only available on PLATFORM_DESKTOP
9 years ago
Ray
646f1c3f71
Some formating tweaks
9 years ago
Ray
df5c64d0be
Functions parameters reorganize: Axis and Angle
sin(), cos() functions cached and replaced by float c99 versions sinf(),
cos()
9 years ago
Ray
65ecde1e75
Cleaned code a little bit
9 years ago
Ray
728e1715cc
Redesigned gestures system...
...and improved mouse gestures support
Some testing still required...
9 years ago
Constantine Tarasenkov
13925f7bd4
Add functions to disable and enable cursor
9 years ago
Constantine Tarasenkov
e6ad166ae3
9 years ago
Constantine Tarasenkov
5d6475c93b
Fix raylib compiling on Linux
9 years ago
raysan5
ac475f46b9
Added touch points id to gestures
Required by ProcessGestureEvent()
9 years ago
raysan5
99f99bea47
Simplified shader matrix uniforms
9 years ago
raysan5
d0ff78e7f4
Move Light struct to example
9 years ago
raysan5
3113a20390
Added bounding box calculation
9 years ago
raysan5
41959eeae1
Added support for mouse gestures (need testing)
Mouse input is interpreted as touches to allow mouse gestures
detection... and get an unified inputs system for all platforms!
9 years ago
raysan5
08da91047e
Some code tweaks
9 years ago
raysan5
6e9d3eb0f9
Review comments
9 years ago
victorfisac
233f7611da
Fixed hold gesture detection
- Fixed gestures hold detection.
- Improved hold state detection for little touch position increments
(sensitivity).
9 years ago
raysan5
4e57bd1f18
Replaced GLEW by GLAD
Removed GLEW external dependency, now it works with GLAD
Kept GLEW path, just in case... detected weird behaviour when testing
with gDEBugger
9 years ago
raysan5
455be7f6f6
Try to implement GLAD support
9 years ago
raysan5
23d66e9b6f
Move extensions loading to core module
9 years ago
raysan5
882e2abee1
Corrected bug
9 years ago
raysan5
68ba34c17b
Updated struct types
9 years ago
victorfisac
fcd30c5649
Added ray-sphere collision detection
9 years ago
victorfisac
25f5995be0
Revert "Added ray-sphere collision detection"
This reverts commit 423a45ac85
.
9 years ago
raysan5
cf6c6fefd7
Review some function names for consistency with raymath
9 years ago
raysan5
c5663ca015
Some formatting tweaks
9 years ago
raysan5
51c0b61a43
Updated to latest version of stb libs
9 years ago
raysan5
634f8f0d0f
Adapted easings as single header and inline functions
9 years ago
raysan5
efa1c96d19
Adapted raymath as single header library
Added support for single header implementation and also inline functions
support
9 years ago
victorfisac
423a45ac85
Added ray-sphere collision detection
- Added simple ray-sphere collision detection.
- Added extra function with extended parameters to obtain collision
point vector.
- Fixed bounding box calculations init values (were causing compiling
errors).
9 years ago
Joshua Reisenauer
ae87a35f6e
standalone raymath
look over for errors
9 years ago
raysan5
29c618a35e
Added some functions (incomplete)
9 years ago
raysan5
fd05d3e353
Rename VertexData struct to Mesh
Reviewed vertex type variables
9 years ago
raysan5
f24fd14814
Note on RPI inputs
9 years ago
raysan5
f98c4dc82b
Corrected bug on fonts loading
9 years ago
Ray San
91e00431d4
Corrected some bugs
9 years ago
raysan5
3b4d8442e0
Corrected some float values
9 years ago
raysan5
fb6ef2c2f4
Vertex shaders optimization
9 years ago
victorfisac
4cc394c376
Added world to screen conversion
- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
9 years ago
raysan5
5e7686695f
Review Light/Material system
Simplified for the user (more intuitive and clear)
Removed lighting module dependency
9 years ago
raysan5
e5a56fa985
Change drawing order to avoid artifacts with...
... transparent elements
9 years ago
victorfisac
a5e79b7663
Fixed small glitch on zoom-in with mouse wheel
It seems that now works. Tested all free camera features with some
directions and positions and no unexpected behaviours detected. I don't
know if those lines are really indispensable.
9 years ago
victorfisac
1793f2c3b8
Added collision check between ray and box
- Added CheckCollisionRayBox() function.
- Updated and improved core 3d picking example (currently working as
expected).
9 years ago
victorfisac
4a637191f2
Implemented ray trace from mouse position
- Fixed GetMouseRay() function.
- rlglUnproject() unused.
9 years ago
raysan5
7f2e67e924
Simplified MatrixMultiply() function
9 years ago
victorfisac
fe0cf8f9a9
Added some comments and fixed spaces
9 years ago
victorfisac
32508f6db1
Fixed Android lock screen bug
- Fixed Android locking screen bug. OnDestroy() was called when locking
screen.
- Power button input must be handled by OS.
- AndroidManifest.xml is affected by configChanges="screenSize".
- Updated library header for android template.
9 years ago