Ray
687fe2c3c7
Updated
il y a 9 ans
Ray
e98ea900cf
Reviewing gestures module (IN PROGRESS)
il y a 9 ans
Ray
2ef9552454
WARNING message shortened
il y a 9 ans
Ray
6a392f0eb2
GLAD not used on HTML5
il y a 9 ans
raysan5
c00062655f
GLAD only available on PLATFORM_DESKTOP
il y a 9 ans
Ray
646f1c3f71
Some formating tweaks
il y a 9 ans
Ray
df5c64d0be
Functions parameters reorganize: Axis and Angle
sin(), cos() functions cached and replaced by float c99 versions sinf(),
cos()
il y a 9 ans
Ray
65ecde1e75
Cleaned code a little bit
il y a 9 ans
Ray
728e1715cc
Redesigned gestures system...
...and improved mouse gestures support
Some testing still required...
il y a 9 ans
Constantine Tarasenkov
13925f7bd4
Add functions to disable and enable cursor
il y a 9 ans
Constantine Tarasenkov
e6ad166ae3
il y a 9 ans
Constantine Tarasenkov
5d6475c93b
Fix raylib compiling on Linux
il y a 9 ans
raysan5
ac475f46b9
Added touch points id to gestures
Required by ProcessGestureEvent()
il y a 9 ans
raysan5
99f99bea47
Simplified shader matrix uniforms
il y a 9 ans
raysan5
d0ff78e7f4
Move Light struct to example
il y a 9 ans
raysan5
3113a20390
Added bounding box calculation
il y a 9 ans
raysan5
41959eeae1
Added support for mouse gestures (need testing)
Mouse input is interpreted as touches to allow mouse gestures
detection... and get an unified inputs system for all platforms!
il y a 9 ans
raysan5
08da91047e
Some code tweaks
il y a 9 ans
raysan5
6e9d3eb0f9
Review comments
il y a 9 ans
victorfisac
233f7611da
Fixed hold gesture detection
- Fixed gestures hold detection.
- Improved hold state detection for little touch position increments
(sensitivity).
il y a 9 ans
raysan5
4e57bd1f18
Replaced GLEW by GLAD
Removed GLEW external dependency, now it works with GLAD
Kept GLEW path, just in case... detected weird behaviour when testing
with gDEBugger
il y a 9 ans
raysan5
455be7f6f6
Try to implement GLAD support
il y a 9 ans
raysan5
23d66e9b6f
Move extensions loading to core module
il y a 9 ans
raysan5
882e2abee1
Corrected bug
il y a 9 ans
raysan5
68ba34c17b
Updated struct types
il y a 9 ans
victorfisac
fcd30c5649
Added ray-sphere collision detection
il y a 9 ans
victorfisac
25f5995be0
Revert "Added ray-sphere collision detection"
This reverts commit 423a45ac85 .
il y a 9 ans
raysan5
cf6c6fefd7
Review some function names for consistency with raymath
il y a 9 ans
raysan5
c5663ca015
Some formatting tweaks
il y a 9 ans
raysan5
51c0b61a43
Updated to latest version of stb libs
il y a 9 ans
raysan5
634f8f0d0f
Adapted easings as single header and inline functions
il y a 9 ans
raysan5
efa1c96d19
Adapted raymath as single header library
Added support for single header implementation and also inline functions
support
il y a 9 ans
victorfisac
423a45ac85
Added ray-sphere collision detection
- Added simple ray-sphere collision detection.
- Added extra function with extended parameters to obtain collision
point vector.
- Fixed bounding box calculations init values (were causing compiling
errors).
il y a 9 ans
Joshua Reisenauer
ae87a35f6e
standalone raymath
look over for errors
il y a 9 ans
raysan5
29c618a35e
Added some functions (incomplete)
il y a 9 ans
raysan5
fd05d3e353
Rename VertexData struct to Mesh
Reviewed vertex type variables
il y a 9 ans
raysan5
f24fd14814
Note on RPI inputs
il y a 9 ans
raysan5
f98c4dc82b
Corrected bug on fonts loading
il y a 9 ans
Ray San
91e00431d4
Corrected some bugs
il y a 9 ans
raysan5
3b4d8442e0
Corrected some float values
il y a 9 ans
raysan5
fb6ef2c2f4
Vertex shaders optimization
il y a 9 ans
victorfisac
4cc394c376
Added world to screen conversion
- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
il y a 9 ans
raysan5
5e7686695f
Review Light/Material system
Simplified for the user (more intuitive and clear)
Removed lighting module dependency
il y a 9 ans
raysan5
e5a56fa985
Change drawing order to avoid artifacts with...
... transparent elements
il y a 9 ans
victorfisac
a5e79b7663
Fixed small glitch on zoom-in with mouse wheel
It seems that now works. Tested all free camera features with some
directions and positions and no unexpected behaviours detected. I don't
know if those lines are really indispensable.
il y a 9 ans
victorfisac
1793f2c3b8
Added collision check between ray and box
- Added CheckCollisionRayBox() function.
- Updated and improved core 3d picking example (currently working as
expected).
il y a 9 ans
victorfisac
4a637191f2
Implemented ray trace from mouse position
- Fixed GetMouseRay() function.
- rlglUnproject() unused.
il y a 9 ans
raysan5
7f2e67e924
Simplified MatrixMultiply() function
il y a 9 ans
victorfisac
fe0cf8f9a9
Added some comments and fixed spaces
il y a 9 ans
victorfisac
32508f6db1
Fixed Android lock screen bug
- Fixed Android locking screen bug. OnDestroy() was called when locking
screen.
- Power button input must be handled by OS.
- AndroidManifest.xml is affected by configChanges="screenSize".
- Updated library header for android template.
il y a 9 ans