victorfisac
6a2bbae521
Updated physics examples with new module changes
8 years ago
victorfisac
4c43a40788
Update physac examples with fixed timestep method
8 years ago
victorfisac
77f599885d
Fixed GLSL 100 shaders
texture() doesn't exist in glsl 100, it must use texture2D().
8 years ago
raysan5
3c1be60c66
Updated examples for new physac header-only
8 years ago
Ray
374e3e7e11
Updated to raylib 1.5
8 years ago
Ray
904ef0d4be
Adjust to standard example screen size
8 years ago
Ray
2d90cc59b6
Update distortion.fs
8 years ago
Ray
5576dea00b
Rename raylib_rlgl_standalone.c to rlgl_standalone.c
8 years ago
raysan5
b79ede4edb
Added distortion shader to render
8 years ago
Ray
79a6235811
Stereo rendering test
Trying to simulate Oculus Rift CV1 rendering without the device... for
Debug pourposes.
8 years ago
Ray
c99fc5108e
Update screenshot
8 years ago
Ray
ee795150fa
Updated some code
8 years ago
raysan5
5631f822bd
Reorganized device init/close
8 years ago
raysan5
b574e105dd
Basic raylib Oculus Rift template for reference
Not functional yet...
8 years ago
raysan5
501ef80bed
Updated camera 2d example
8 years ago
Ray
e2173922f0
Update eye render pose with layer data
8 years ago
raysan5
4bc339ea4e
Updated Oculus sample
8 years ago
raysan5
8f91ed81c5
Updated Oculus sample to Oculus SDK 1.4
Still working on the sample but almost finished. Some rlgl internals
redesign required and it will be ready!
8 years ago
raysan5
d17a0cee1a
Review text formatting (spacing, tabs...)
8 years ago
raysan5
302ec438dd
Removed colTint, tint color is colDiffuse
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
8 years ago
raysan5
cac2a66deb
Improved library consistency
Functions renamed to improve library consistency
8 years ago
Ray
caa7bc366b
Reviewed DrawLight() function and some tweaks
8 years ago
victorfisac
11cf455fe0
Standard Lighting (3/3)
- Added normal and specular maps to standard shader.
- Added full tint attribute to standard shader and material data type.
- Changed point light attenuation to radius.
8 years ago
victorfisac
0ff26f527f
Added normal and specular maps logic to standard...
...shader and updated example.
8 years ago
victorfisac
5c32cf2095
Add 'dwarf' model normal and specular maps to resources folder
8 years ago
victorfisac
ae2d0d4cd8
Delete old example mesh resource file
8 years ago
raysan5
ea5b00528b
Improved render to texture
Support render texture size different than screen size
8 years ago
raysan5
48374c85dd
Some tweaks
It seems there are some problems with DrawLights()
8 years ago
victorfisac
dcd6942ed1
Fix small bug and spacing
8 years ago
victorfisac
c320a21f2b
Add standard lighting (2/3)
- 3 light types added (point, directional, spot).
- DrawLights() function added using line shapes.
- Standard lighting example added.
- Removed useless struct variables from material and light.
- Fixed light attributes dynamic locations errors.
- Standard vertex and fragment shaders temporally added until rewrite it
as char pointers in rlgl.
TODO:
- Add normal and specular maps calculations in standard shader.
- Add control structs to handle which attributes needs to be calculated
(textures, specular...).
- Adapt standard shader to version 110.
- Rewrite standard shader as char pointers in rlgl.
8 years ago
victorfisac
80eb4f3f50
Remove deprecated phong lighting shaders and example
8 years ago
Gordon McShane
c0983f3400
fix example
- fix gamepad axis query in example broken by db4585b
Improved gamepad support
8 years ago
raysan5
c9e30f7754
Review struct typedef to avoid pointers for users
8 years ago
raysan5
bc08271da3
Updated shaders with comments
8 years ago
Ray
0e29aa2951
Corrected function name
texture2D() is deprecated on GLSL 330
8 years ago
Chris Hemingway
b62bbb78ed
Fix building examples on OSX
8 years ago
raysan5
29761c2519
Testing new material usage
8 years ago
raysan5
ba60918eaa
Updated Oculus sample
Now GLFW3 windows/context creation works ok and a sample red rectangle
has been drawn using rlgl. Next step is working in tracking
position/orientation maths and try to get a simple 3d scene...
8 years ago
raysan5
fd67e31f63
Renamed function for consistency
8 years ago
raysan5
cc39b4660a
New oculus sample to test...
8 years ago
raysan5
173529e048
Oculus SDK 1.3 + GLFW3 sample -NOT WORKING-
8 years ago
raysan5
17eefed08f
Improved gestures system
8 years ago
raysan5
c8a30b262d
Updated gestures example
8 years ago
raysan5
cde2c1aa6d
Added depth drawing shader
NOTE: It requires a depth texture as input, it should be configured on
rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of
Depth Texture. Check rlglLoadRenderTexture()
8 years ago
raysan5
aa22d97983
Simplified texture flip and added comments
8 years ago
raysan5
4b51248372
Review shader and add comments
8 years ago
raysan5
1d545449bb
Reviewed shaders and added comments
8 years ago
LelixSuper
f2f4079411
Remove recipes of GLEW from Makefile (not used any more)
8 years ago
LelixSuper
565b1089bd
Remove duplicate code
8 years ago
raysan5
06a8d7eb06
Remove old postprocessing system
8 years ago