Ray
6d1cdf25a7
[rnet] Review module formating
Align formating with other raylib modules coding style.
há 5 anos
Ray
51db3b589d
Review function name on RAUDIO_STANDALONE
há 5 anos
Ray
b18940d3c6
Remove spaces
há 5 anos
Ray
3f25c52a29
Some security checks in case music is not properly loaded
há 5 anos
Ray
39e73ccc4d
[text] TextLength() security check
há 5 anos
Ray
df4b55d657
Comment fprintf() calls
há 5 anos
Ray
80dbbef0f5
Update Notepad++ intellisense
há 5 anos
Ray
23b75281ad
Add function prototype
há 5 anos
Ray
91b2dc2aa9
[raudio] ADDED: SetAudioStreamBufferSizeDefault()
There could be some cases where we need to define the internal audio buffer size, now it's possible.
RENAMED: InitAudioBuffer() to LoadAudioBuffer()
RENAMED: CloseAudioBuffer() to UnloadAudioBuffer()
Renamed some defines and reviewed some comments.
há 5 anos
Ray
7459a5c6ef
Remove "No Audio Buffer" traces
há 5 anos
Ray
8820baf5cc
Update miniaudio.h
há 5 anos
Ray
3b3e163c48
[raudio] Corrected issue with OGG sound loading
há 5 anos
Ray
83fb4613c1
Review some RPI issues
há 5 anos
Ray
1b20182d33
Updated periodSize reference
há 5 anos
Ray
7dfe42d6d0
Trace log comment review
há 5 anos
Ray
55f0647213
[core] Avoid pixel bleeding issue on MSAA
há 5 anos
Ray
484c6b360f
Reviewed Cppcheck issues #1098
há 5 anos
SasLuca
dec85f741a
Fixed memory leaks in textures.c ( #1097 )
há 5 anos
Ray
87d5b51256
REVIEWED: GetDirectoryPath()
Check if provided path is a full path containing system root letter: C:\
há 5 anos
Ray
aa3b413390
SUPPORT_HALFBUSY_WAIT_LOOP
há 5 anos
Ray
ee43a14f19
Update CHANGELOG
há 5 anos
raysan5
64c23f8477
REVIEWED: VS2017.UWP project
It seems there is some problem on drawing... :(
há 5 anos
raysan5
49145e90a2
Remove spacing
há 5 anos
raysan5
28e12a6c6a
[raudio] Update to latest miniaudio 0.10
há 5 anos
raysan5
131132f17d
Minor tweaks
há 5 anos
raysan5
884e868e92
Review DEBUG trace log and custom allocators
Not exposing some data structures
há 5 anos
raysan5
eb2483338f
REVIEWED: Makefile, examples clean target #1087
há 5 anos
raysan5
becd3c3831
REVIEWED: GenMeshCylinder(), solved issue #1088
há 5 anos
raysan5
34fafb733f
Corrected issue with toupper() usage
há 5 anos
raysan5
90c129fd61
Review some libc dependency comments
há 5 anos
raysan5
9922160ab4
Minor tweaks
há 5 anos
Ray
1d324d5496
Update CHANGELOG
há 5 anos
Ray
03c38396f3
Update CHANGELOG
há 5 anos
Ray
85cecb2aae
Update CHANGELOG for raylib 3.0 -WIP-
há 5 anos
Ray
d15b93839b
Update ROADMAP.md
há 5 anos
Ray
b06497cad6
Update BINDINGS.md
há 5 anos
Ray
f632e32100
Corrected typo
há 5 anos
Ray
52a6d756f4
Added raylib-chibi binding
há 5 anos
Ray
f4ca5b378a
Review missing include
há 5 anos
Ray
97054e4e0f
Review ALL games to raylib 3.0
há 5 anos
Ray
86bdf60887
Corrected issue with TextToUpper() and TextToLower()
This issue was breaking multiple things...
há 5 anos
Ray
4b4f052fea
Review game templates
há 5 anos
Ray
2de92e3c07
Minor format tweaks
há 5 anos
Ray
85e7856989
Update resource files
há 5 anos
Ray
b4293edd70
Update GLFW to latest master
há 5 anos
Ray
6c7685da3f
Update external libraries
há 5 anos
Ray
ea40bda88c
Added func used in comments
há 5 anos
Ray
1184db83f7
Review GetCurrentTime()
há 5 anos
Ray
ca600b44a0
Update gestures.h
há 5 anos
Ray
b5fe41f41a
Review libc dependencies and remove when possible
Just for clarification, no plans to remove libc dependency, just did some code analysis to see how much raylib depend on stardard C library. My conclusions:
- stdlib.h: primary dependency is for malloc() and free()
- stdio.h: primary dependency is for FILE access, maybe it could go through a custom ABI?
- string.h: just around 8 functions required
- math.h: just around 8 functions required
- others: 1-2 functions required for some other headers
há 5 anos