Ray
6d3c66a179
Merge branch 'master' of https://github.com/raysan5/raylib
3年前
Ray
68124599e1
Corrected issue on RPI
3年前
frithrah
b2545e053a
Minimum number of segments in circle sector functions changed from hard-coded to based on degree range. ( #1707 )
Co-authored-by: Simon <simon@frithrah.com>
3年前
Ray
109d00cb14
Reorganized shaders functions
3年前
Ray
551944e15b
Minor comment tweaks
3年前
Ray
0a34a35403
Update miniaudio.h
3年前
Ray
802ca161d3
REVIEWED: Some rlgl cleaning on unused types
3年前
raysan5
a8dd4127f3
Added security check to avoid internal render batch overflow
3年前
raysan5
0e04ae561e
Merge branch 'master' of https://github.com/raysan5/raylib
3年前
raysan5
7b37caa96c
REVIEWED: Model scale #1700
3年前
m4ntr0n1c
abf481023b
Update to the xm player routine and support functionalities ( #1701 )
* Update jar_xm.h
Major bug fixes and refactoring
* Update jar_xm.h
update to version 0.31
3年前
raysan5
c2c141f941
Update version to raylib 3.7
3年前
raysan5
b52cd8f605
Reorganized functions by module
3年前
raysan5
5fd441969d
REVIEWED: rlLoadShaderDefault()
Operate over global variable
3年前
raysan5
14aa29d18b
Update rlgl.h
3年前
raysan5
4c9d2e719e
Merge branch 'master' of https://github.com/raysan5/raylib
3年前
raysan5
66f3434571
REDESIGNED: Shapes texture/rec moved to shapes module
3年前
Rob Loach
d58b7b509e
Make SaveFile* callbacks return a boolean ( #1697 )
3年前
raysan5
c21baf0d92
ADDED: GenMeshDefault() #1556
3年前
raysan5
46650b5fb1
Reviewed skybox and pbr examples
3年前
raysan5
51f3129c5d
Reviewed examples
3年前
raysan5
ccdf7ff335
REDESIGN: Move GenTexture*() functions to PBR example #721
Removed functions from rlgl module.
3年前
raysan5
67dda62867
REVIEWED: GenTexture*() functions #721
Avoid RLGL data dependency to allow moving the functions somewhere else
3年前
raysan5
7e2531fe35
REVIEWED: ToggleFullscreen() on web #1241
After some investigation, I came to the conclusion it's impossible to get a solution that works for all situations. Fullscreen mode on web depends on the browser, the canvas and also the desired scaling strategy of the user. Just choose a solution that fits me needs for now and let the user manage the canvas on their webs (hopefully not requiring ToggleFullscreen() call).
Also removed several useless related callbacks.
3年前
raysan5
38df0760cc
Review compress/decompress logs
3年前
raysan5
d64f27bad1
Remove old flag
3年前
raysan5
2b6e7c8632
Update Makefile
3年前
raysan5
b54d96205f
Review libc dependency
4年前
Ray
1da0176cad
Update README.md
4年前
raysan5
aed0fee2ca
Remove trailing spaces
4年前
raysan5
b4975619ed
Review comments
4年前
raysan5
736d5920c7
Update core_input_gamepad.c
4年前
raysan5
cdc3754449
ADDED: Support model normal matrix location #1691
4年前
raysan5
2488d361b6
Review formatting
4年前
raysan5
c772de702b
REVIEWED: DrawMeshInstanced() matrix computations
Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
4年前
raysan5
434a3a276d
REVIEWED: Define instancing API entry points for RPI
4年前
raysan5
8e51e6d1df
REVIEWED: CheckCollisionPointLine()
Use fabsf() instead of abs()
4年前
raysan5
fd3e2fda00
RENAMED: example: shaders_mesh_instancing
shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
4年前
raysan5
8f1d81df0f
Review code formatting
4年前
mkupiec1
3d1a05d588
[shapes] CheckCollisionPointTriangle (fix), CheckCollisionPointLine (new routine) ( #1695 )
* CheckCollisionPointTriangle
* New feature proposal to existing collision detection routines.
It checks if point [point] belongs to line created between two points [p1] and [p2] with defined margin in pixels[threshold].
1693
4年前
raysan5
98a2e16d4d
REVIEWED: RPI instancing checks #1679
4年前
raysan5
b5aaf33058
Review matrix multiplication
4年前
raysan5
aaf0d8b839
REVIEWED: rlgl: Stereo render is working again
As a bonus, stereo render is compatible with mesh instancing now!
4年前
raysan5
00e71faed6
REVIEWED: text_draw_3d, code formatting
4年前
raysan5
6a24dd8945
REVIEWED: tinyobjloader #1568
4年前
raysan5
b8c3b8277c
Reviewed UWP project #1681
4年前
raysan5
8f3e91ae83
REVIEWED: models_gltf_model #1684
4年前
raysan5
23a764190e
ADDED: LoadShaderFromMemory() #1690
4年前
raysan5
bc6b16beb2
REVIEWED: DrawTexturePoly()
4年前
Vlad Adrian
668ba870e4
Added draw 3d text example ( #1689 )
4年前