raysan5
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823abf666e
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Reviewed code TODOs
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9 years ago |
raysan5
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685273675b
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Improved LoadHeightmap()
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9 years ago |
raysan5
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9cbfcbb820
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Add a note about an issue
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9 years ago |
raysan5
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fca83c9ff8
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Solve bug on matrix multiply order for scale and rotation
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9 years ago |
Ray
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c69ce1d750
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Updated comments
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9 years ago |
Ray
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84a6724b33
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Fixed a bug
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9 years ago |
Ray
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a847df921f
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Reviewed gestures module
|
9 years ago |
Ray
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687fe2c3c7
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Updated
|
9 years ago |
Ray
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e98ea900cf
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Reviewing gestures module (IN PROGRESS)
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9 years ago |
Ray
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2ef9552454
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WARNING message shortened
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9 years ago |
Ray
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6a392f0eb2
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GLAD not used on HTML5
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9 years ago |
raysan5
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c00062655f
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GLAD only available on PLATFORM_DESKTOP
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9 years ago |
Ray
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646f1c3f71
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Some formating tweaks
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9 years ago |
Ray
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df5c64d0be
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Functions parameters reorganize: Axis and Angle
sin(), cos() functions cached and replaced by float c99 versions sinf(),
cos()
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9 years ago |
Ray
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65ecde1e75
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Cleaned code a little bit
|
9 years ago |
Ray
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728e1715cc
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Redesigned gestures system...
...and improved mouse gestures support
Some testing still required...
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9 years ago |
Constantine Tarasenkov
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13925f7bd4
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Add functions to disable and enable cursor
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9 years ago |
Constantine Tarasenkov
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e6ad166ae3
|
|
9 years ago |
Constantine Tarasenkov
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5d6475c93b
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Fix raylib compiling on Linux
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9 years ago |
raysan5
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ac475f46b9
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Added touch points id to gestures
Required by ProcessGestureEvent()
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9 years ago |
raysan5
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99f99bea47
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Simplified shader matrix uniforms
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9 years ago |
raysan5
|
d0ff78e7f4
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Move Light struct to example
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9 years ago |
raysan5
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3113a20390
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Added bounding box calculation
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9 years ago |
raysan5
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41959eeae1
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Added support for mouse gestures (need testing)
Mouse input is interpreted as touches to allow mouse gestures
detection... and get an unified inputs system for all platforms!
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9 years ago |
raysan5
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08da91047e
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Some code tweaks
|
9 years ago |
raysan5
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6e9d3eb0f9
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Review comments
|
9 years ago |
victorfisac
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233f7611da
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Fixed hold gesture detection
- Fixed gestures hold detection.
- Improved hold state detection for little touch position increments
(sensitivity).
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9 years ago |
raysan5
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4e57bd1f18
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Replaced GLEW by GLAD
Removed GLEW external dependency, now it works with GLAD
Kept GLEW path, just in case... detected weird behaviour when testing
with gDEBugger
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9 years ago |
raysan5
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455be7f6f6
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Try to implement GLAD support
|
9 years ago |
raysan5
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23d66e9b6f
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Move extensions loading to core module
|
9 years ago |
raysan5
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882e2abee1
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Corrected bug
|
9 years ago |
raysan5
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68ba34c17b
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Updated struct types
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9 years ago |
victorfisac
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fcd30c5649
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Added ray-sphere collision detection
|
9 years ago |
victorfisac
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25f5995be0
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Revert "Added ray-sphere collision detection"
This reverts commit 423a45ac85 .
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9 years ago |
raysan5
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cf6c6fefd7
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Review some function names for consistency with raymath
|
9 years ago |
raysan5
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c5663ca015
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Some formatting tweaks
|
9 years ago |
raysan5
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51c0b61a43
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Updated to latest version of stb libs
|
9 years ago |
raysan5
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634f8f0d0f
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Adapted easings as single header and inline functions
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9 years ago |
raysan5
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efa1c96d19
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Adapted raymath as single header library
Added support for single header implementation and also inline functions
support
|
9 years ago |
victorfisac
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423a45ac85
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Added ray-sphere collision detection
- Added simple ray-sphere collision detection.
- Added extra function with extended parameters to obtain collision
point vector.
- Fixed bounding box calculations init values (were causing compiling
errors).
|
9 years ago |
Joshua Reisenauer
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ae87a35f6e
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standalone raymath
look over for errors
|
9 years ago |
raysan5
|
29c618a35e
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Added some functions (incomplete)
|
9 years ago |
raysan5
|
fd05d3e353
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Rename VertexData struct to Mesh
Reviewed vertex type variables
|
9 years ago |
raysan5
|
f24fd14814
|
Note on RPI inputs
|
9 years ago |
raysan5
|
f98c4dc82b
|
Corrected bug on fonts loading
|
9 years ago |
Ray San
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91e00431d4
|
Corrected some bugs
|
9 years ago |
raysan5
|
3b4d8442e0
|
Corrected some float values
|
9 years ago |
raysan5
|
fb6ef2c2f4
|
Vertex shaders optimization
|
9 years ago |
victorfisac
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4cc394c376
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Added world to screen conversion
- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
|
9 years ago |
raysan5
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5e7686695f
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Review Light/Material system
Simplified for the user (more intuitive and clear)
Removed lighting module dependency
|
9 years ago |