139 次代码提交 (8a5bc933de63d4a9d5636a69b31cfb4d2c1492f1)

作者 SHA1 备注 提交日期
  raysan5 599d6e810f REVIEWED: models resources structure 4 年前
  Jeffery Myers 33ed452439
Fix dll exports so that raylib builds in visual studio again. (#2037) 4 年前
  Ray 8d7f97ee04 Remove trailing spaces 4 年前
  raysan5 7439c7547b Review functions specifiers 4 年前
  raysan5 b972b8d324 REVIEWED: API functions specifiers 4 年前
  Ray f869229b7f Minor format tweaks 4 年前
  Ray 239c37246a WARNING: REVIEWED: Follow a set of conventions 4 年前
  raysan5 18c92b3104 ADDED: Vector3Angle() 4 年前
  raysan5 a09311a8fc Tweaks 4 年前
  Ray a5beb940f8 Remove trailing spaces 4 年前
  raysan5 311fe8f35b Replaced TABS by spaces 4 年前
  raysan5 b4fddf146b REVIEWED: Added new mechanism to avoid data types collision between modules that share same data types and can be used in standalone mode 4 年前
  raysan5 58e9a0894f Reviewed some functions to avoid calling other functions 4 年前
  iskolbin 6ef3ab3d3a
impoves raylib_parser: makes it generic, adds -d key for functions define (RLAPI for raylib.h), increases maxiumum number of fields in structs and values in enums, doubles max length of struct field names; split float3/float16 struct typedefs in raymath to allow parser to process the file (#1901) 4 年前
  Jeffery Myers c706b33b30
Don't normalize zero length vectors. (#1896) 4 年前
  raysan5 70ed52dd5d REVIEWED: QuaternionFromAxisAngle() #1892 4 年前
  raysan5 5ed814e950 Minor tweaks and comments 4 年前
  Ray f3d38018cd Comment tweak 4 年前
  Ray 4b93feb172 Remove trail spaces 4 年前
  Ray 7bc2e922c9 Review some comments 4 年前
  Ray b0dcdf688f Reviewed functions description 4 年前
  raysan5 e95d8bc655 Minor format tweaks 4 年前
  isaac553876299 d1ac38171c
Update raymath.h (#1802) 4 年前
  Ray c828e481fb Review code format 4 年前
  Hristo Stamenov beeac18eb1
Fix QuaternionToMatrix returning transposed result. (#1793) 4 年前
  raysan5 8f1d81df0f Review code formatting 4 年前
  Dan Bechard 5325d8d2ba
Don't call sqrtf when axis already normalized (#1672) 4 年前
  Ray 9909068714 Removed trailing spaces 4 年前
  Ray fe9181c1b4 REVIEWED: QuaternionFromEuler() #1651 4 年前
  Ray ca1f2f9078 REVIEWED: MatrixRotateZYX() #1642 4 年前
  Ray 2b9d81c9bc REVIEWED: QuaternionFromEuler() #1651 4 年前
  Ray 742206c1f2 Review formatting 4 年前
  masterex1000 4e6253b546
Add check to flip quaternion (#1624) 4 年前
  Jeffery Myers 48a7cd3c87
[Examples] Fix typecast warnings in examples. (#1601) 4 年前
  Jeffery Myers 2375464213
[Physics] Fix typecast warnings generated by visual studio 2019 (#1599) 4 年前
  raysan5 d7b4b9e485 Update year to 2021 4 年前
  raysan5 b78ee13791 ADDED: CheckCollisionLines() 4 年前
  Victor Gallet 668b3e4cfb
[Math Feature]: Add two functions for Vector2 to know if two lines intersect and two segments intersect (#1466) 4 年前
  Random 0322fc28d4
optimized MatrixLookAt (#1442) 4 年前
  Ray 3e1cd487df Remove trailing spaces 5 年前
  Ray a4ea9f872f Review "aggregate initializations" #1403 5 年前
  Daniel-Junior Dubé a8685ee4fd
Add Vector2Reflect to raymath.h (#1400) 5 年前
  seanpringle 4bcddc3b15
[wip] rlDrawMeshInstanced (#1318) 5 年前
  raysan5 05cdaf7d01 MOVED: rlUnproject() [rlgl] -> Vector3Unproject() [raymath] 5 年前
  raysan5 d0ebeb1713 Reorder some functions 5 年前
  raysan5 ea832628c4 Review last PR formatting to follow raylib standards 5 年前
  chriscamacho d140dc81c0
work on quat and matrix math - deleted multiple copies of raymath.h causing issues (#1359) 5 年前
  jvocaturo 6e84120b89
fix bug in QuaternionFromVector3ToVector3 (#1263) 5 年前
  Noor Wachid abb94bd2ff
Adding Normalize and Remap functions (#1247) 5 年前
  ThePituLegend d14c51aa2a
Introduced Vector2 and Vector3 Square Lenght. (#1248) 5 年前