Ray
0a9bd393dc
REVIEWED: `sinfl` external library to avoid ASAN complaints #3349
2 anni fa
Ray
8b2103fc77
REVIEWED: `ScanDirectoryFiles*()`- Paths building slashes sides #3507
2 anni fa
Ray
8739c28949
REVIEWED: Scissor mode to support RenderTexture #3510
2 anni fa
gulrak
56b5a5c4f0
BeginScissorMode checks for render texture to avoid using GetWindowScaleDPI ( #3510 )
2 anni fa
Ray
304bf2cd17
ADDED: Flag to know we are rendering to texture #3510
2 anni fa
JupiterRider
2252f747b7
Update Makefile ( #3509 )
2 anni fa
Ray
925978ffde
Update qoa.h
2 anni fa
Ray
6ebfc6023b
Update rl_gputex.h
2 anni fa
Ray
57f77c3858
Update qoi.h
2 anni fa
Ray
53451e98a7
Updated open graph for examples
2 anni fa
Ray
cbf0324c34
Updating web shells open-graph info
2 anni fa
freakmangd
39b539c42f
Allow raylib to be built with zig 0.11.0 and zig 0.12.0dev (master) ( #3506 )
* allow zig 0.11.0 and 0.12.0dev to build raylib
* update comment
2 anni fa
Ray
32e4be6fb9
Update rcore.c
2 anni fa
Ray
2d1b211920
ADDED: `LoadRandomSequence()`/`UnloadRandomSequence()`
2 anni fa
AndreaBoroni
5da0074fed
Fixed Issue 3504 ( #3505 )
2 anni fa
Ray
301d1b85ab
Update raylib version to **raylib 5.0**
2 anni fa
Ray
3c3e311190
Remove unneeded line on web platform
2 anni fa
Ray
807516a991
Support OpenGL ES 3.0 building on Web
For some reason, the equivalent requested context (WebGL 2.0) is not provided, despite being properly requested.
2 anni fa
Ray
b40f93b9e3
Comments tweaks
2 anni fa
Ray
01bbd42519
Update rprand.h
2 anni fa
ubkp
fe34fc7c6b
Partial fix the gesture system for DRM ( #3502 )
2 anni fa
Caleb Barger
ba75a7a23b
build.zig updates for 0.11.0 release. ( #3501 )
2 anni fa
ubkp
de1ceae4b0
[core] Fix gestures for `PLATFORM_DESKTOP_SDL` ( #3499 )
* Fix gestures for SDL
* Review the gesture handling for SDL
* Review 2
2 anni fa
Ray
35d27fb11b
REVIEWED: Pointers exposing not required for ES3
2 anni fa
Ray
d77c918d51
Update rcore_web.c
2 anni fa
Ray
c563490cf8
Update rcore_web.c
2 anni fa
Ray
64d64cc181
REVIEWED: Potential code issues reported by CodeQL #3476
2 anni fa
ubkp
ba21b8d274
Moves keymapUS[] and fixes GetCharPressed for DRM ( #3498 )
2 anni fa
Ray
1407f6eb46
ADDED: `rlBlitFramebuffer()`, required for deferred render
2 anni fa
Ray
15142a30f5
Update rmodels.c
2 anni fa
Ray
43f36b9b05
REDESIGNED: `LoadOBJ()`, fix #3398
- Now triangulated meshes are properly supported
- Simplified code to consider issue situation
- Removed mesh split per material, just define separate mesh if multiple materials are required
2 anni fa
Ray
de7beef05d
Remove trailing spaces
2 anni fa
Ray
f88604e6d5
Reviewed QOA seek PR
2 anni fa
Ray
0a3567439d
Comments tweaks
2 anni fa
veins1
6842012748
Fix QOA seeking ( #3494 )
2 anni fa
Ray
0d186a0557
REVIEWED: `LoadModel()`, removed cube fallback mechanism #3459
2 anni fa
ubkp
ab61bad168
Fix relative mouse mode for DRM ( #3492 )
2 anni fa
Jett
ff04d52f12
Added rlEnablePointMode ( #3490 )
for rendering meshes with points.
similar to wire mode.
(NOTE) they still backface cull, so disable that if you want to show the entire mesh.
2 anni fa
Ray
7677e4b928
REVIEWED: `GetModelBoundingBox()` #3485
2 anni fa
Ray
b8fce54c0f
Minor tweaks
2 anni fa
Ray
abdebc244d
Update rcore.c
2 anni fa
Ray
9642fffbbb
REVIEWED: `GetRender*()` issue on macOS highDPI #3367
2 anni fa
Ray
fc7dcff4a7
ADDED: Pseudo-random numbers generator!
2 anni fa
ubkp
049a6d475d
Fix drm hang up on exit and mouse input issues ( #3484 )
2 anni fa
Ray
09075d515a
Some notes and comments
2 anni fa
Ray
4625c41431
ADDED: Support for SDL building on Makefile
2 anni fa
Ray
601e391b06
Remove physac library from raylib building
At this moment, physac is an external unmaintained library, better move out of raylib.
2 anni fa
Ray
21243c8234
Update rcore_desktop_sdl.c
2 anni fa
JaanDev
1fd61a00e4
Fix compressed DDS texture loading issues ( #3483 )
2 anni fa
ubkp
12f3bc10c2
[core] Move `rcore.h` content to inside `rcore.c` ( #3479 )
* Move rcore.h content inside rcore.c
* Remove extern CoreData CORE
2 anni fa