iskolbin
6ef3ab3d3a
impoves raylib_parser: makes it generic, adds -d key for functions define (RLAPI for raylib.h), increases maxiumum number of fields in structs and values in enums, doubles max length of struct field names; split float3/float16 struct typedefs in raymath to allow parser to process the file ( #1901 )
il y a 3 ans
raysan5
a9f6ff6fe3
Add external folder to build (just in case)
il y a 3 ans
Ray
cd1464390c
Update CONVENTIONS.md
il y a 3 ans
Kyle Appelgate
d8ca13f4c6
fixed DisableCursor() on web by registering an empty mouse click event function in emscripten ( #1900 )
il y a 3 ans
raysan5
8fecf45f4c
REVIEWED: rnet include from extras
il y a 3 ans
raysan5
96aadec503
REVIEWED: Info on image loading failure
il y a 3 ans
raysan5
c219fc02cd
Review includes to use extras libraries
il y a 3 ans
raysan5
75d675ab4d
Review physac.h path
il y a 3 ans
raysan5
69a82c7a0d
ADDED: raygui to extras libraries for convenience
il y a 3 ans
raysan5
0c3902b543
ADDED: GetModelBoundingBox()
Reorganized models functionality, it still needs some review...
il y a 3 ans
raysan5
7c7ee1cdc8
REVERTED: Mesh indices issue #1891
il y a 3 ans
raysan5
0c17d1e14f
Minor formatting tweak
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raysan5
0352aa2094
Replace TABS by 4 spaces
il y a 3 ans
raysan5
a9230a6c07
Update shapes_logo_raylib_anim.c
il y a 3 ans
Jeffery Myers
c706b33b30
Don't normalize zero length vectors. ( #1896 )
il y a 3 ans
raysan5
e9c7ab925f
REVIEWED: rlDrawVertexArrayElements() #1891
il y a 3 ans
raysan5
70ed52dd5d
REVIEWED: QuaternionFromAxisAngle() #1892
il y a 3 ans
Uneven Prankster
4e363b5479
Remove unused UWP defines ( #1894 )
* Unused UWP define removal
* Further removal of unusued UWP defines
il y a 3 ans
AKDev
9839ea6667
Added another raylib binding for nelua ( #1890 )
il y a 3 ans
Níckolas Daniel da Silva
87b542085b
Update SPONSORS.md ( #1886 )
il y a 3 ans
Ray
647b54a2dc
Update BINDINGS.md
il y a 3 ans
Jeffery Myers
548961aea1
State that raylib works with both C and C++ and move raylib-cpp to a wrapper section instead of a language binding, for less confusion. ( #1885 )
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
il y a 3 ans
Ray
00911b0842
Reviewed ImageDrawLine() formating
il y a 3 ans
Alexander Buhl
ff2b8d6db1
Fixes #1873 Implemented remaining 7/8 of ImageDrawLine ( #1874 )
* Implemented remaining 7/8 of ImageDrawLine
The existing code was correct for one octant, it now works for all 8
Added two internal functions, _ImageDrawLineHorizontal and _ImageDrawLineVertical, whithout which it would've been 4 times as much code.
* ImageDrawLine: Replaced 3 functions with 1
Removed both freshly added internal functions
Crammed it all into one
* ImageDrawLine shortened significantly using maths
Substituted X and Y, then wrote one abstract loop instead of 4 specific loops.
Lots of comments to explain what I'm doing for future maintainers.
* Now conforms with style conventions
Also reworded a comment to sound more... fomal.
il y a 3 ans
Ray
0fa295c72d
Review formating to follow raylib style conventions
il y a 3 ans
Luiz Pestana
4a01139c8d
Ignore generated example binaries ( #1884 )
il y a 3 ans
GoldenThumbs
64e786fe28
Add example shaders_shapes_outline.c ( #1883 )
il y a 3 ans
Luiz Pestana
5c76c33d7d
Raspberry RPI/DRM keyboard fix ( #1879 )
Legacy keyboard support was blocking the render loop, also it was keeping the last key status until the next key.
il y a 3 ans
630Studios
53bb87c8fb
[Models] Better Fix for GenMeshTangents issue #1876 ( #1878 )
* GenMeshTangents Fix
* GenMeshTangents Fix - Comment Update
* GenMeshTangents Fix - Comment Update final
* Code Style Changes
* Code Style Changes Final
* Code Style Changes Final 2
* GenMeshTangents better handling for issue #1876
* GenMeshTangents better handling for issue #1876
* GenMeshTangents: Better fix for issue #1876
* vboId location fix
il y a 3 ans
630Studios
9aaf7a8057
GenMeshTangents Fix ( #1877 )
* GenMeshTangents Fix
* GenMeshTangents Fix - Comment Update
* GenMeshTangents Fix - Comment Update final
* Code Style Changes
* Code Style Changes Final
il y a 3 ans
raysan5
56cab4b6a9
REVIEWED: shaders_basic_lighting #1865
Simplified the example
il y a 3 ans
raysan5
c4804c4c0c
REVIEWED: Wrong normal matrix calculation #1870
il y a 3 ans
raysan5
8809ae66c6
REVIEWED: Possible memory leak
il y a 3 ans
raysan5
85dc2cc03a
Minor format tweaks
il y a 3 ans
raysan5
db4cfc9fbd
Reviewed resources licenses
il y a 3 ans
raysan5
7d2845a661
Improve assets license information
il y a 3 ans
raysan5
30a3dae8a6
Update texel_checker.png
il y a 3 ans
GoldenThumbs
59acb6dbea
Updated models.c ( #1871 )
- fixed issue where vertex positions being passed in place of vertex normals.
il y a 3 ans
Humberto Yeverino Jr
8277597bcf
Fix Android multi-touch ( #1869 )
il y a 3 ans
Daniel Nagy
8a46b5e6c0
Use 60 FPS for textures_image_loading example ( #1867 )
il y a 3 ans
raysan5
ae230dae46
Update Makefile
il y a 3 ans
raysan5
7062415aec
WARNING on emscripten_set_fullscreenchange_callback()
il y a 3 ans
raysan5
5ed814e950
Minor tweaks and comments
il y a 3 ans
Tobias Mock
2156cd4a84
Update raylib-ocaml to 3.7 ( #1864 )
il y a 3 ans
Ray
3a74534c39
Added a note
il y a 3 ans
raysan5
4d438ed68d
REVIEWED: RPI: Keyboard stdin input #1769
il y a 3 ans
raysan5
bfff2c432c
Minor tweaks on DRM system
il y a 3 ans
raysan5
bcf3ad87e8
Update raylib.vcxproj
il y a 3 ans
raysan5
a958cebdd9
Update audio_raw_stream.c
il y a 3 ans
raysan5
e6aa713a37
REVIEWED: Need to set default buffer size for raw data #1770
This design should probably be changed...
il y a 3 ans