Ray
ba65bd7f99
WARNING: BREAKING: Redesigned `SetSoundPan()` and `SetMusicPan()` #5350
Now it goes from -1.0 (full left) to 1.0 (full right) being 0.0 center
2 weeks ago
Ray
d26435703f
Update rcore_desktop_win32.c
2 weeks ago
Ray
265fa7833c
Update rtext.c
2 weeks ago
Ray
f21c1cc6ae
Update rtext.c
2 weeks ago
Ray
ec828071ef
Update rtext.c
2 weeks ago
Adi Čaušević
e2233acdb0
feat: Optimize ImageClearBackground and ImageDrawRectangleRec with doubling strategy ( #5363 )
2 weeks ago
Robin ❤️
3f92c396a0
Fixed typo ( #5364 )
2 weeks ago
Ray
57e22d5fa0
Update rtext.c
2 weeks ago
Ray
86e00bde65
Update rcore_desktop_sdl.c
2 weeks ago
MikiZX1
b18f547d8f
Update rcore_desktop_sdl.c, fix crash when strncpy tries to copy using NULL pointer ( #5359 )
When SDL_GameControllerNameForIndex returns null, the app crashes. This was addressed earlier in PR#4859 though the fix submitted on PR #4859 was only fixing the crashing and not addressing the root cause.
2 weeks ago
Serhii Zasenko
be9a24e68c
Fix controller not available right after win init ( #5358 )
- Fix IsGamepadAvailable() returns false for an available controller immediately after window initialization
2 weeks ago
Ray
4dbe04b250
Update config.h
2 weeks ago
Ray
8ae2c9cf5f
FIX: `LoadFontDataBDF()` #5346
3 weeks ago
Ray
7f82da0031
Update rlsw.h
3 weeks ago
Ray
fcaea5b1a1
Remove trailing spaces
3 weeks ago
Ray
4e8b087ffe
REVIEWED: `ComputeSHA256()`
3 weeks ago
Ray
0b4815b8fe
WARNING: REMOVED: GIT recording option, added example
3 weeks ago
Le Juez Victor
4ff296bf0b
fix clipping issue ( #5342 )
3 weeks ago
JohnnyCena123
12ce106661
[rcore][glfw] fix `IsWindowFocused()` inverted logic ( #5333 )
4 weeks ago
iann
48c1619d20
added consistent behavior for texture in opengl11 draw states and fixed loadobj texcoord behavior for opengl11 context ( #5328 )
4 weeks ago
NoNameAuthenticated
e92832fc6d
Update rcore_desktop_sdl.c ( #5332 )
4 weeks ago
Ray
cfb43fa999
Update rcore_desktop_sdl.c
1 month ago
komunre
ed68a4fcce
Fixed bugs in SDL backend ( #5325 )
1 month ago
Ray
ee3be5799a
Update raymath.h
1 month ago
Ray
87d49262f8
REVIEWED: raymath: `MatrixCompose()`
1 month ago
EDBC_REPO
81004135a4
adding Matrix MatrixCompose( translate, rotation, scale ) to raymath.h ( #5324 )
1 month ago
Tiago Ferreira
cc83b2bd8e
fix: cursor lock/unlock inconsistent behaviour on glfw, rgfw, sl ( #5323 )
1 month ago
Ray
3cf3b309c6
REVIEWED: Flags set/clear #5169
1 month ago
JohnnyCena123
5fbf67a630
[rcore] Use `FLAG_*` macros where possible ( #5169 )
* use FLAG_* macros where possible
* rename `FLAG_CHECK()` to `FLAG_IS_SET()`
* remove unnecessary equality checks
* fix issues
---------
Co-authored-by: Ray <raysan5@gmail.com>
1 month ago
Ray
0246621210
REVIEWED: SIMD intrinsics checks and usage
1 month ago
Arrangemonk
dfc94f64d1
Revert "UpdateModelAnimation does matrixtranspose(matrixinvert) only once per…" ( #5322 )
This reverts commit e3a562ab57 .
1 month ago
Le Juez Victor
bca54047f9
[rlsw] Review depth formats and fix depth writing ( #5317 )
* review depth format/writing
* adding a note
1 month ago
Ray
127cc1c79e
REVIEWED: Makefile to support software renderer
1 month ago
Ray
3389c80f49
Update rlsw.h
1 month ago
Ray
f16d5ce1dd
REVIEWED: Make sure SSE is being used when compiling with MSVC
Added log info and some formatting for visibility
1 month ago
Le Juez Victor
cbff0fa22c
[rlsw] Fix axis aligned quad detection ( #5314 )
* fix `sw_quad_is_axis_aligned`
* align fix
* remove swGetColorBuffer and tweak DRM
* review alignment
1 month ago
Ray
bf5c00f7e0
RE-ADDED: `swGetColorBuffer()` for convenience #5312
`PLATFORM_DRM` depends on it but if there is a better approach to get the buffer, it can just be removed again and replaced by alternative.
1 month ago
Ray
a844a943b5
It seems alignas() is C11 and raylib is C99, so not fully supported #5312
Added a workaround but it has other probably undesired implications
1 month ago
Ray
f106301d46
ADDED: Some code sample for RISC-V RVV vector instructions -WIP-
1 month ago
Ray
78870335e6
Update rlgl.h
1 month ago
Ray
93a21c7e13
Support other graphic backends on some platforms
1 month ago
Le Juez Victor
f4ed8fc50e
[rlsw] Simplify framebuffer logic and add blit/copy fast path ( #5312 )
* consistency tweak
* unified color and depth buffer
* tweaks
* review the storage of clear values + complete get/set depth value
* copy/blit fast path
* better simd read/write
* framebuffer alignment
* fix 'typo'
my french slipped out
1 month ago
Uneven Prankster
3b6a68ba69
Improve support for `PLATFORM_DESKTOP_WIN32` in src/Makefile ( #5311 )
Co-authored-by: Uneven Prankster <unevenprankster@pm.me>
1 month ago
Ray
0fbc4272d0
Remove trailing spaces
1 month ago
Le Juez Victor
a818508158
[rlsw] Completeness of `glDraw` functions ( #5304 )
* adding `glDrawElements`
* tweaks
* fix `glDrawArrays` and `glDrawElements` behavior
1 month ago
Le Juez Victor
e501dfad60
[rlsw] Subpixel correction ( #5300 )
* fix triangle cracking
* subpixel corretion for quads
* replace Bresenham for DDA + subpixel correction
* consistency
* adding note
* style tweaks
1 month ago
Ray
79fd6be008
Minor format tweaks
1 month ago
Jeffery Myers
4bb8c89084
Don't undefine the versions of LoadImage that don't conflict with raylib so that the Win32 platform can use them. ( #5299 )
1 month ago
Le Juez Victor
39242dba23
[rlsw] Smarter texture management ( #5296 )
* simplified framebuffer management
* convert texture to rgba32
* remove float copy/blit
* adding SIMD framebuffer read/write
This adds SIMD framebuffer read/write, and also texel fetch.
This supports SSE2/SSE41 and SISD fallback (also includes ARM NEON support, conceptually identical but still needs testing).
* consistency
* tweaks
* review of `sw_texture_sample_linear`
* better quad sorting
unrelated to the PR, but at least it's done
* ignore some pipeline state in certains context
* convention tweaks
---------
Co-authored-by: Ray <raysan5@gmail.com>
1 month ago
Jeffery Myers
12dc0d6675
Revert undesired change to rcore and restore correct win32 ifdef and max path ( #5297 )
Fixes #5293
also add comment for win32 platform.
1 month ago