Ray
44f670899c
REVIEWED: Avoid `rtext` dependency on `rcore_desktop_sdl` #4959
4 月之前
Diego Sanz
6266d0f419
Fix typo on config.h
4 月之前
Ray
b677376088
Delete shader in case compilation fails
4 月之前
Ray
1abac023bd
Update rcore.c
4 月之前
mlorenc
518ad8b018
Fix ScanDirectoryFilesRecursively
Fixes a regression since 5.5, where `ScanDirectoryFilesRecursively` no
longer does the "recursively" part due to `path` being `static`.
The issue was once already fixed in
5530a3ceb8
but recently made it back it in.
4 月之前
M374LX
96c898852c
Update RGFW
4 月之前
Ray
3e336e4470
Reviewed warning
4 月之前
Ray
59bcf680aa
Code gardening...
5 月之前
Ray
533c12c386
Small security tweaks
5 月之前
M374LX
bb5b5434a7
Update miniaudio to v0.11.22
5 月之前
alqeeu
51958d6e2c
changed `RGFW_window_eventWait` timeout to -1
5 月之前
Vincent Lee
19ae6f2c2d
[rshapes] Fix incorrect parameter names in DrawRectangleGradientEx
Examining the code shows that the rectangle is drawn winding counterclockwise, starting
with the top left. Therefore the colors used should be in the order: topLeft, bottomLeft,
bottomRight, topRight.
However, the variables actually being used are topLeft, bottomLeft, topRight,
bottomRight. I was confused by this as I was getting striping where I didn't expect any.
Put another way, the last two parameters are misnamed.
This diff swaps the parameter names and their usages. The result is that no runtime
behaviour changes: the same parameter order yields the same visual result both before and
after this change, but the parameter names now correctly reflect what they are actually
used for.
You can actually see this in the implementation of DrawRectangleGradientV, which
(correctly) passes top, bottom, bottom, top to DrawRectangleGradientEx.
5 月之前
jestarray
296e3af470
add const qualifier to ImageDrawTriangleFan and ImageDrawTriangleStrip arguments
5 月之前
M374LX
6eeaf1dd5b
Update RGFW to 1.7.5-dev
5 月之前
M374LX
bc2b2864e0
RGFW: fix Escape always closing the window
5 月之前
M374LX
3418172617
Update comments
5 月之前
M374LX
a9525bfbc2
Update RGFW to 1.7
5 月之前
M374LX
16f398b464
Update comment (gamepad axes)
5 月之前
Meowster
6d5aedbd38
Add DrawEllipseV and DrawEllipseLinesV
5 月之前
Ray
913c236487
REVIEWED: `MAX_GAMEPAD_AXES`
5 月之前
Ray
341bfb22cc
REVIEWED: `MAX_GAMEPAD_AXEX` for consistency #4960
5 月之前
M374LX
c0cf57f8f0
RGFW backend: add missing Right Control key
5 月之前
M374LX
299f5350a4
Remove unused variable
5 月之前
Ray
d7148f5f9d
REDESIGNED: Base64 encoding/decoding functions
Found some issues with output size when padding required, just re-implemented both functions from scratch.
5 月之前
Ray
5ddd13b775
REVIEWED: Hexadecimal formatting to be consistent
5 月之前
Ray
afb52b19a4
WARNING: REDESIGNED: `EncodeDataBase64()`, NULL terminated string returned
Note that returned output size considers the NULL terminator as an additional byte.
5 月之前
Ray
21f0fe2a73
Removed some spaces
5 月之前
Padmadev D
b6daa48a9c
Update rcore_android.c
corrected coding conventions.
5 月之前
Colby Newman
21e711b13f
Fix typo in mesh animNormals
5 月之前
Padmadev D
5da2d10118
Update rcore_android.c
Bug Fix Update
Code to Ignore Hovering Inputs Completely
5 月之前
Ray
8c99a508c6
REVIEWED: `WindowSizeCallback()`, GLFW
It is called on window minification and setting internal width/height to 0, that can break things
5 月之前
Ray
9d4c31533d
Update rtext.c
5 月之前
Jeffery Myers
aa684a33de
make save file callback match const correctness of calling function
5 月之前
Bigfoot71
d135eef462
fix and improve `GenMeshTangents`
5 月之前
Ray
f7d03efb49
REVIEWED: `DecodeDataBase64()`, follow convention:
- All `char *` refer to text strings
- All `unsigned char *` refer to generic byte arrays
6 月之前
Ray
3083f0cd43
REVIEWED: `SaveFileText()`, const input text
6 月之前
Ray
693c9c292a
Formatting tweaks
6 月之前
Jeffery Myers
ebaa922f6b
Properly clean up the default font on unload, it may be reused if the window is created again
6 月之前
Ray
7e07278368
Update rprand.h
6 月之前
Karl Zylinski
a15548fb5a
Add normals to DrawSphereEx
6 月之前
Jeffery Myers
ee2ab11cc5
Use the animated verts and normals in GL 1.1 if they exist
6 月之前
Jeffery Myers
95c96b345c
Use the animated verts and normals in GL 1.1 if they exist
6 月之前
Jeffery Myers
e53a43b7b5
Assign meshes without bone weights to the bone they are attached to so they animate.
6 月之前
Bigfoot71
38aec920b5
makes `path` static in `ScanDirectoryFilesRecursively`
6 月之前
Bigfoot71
03988d2ce8
added a NULL check in `UnloadDirectoryFiles`
6 月之前
Jeffery Myers
94c5de33a0
Make the default font loadable before InitWindow, for use with the image API.
Make the default font loader early out if we have already loaded parts of it, so we don't leak memory
6 月之前
Duy Tran
f0de896f36
cmake: replace custom variable with built-in one
6 月之前
Ivan Ugryumov
ec5ce8c7fe
Update raudio.c
6 月之前
Gavin Rohrer
10478ff756
Revert GLFW_SCALE_FRAMEBUFFER to pre GLFW 4.3 behavior
6 月之前
Le Juez Victor
461c9c9d90
review tabs
6 月之前