Ray
ed96bc6441
Update core_vr_simulator.c
4年前
Ray
6719c3a1cd
REVIEWED: OpenGL 2.1 compilation
4年前
Ergoold
85ef9d8f2e
Fix ImageClearBackground ( #1711 )
- Dividing by height instead of width results in missing parts of the image.
4年前
Ray
b3f75b91ff
REDESIGNED: Vr stereo mode
4年前
Ray
84d0d21f23
Reviewed Vr stereo
4年前
Ray
71b86bf4d0
REDESIGNED: Vr stereo rendering
4年前
Saikyun
fd663024ea
added import in order for alloca to work on macos ( #1710 )
4年前
Ray
6d3c66a179
Merge branch 'master' of https://github.com/raysan5/raylib
4年前
Ray
68124599e1
Corrected issue on RPI
4年前
frithrah
b2545e053a
Minimum number of segments in circle sector functions changed from hard-coded to based on degree range. ( #1707 )
Co-authored-by: Simon <simon@frithrah.com>
4年前
Ray
109d00cb14
Reorganized shaders functions
4年前
Ray
551944e15b
Minor comment tweaks
4年前
Ray
0a34a35403
Update miniaudio.h
4年前
Ray
802ca161d3
REVIEWED: Some rlgl cleaning on unused types
4年前
raysan5
a8dd4127f3
Added security check to avoid internal render batch overflow
4年前
raysan5
0e04ae561e
Merge branch 'master' of https://github.com/raysan5/raylib
4年前
raysan5
7b37caa96c
REVIEWED: Model scale #1700
4年前
m4ntr0n1c
abf481023b
Update to the xm player routine and support functionalities ( #1701 )
* Update jar_xm.h
Major bug fixes and refactoring
* Update jar_xm.h
update to version 0.31
4年前
raysan5
c2c141f941
Update version to raylib 3.7
4年前
raysan5
b52cd8f605
Reorganized functions by module
4年前
raysan5
5fd441969d
REVIEWED: rlLoadShaderDefault()
Operate over global variable
4年前
raysan5
14aa29d18b
Update rlgl.h
4年前
raysan5
4c9d2e719e
Merge branch 'master' of https://github.com/raysan5/raylib
4年前
raysan5
66f3434571
REDESIGNED: Shapes texture/rec moved to shapes module
4年前
Rob Loach
d58b7b509e
Make SaveFile* callbacks return a boolean ( #1697 )
4年前
raysan5
c21baf0d92
ADDED: GenMeshDefault() #1556
4年前
raysan5
46650b5fb1
Reviewed skybox and pbr examples
4年前
raysan5
51f3129c5d
Reviewed examples
4年前
raysan5
ccdf7ff335
REDESIGN: Move GenTexture*() functions to PBR example #721
Removed functions from rlgl module.
4年前
raysan5
67dda62867
REVIEWED: GenTexture*() functions #721
Avoid RLGL data dependency to allow moving the functions somewhere else
4年前
raysan5
7e2531fe35
REVIEWED: ToggleFullscreen() on web #1241
After some investigation, I came to the conclusion it's impossible to get a solution that works for all situations. Fullscreen mode on web depends on the browser, the canvas and also the desired scaling strategy of the user. Just choose a solution that fits me needs for now and let the user manage the canvas on their webs (hopefully not requiring ToggleFullscreen() call).
Also removed several useless related callbacks.
4年前
raysan5
38df0760cc
Review compress/decompress logs
4年前
raysan5
d64f27bad1
Remove old flag
4年前
raysan5
2b6e7c8632
Update Makefile
4年前
raysan5
b54d96205f
Review libc dependency
4年前
Ray
1da0176cad
Update README.md
4年前
raysan5
aed0fee2ca
Remove trailing spaces
4年前
raysan5
b4975619ed
Review comments
4年前
raysan5
736d5920c7
Update core_input_gamepad.c
4年前
raysan5
cdc3754449
ADDED: Support model normal matrix location #1691
4年前
raysan5
2488d361b6
Review formatting
4年前
raysan5
c772de702b
REVIEWED: DrawMeshInstanced() matrix computations
Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations
4年前
raysan5
434a3a276d
REVIEWED: Define instancing API entry points for RPI
4年前
raysan5
8e51e6d1df
REVIEWED: CheckCollisionPointLine()
Use fabsf() instead of abs()
4年前
raysan5
fd3e2fda00
RENAMED: example: shaders_mesh_instancing
shaders_rlgl_mesh_instanced -> shaders_mesh_instancing
4年前
raysan5
8f1d81df0f
Review code formatting
4年前
mkupiec1
3d1a05d588
[shapes] CheckCollisionPointTriangle (fix), CheckCollisionPointLine (new routine) ( #1695 )
* CheckCollisionPointTriangle
* New feature proposal to existing collision detection routines.
It checks if point [point] belongs to line created between two points [p1] and [p2] with defined margin in pixels[threshold].
1693
4年前
raysan5
98a2e16d4d
REVIEWED: RPI instancing checks #1679
4年前
raysan5
b5aaf33058
Review matrix multiplication
4年前
raysan5
aaf0d8b839
REVIEWED: rlgl: Stereo render is working again
As a bonus, stereo render is compatible with mesh instancing now!
4年前