raysan5
75d675ab4d
Review physac.h path
3 年之前
raysan5
69a82c7a0d
ADDED: raygui to extras libraries for convenience
3 年之前
raysan5
0c3902b543
ADDED: GetModelBoundingBox()
Reorganized models functionality, it still needs some review...
3 年之前
raysan5
7c7ee1cdc8
REVERTED: Mesh indices issue #1891
3 年之前
raysan5
0c17d1e14f
Minor formatting tweak
3 年之前
raysan5
0352aa2094
Replace TABS by 4 spaces
3 年之前
raysan5
a9230a6c07
Update shapes_logo_raylib_anim.c
3 年之前
Jeffery Myers
c706b33b30
Don't normalize zero length vectors. ( #1896 )
3 年之前
raysan5
e9c7ab925f
REVIEWED: rlDrawVertexArrayElements() #1891
3 年之前
raysan5
70ed52dd5d
REVIEWED: QuaternionFromAxisAngle() #1892
3 年之前
Uneven Prankster
4e363b5479
Remove unused UWP defines ( #1894 )
* Unused UWP define removal
* Further removal of unusued UWP defines
3 年之前
AKDev
9839ea6667
Added another raylib binding for nelua ( #1890 )
3 年之前
Níckolas Daniel da Silva
87b542085b
Update SPONSORS.md ( #1886 )
3 年之前
Ray
647b54a2dc
Update BINDINGS.md
3 年之前
Jeffery Myers
548961aea1
State that raylib works with both C and C++ and move raylib-cpp to a wrapper section instead of a language binding, for less confusion. ( #1885 )
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
3 年之前
Ray
00911b0842
Reviewed ImageDrawLine() formating
3 年之前
Alexander Buhl
ff2b8d6db1
Fixes #1873 Implemented remaining 7/8 of ImageDrawLine ( #1874 )
* Implemented remaining 7/8 of ImageDrawLine
The existing code was correct for one octant, it now works for all 8
Added two internal functions, _ImageDrawLineHorizontal and _ImageDrawLineVertical, whithout which it would've been 4 times as much code.
* ImageDrawLine: Replaced 3 functions with 1
Removed both freshly added internal functions
Crammed it all into one
* ImageDrawLine shortened significantly using maths
Substituted X and Y, then wrote one abstract loop instead of 4 specific loops.
Lots of comments to explain what I'm doing for future maintainers.
* Now conforms with style conventions
Also reworded a comment to sound more... fomal.
3 年之前
Ray
0fa295c72d
Review formating to follow raylib style conventions
3 年之前
Luiz Pestana
4a01139c8d
Ignore generated example binaries ( #1884 )
3 年之前
GoldenThumbs
64e786fe28
Add example shaders_shapes_outline.c ( #1883 )
3 年之前
Luiz Pestana
5c76c33d7d
Raspberry RPI/DRM keyboard fix ( #1879 )
Legacy keyboard support was blocking the render loop, also it was keeping the last key status until the next key.
3 年之前
630Studios
53bb87c8fb
[Models] Better Fix for GenMeshTangents issue #1876 ( #1878 )
* GenMeshTangents Fix
* GenMeshTangents Fix - Comment Update
* GenMeshTangents Fix - Comment Update final
* Code Style Changes
* Code Style Changes Final
* Code Style Changes Final 2
* GenMeshTangents better handling for issue #1876
* GenMeshTangents better handling for issue #1876
* GenMeshTangents: Better fix for issue #1876
* vboId location fix
3 年之前
630Studios
9aaf7a8057
GenMeshTangents Fix ( #1877 )
* GenMeshTangents Fix
* GenMeshTangents Fix - Comment Update
* GenMeshTangents Fix - Comment Update final
* Code Style Changes
* Code Style Changes Final
3 年之前
raysan5
56cab4b6a9
REVIEWED: shaders_basic_lighting #1865
Simplified the example
3 年之前
raysan5
c4804c4c0c
REVIEWED: Wrong normal matrix calculation #1870
3 年之前
raysan5
8809ae66c6
REVIEWED: Possible memory leak
3 年之前
raysan5
85dc2cc03a
Minor format tweaks
3 年之前
raysan5
db4cfc9fbd
Reviewed resources licenses
3 年之前
raysan5
7d2845a661
Improve assets license information
3 年之前
raysan5
30a3dae8a6
Update texel_checker.png
3 年之前
GoldenThumbs
59acb6dbea
Updated models.c ( #1871 )
- fixed issue where vertex positions being passed in place of vertex normals.
3 年之前
Humberto Yeverino Jr
8277597bcf
Fix Android multi-touch ( #1869 )
3 年之前
Daniel Nagy
8a46b5e6c0
Use 60 FPS for textures_image_loading example ( #1867 )
3 年之前
raysan5
ae230dae46
Update Makefile
3 年之前
raysan5
7062415aec
WARNING on emscripten_set_fullscreenchange_callback()
3 年之前
raysan5
5ed814e950
Minor tweaks and comments
3 年之前
Tobias Mock
2156cd4a84
Update raylib-ocaml to 3.7 ( #1864 )
3 年之前
Ray
3a74534c39
Added a note
3 年之前
raysan5
4d438ed68d
REVIEWED: RPI: Keyboard stdin input #1769
3 年之前
raysan5
bfff2c432c
Minor tweaks on DRM system
3 年之前
raysan5
bcf3ad87e8
Update raylib.vcxproj
3 年之前
raysan5
a958cebdd9
Update audio_raw_stream.c
3 年之前
raysan5
e6aa713a37
REVIEWED: Need to set default buffer size for raw data #1770
This design should probably be changed...
3 年之前
Richard Smith
e18aad0653
Update BINDINGS.md ( #1862 )
3 年之前
raysan5
9aedfbec69
Review formatting
3 年之前
raysan5
c0ca8a74bc
WARNING: BREAKING: REMOVED PLATFORM_UWP support
After lot of investigation, I'm afraid I'm removing official UWP support from raylib, I'll keep the current implementation in a separate branch (UWP), just in case. It seems Microsoft is trying to replace UWP in the long term, they announced lack of support for the new WinUI 3 and they seem to be moving to Windows App SDK.
Also, on current implementation, the code is divided between raylib and the example, requiring multiple callback hooks, making it difficult to follow and maintain.
And realistically speaking, raylib is probably not the best option for anyone willing to target UWP, neither Xbox consoles.
3 年之前
Ray
63b1860010
Update README.md
3 年之前
Ray
0c78b8d182
Update README.md
3 年之前
Ray
4e79e23a20
Update README.md
3 年之前
raysan5
dbb2bbf207
REMOVED: VS2017 project, outdated
This project has been superseded by VS2019 with a better configuration and more complete solution, including more examples
3 年之前