Ray
cd934c9f66
Update GLFW to 3.3.1
пре 6 година
Ray
152b7471e9
Comment HiDPI window request
At least until a proper solution is found!
пре 6 година
Ray
2249f12304
Expose rlgl functions on shared libraries
пре 6 година
Demizdor
f3a5a6871d
Initial unicode implementation for UTF8 encoded text
пре 6 година
Ray
8c22f685d1
Check buffer overflow
пре 6 година
flashjaysan
310d1d1589
Update raymath.h
Removed a useless semicolon.
пре 6 година
Björn Wahlstrand
7cc8faf7da
Use typedef rather than #define in order to avoid issues in application code
пре 6 година
Ray
fc5dd5d99f
FLAG not supported on web GLFW implementation
пре 6 година
Ray
df90ba6e46
WARNING: Added GLFW hint to support hi-DPI
This needs to be tested on a hi-DPI monitor, probably requiring a FLAG to enable it would be a good idea...
пре 6 година
Ray
4e58d4102c
Corrected typo
пре 6 година
Ray
30d51ec26c
Reorganize struct
пре 6 година
Ray
01367fcb1e
Review cubemap generation
пре 6 година
Ray
a28dfd4a7b
Corrected standalone usage
пре 6 година
Ray
5bfa675350
Review VR simulator mechanism
- No default VR device parameteres inside raylib
- VR device parameter should be provided by user
- VR distortion shader should be provided by user
пре 6 година
Ray
1934f2a2f4
Some tweaks
пре 6 година
Ray
6168a4ca37
Comments review
пре 6 година
Ray
45c820eeb4
Set default white texture for diffuse mat
пре 6 година
Ray
21092266b5
Check textures available before loading
пре 6 година
Ray
802afe8fe5
Replaced size_t by unsigned int
пре 6 година
myd7349
148eefb9bb
Resolve CI failure with MinGW
пре 6 година
Ray
f939f6abc2
Update Makefile
пре 6 година
Ray
32ccecb8ca
Start working on glTF loading...
пре 6 година
myd7349
61181f2c49
Fix CMake support on Win32
пре 6 година
Ray
b8ada4b877
Review creation years
пре 6 година
ChillerDragon
f21761fbbb
Happy new year 2019
пре 6 година
Ray
9282b8ba83
ADDED: SetShaderValueTexture()
Some tweaks
пре 6 година
Ray
c600dd0766
Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
пре 6 година
Ray
0f9fe34c3a
Start setting things up for raylib 2.5
пре 6 година
Ray
92733d6695
BIG UPDATE: New models functions for animations!
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
пре 6 година
Ray
a728376cdf
Rename enum type
пре 6 година
Ray
28b9de661d
Minor tweaks
пре 6 година
Ray
a103086443
Removed trail spaces
пре 6 година
Ray
3e1e7d740f
Review merged PR formatting
Removed trail spaces
пре 6 година
Ray
d89d24c5e8
BIG UPDATE: Support model animations!
пре 6 година
Ray
22dece2935
Animated vertex renaming
пре 6 година
Ray
f1cbdd6b3a
Corrected some issues
- Support compiling for OpenGL 1.1
- Free meshes/materials memory after usage...
пре 6 година
Ray
86212e8462
Support material loading from OBJ/MTL
пре 6 година
Ray
e5edbb7104
Reviewed OBJ loading implementation -WIP-
One mesh files can be loaded correctly
MISSING:
- Multimesh OBJ loading
- Materials loading
пре 6 година
Ray
fe702cd6a2
Implementing LoadOBJ() -WIP-
It seems obj loading is working ok but there is some problem with drawing...
пре 7 година
Ray
3e806ad9d4
Reviewed data assignation
пре 7 година
Demizdor
eda982e261
Reimplemented DrawRoundedRectLines()
пре 7 година
Vlad Adrian
ecbd17910d
Added `DrawRoundedRectLines()`
пре 7 година
Vlad Adrian
1415d514ba
Update raylib.h
пре 7 година
Demizdor
a28023b58f
Added DrawRoundedRect()
пре 7 година
Ray
a197f40bb4
Default to white cube mesh if not loaded
пре 7 година
Ray
6f371dab08
Some formatting review
пре 7 година
Ray
19debd2b4e
Review some warnings
пре 7 година
Ray
8a73c5d0b4
Replace custom OBJ/MTL implementations by tinyobj_loader -WIP-
пре 7 година
Ray
a643dc4ca0
WARNING: Redesigned model struct for multi-meshes
This is quite a big change, Model struct has been redesigned to support multiple meshes and multiple materials, most 3d fileformats contain multiple meshes and reference multiple materials.
Consequently, multiple functions have been reviewed.
LoadOBJ(), LoadIQM(), LoadGLFT() now return a Model.
Current LoadOBJ() is not valid anymore, actually, tinyobj_loader_c library is considered for replacement.
пре 7 година
Demizdor
ab9c6da26f
Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()
пре 7 година