2 Commits (f232f34981c9ccc757e486c116db6d22d3042694)

Author SHA1 Message Date
  raysan5 ba60918eaa Updated Oculus sample 9 years ago
  raysan5 173529e048 Oculus SDK 1.3 + GLFW3 sample -NOT WORKING- 9 years ago
  raysan5 2e5d898443 Corrected bug with old FBO struct 9 years ago
  raysan5 284eaf1576 Use Depth Texture on OpenGL 3.3 9 years ago
  raysan5 aa22d97983 Simplified texture flip and added comments 9 years ago
  raysan5 0133917bf9 Correct detail 9 years ago
  Ray b6cec214bd Unified internal shader to only one 9 years ago
  raysan5 a66c8531d6 Some code simplifications 9 years ago
  raysan5 06a8d7eb06 Remove old postprocessing system 9 years ago
  raysan5 66b096d978 Added support for render to texture (use RenderTexture2D) 9 years ago
  raysan5 956a6e6f77 Corrected bug and comments on model unloading 9 years ago
  raysan5 ebc2b9a286 Improved windows resizing system... 9 years ago
  raysan5 5e45c3c824 Redesign to work as standalone 9 years ago
  Ray e2ba22ec59 Improved 2D-3D drawing 9 years ago
  raysan5 c9d22c7a14 Redesign to use Material type -IN PROGRESS- 9 years ago
  raysan5 4476a9e241 Review rlglUnproject() system 9 years ago
  raysan5 04caf1c262 Corrected memory leak 9 years ago
  Ray 0dfc7fffff Removed a couple of TODOs 9 years ago
  raysan5 823abf666e Reviewed code TODOs 9 years ago
  raysan5 fca83c9ff8 Solve bug on matrix multiply order for scale and rotation 9 years ago
  Ray 2ef9552454 WARNING message shortened 9 years ago
  Ray 646f1c3f71 Some formating tweaks 9 years ago
  Ray df5c64d0be Functions parameters reorganize: Axis and Angle 9 years ago
  raysan5 99f99bea47 Simplified shader matrix uniforms 9 years ago
  raysan5 4e57bd1f18 Replaced GLEW by GLAD 9 years ago
  raysan5 23d66e9b6f Move extensions loading to core module 9 years ago
  raysan5 efa1c96d19 Adapted raymath as single header library 9 years ago
  raysan5 fd05d3e353 Rename VertexData struct to Mesh 9 years ago
  raysan5 3b4d8442e0 Corrected some float values 9 years ago
  raysan5 fb6ef2c2f4 Vertex shaders optimization 9 years ago
  raysan5 5e7686695f Review Light/Material system 9 years ago
  raysan5 e5a56fa985 Change drawing order to avoid artifacts with... 9 years ago
  raysan5 7f2e67e924 Simplified MatrixMultiply() function 9 years ago
  raysan5 891c4a458a Matrix variables renaming 9 years ago
  raysan5 95da97fa74 Fixed bug: rlglGenerateMipmaps() 9 years ago
  victorfisac 1bcb5ddd50 Added lighting engine module 9 years ago
  victorfisac 4db2da9185 Added new matrix location points and extra functions 9 years ago
  Ray a6f5a0339a Corrected bug 9 years ago
  Ray 88e1fd9530 Added texture retrieval support on OpenGL ES 2.0 9 years ago
  Ray 5208d57f1e Corrected alpha issue on screenshots taken 9 years ago
  Ray 76024b5036 Added some texture functionality (view details) 9 years ago
  Ray San d1f099374c Added support for s3tc compression on web 9 years ago
  Ray 8c117cfb57 Reviewed NPOT messages and usage 9 years ago
  raysan5 11a8dacb0f Multiple code changes: 9 years ago
  Ray 6ffb3c72fb Solved bug with depth when drawing... 9 years ago
  raysan5 ef1f9fe450 Added strdup() function replacement 9 years ago
  raysan5 94d0e83207 Corrected crazy bug about model textures 9 years ago
  raysan5 4879106096 Reviewed to work on Raspberry Pi 9 years ago
  raysan5 94a1fdc2ae Updated some comments 9 years ago
  raysan5 aa982f80f5 Reviewed some comments 9 years ago