Ray
|
2ddc4bacba
|
Example review
|
6 年之前 |
Ray
|
129703fad1
|
new example: shaders_texture_drawing
|
6 年之前 |
Ray
|
55f8dbc755
|
WARNING: Redesigned SetShaderValue()
|
6 年之前 |
Marco Lizza
|
0fe56b1674
|
Adding basic palette-switching example using uniform arrays.
|
6 年之前 |
Ray
|
6ef1e1d938
|
new example: shaders_raymarching
|
6 年之前 |
Jess Peter
|
f3d144bf0e
|
Convert window render sizes to floats
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf), page 22), so this shader will not load properly during build.
It's not a super important change, but I came across it while playing with the examples on my pi.
|
6 年之前 |
Ray
|
a1d9c33995
|
Reviewed models and examples
|
6 年之前 |
Ray
|
d573a5ad60
|
Removed dwarf 3d model
Replaced by medieval 3d assets
|
6 年之前 |
Ray San
|
4fe8e05a7f
|
Review GLSL 120 shaders
Not tested, could have errors
|
7 年之前 |
Ray
|
085779707f
|
Uploaded shaders for GLSL 120
|
7 年之前 |
raysan5
|
0fc1323c80
|
Renamed modelviewprojection matrix
|
7 年之前 |
Ray
|
65e6a6db53
|
Improved shaders_postprocessing example
|
8 年之前 |
Ray
|
aba25e9ba3
|
Move shaders to examples
|
8 年之前 |
Ray
|
8d3750e36d
|
Turn transparent pixels to black
|
8 年之前 |
raysan5
|
4315b82ea7
|
Replaced some images and updated examples
|
8 年之前 |
Ray
|
20d205cae5
|
Working on examples...
|
8 年之前 |
Ray
|
dd4dd0e87d
|
Reorganize examples folder
|
8 年之前 |