Luís Almeida
bc15c19518
Texture Tiling Example - luis605 ( #3353 )
* Texture Tiling Example - luis605
* Removed SetTraceLogLevel(LOG_WARNING);
1 year ago
MichaelFiber
18e9784c6d
Remove PLATFORM_RPI ( #3232 )
* Remove PLATFORM_RPI
* remove build artifacts
---------
Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>
1 year ago
Asdqwe
3d0d54e070
Fix examples/shaders/shaders_texture_outline.c help instructions ( #3278 )
1 year ago
Ethan Conneely
fc0d132566
Remove e from secondes ( #3270 )
1 year ago
Ray
5573f0f1c7
REVIEWED: Ligthmap example
1 year ago
Jussi Viitala
abcbd9817e
Lightmap example. ( #3043 )
1 year ago
Ray
54ccb18e87
Update write_depth.fs
1 year ago
Jeffery Myers
9eaed07b77
Make the oribital camera work like it used to (it is not just a copy of third person) ( #2926 )
1 year ago
Ray
1cfb484100
ADDED: Example project to VS
1 year ago
Ray
547819766f
ADDED: Example project to VS2022 solution
1 year ago
Ray
ea590c44a9
REVIEWED: Camera redesign PR
1 year ago
Crydsch Cube
73989a4981
WIP rcamera redesign vector ( #2563 )
* core functionality CAMERA_FREE
* fix example
* add remaining camera modes
* add view bobbing
* view bobbing
* catch curser in SetCameraMode
* adjust examples
* fix compilation on linux
* fix example text_draw_3d
* actually fix text_draw_3d
* Updated camera API
* Improve Vector3RotateByAxisAngle() function
* remove camera.mode dependency from low-level functions
* remove camera.mode from struct
* fixes after rebase
* adjust examples for new UpdateCamera function
* adjust example models_loading_m3d
---------
Co-authored-by: Ray <raysan5@gmail.com>
1 year ago
BugraAlptekinSari
4ae0a416f4
Added raymarch example and thumbnail for write depth ( #2919 )
1 year ago
Jeffery Myers
81ca2f0bf3
Fix warnings and bad project settings for 4.5 release ( #2894 )
1 year ago
Ray
5ba41e4f7f
REVIEWED: `shaders_write_depth` example
2 years ago
BugraAlptekinSari
3cfb9a6e83
[example] Writing into the depth buffer ( #2836 )
* Add a depth buffer example.
* Fixed a typo
2 years ago
Ray
b59fab7ee6
Update year to 2023
2 years ago
gtrxAC
c48de2d1af
Rename lighting_instanced shader (glsl100) to lighting_instancing ( #2805 )
* JSON parser: Use array for function params (#2255 )
* Parser: follow C convention of type before name
* Update file names in build scripts
* Rename lighting_instanced shader to instancing
2 years ago
Ray
0e5cd442be
REVIEWED: Renamed some shaders, fix #2707
2 years ago
Ray
4b76aa09dd
ADDED: `lighting.fs` for GLSL120 Fix #2651
2 years ago
Ray
5840cd6e50
Remove unneeded comment
2 years ago
Ray
4a9391ae83
REVIEWED: examples descriptions
2 years ago
Ray
c6c71fe73c
REVIEWED: `DrawMesh()` #2511
Disable color vertex attribute if not provided by mesh
2 years ago
Ray
d7a0b46006
Update rlights.h
2 years ago
Ray
77b9ca50e0
Update shaders_basic_lighting.c
2 years ago
Ray
3879decb9f
REVIEWED: example: shaders_mesh_instancing
Simplified example
2 years ago
Ray
c1b01c0d5d
Added new comment to examples
2 years ago
Anilforextra
9c66e2f97e
[Examples] Free Allocated Matrices. ( #2425 )
2 years ago
Ray
65f28460a1
Update shaders_raymarching.c
2 years ago
Ray
cb62cb675f
Minor tweaks `const`
2 years ago
Archie
7b7424802f
Fixes an error in the spelling of "appearance" ( #2276 )
3 years ago
Ray
1fac09d0f4
REVIEWED: example: Compute shader Game-of-life
3 years ago
Astie Teddy
f090f5444c
Add Conway's Game of Life compute shader example. ( #2088 )
* Add Conway's Game of Life compute shader example.
* Fix various shaders problems, and tune command buffer size.
* Various coding convention changes.
3 years ago
Jeffery Myers
daeccd03ac
Fix VC warnings for examples ( #2085 )
3 years ago
raysan5
2e151408bb
REVIEWED: models_yaw_pitch_roll
3 years ago
raysan5
fec0ce34c5
Remove trailing spaces
3 years ago
raysan5
628e6e52f3
Update examples screenshots
3 years ago
raysan5
f437f7b405
Reviewed makefile and examples building
3 years ago
raysan5
1b91ac0b0d
REVIEWED: EXAMPLE: shaders_shapes_outline
Removed unneeded resources to use raylib ones.
3 years ago
Ray
a04dbe7ffd
Update shaders_shapes_outline.c
3 years ago
Ray
51fbde178f
Update shaders_shapes_outline.c
3 years ago
raysan5
aeb1a0da84
REVERTED: Removed the need for `rlMatrix`
Now rlgl uses the `Matrix` type, just make sure it has been previously defined somewhere... I don't like this approach but it's probably the easier one for the users... still looking for a better solution... maybe using something like
`#define MATRIX_TYPE`, so it can be checked in other modules.
3 years ago
Ray
0fa295c72d
Review formating to follow raylib style conventions
3 years ago
GoldenThumbs
64e786fe28
Add example shaders_shapes_outline.c ( #1883 )
3 years ago
raysan5
56cab4b6a9
REVIEWED: shaders_basic_lighting #1865
Simplified the example
3 years ago
raysan5
7d2845a661
Improve assets license information
3 years ago
raysan5
30a3dae8a6
Update texel_checker.png
3 years ago
Ray
716e26aa37
Review BeginTextureMode() usage
Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen)
3 years ago
Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
3 years ago
Jeffery Myers
6c518008a5
Fixes for 64 bit typecast warnings ( #1733 )
3 years ago