MichaelFiber
18e9784c6d
Remove PLATFORM_RPI ( #3232 )
* Remove PLATFORM_RPI
* remove build artifacts
---------
Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>
1年前
Ray
b59fab7ee6
Update year to 2023
2年前
Ray
4a9391ae83
REVIEWED: examples descriptions
2年前
Ray
c1b01c0d5d
Added new comment to examples
2年前
Ray
716e26aa37
Review BeginTextureMode() usage
Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen)
3年前
Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
3年前
Jeffery Myers
6c518008a5
Fixes for 64 bit typecast warnings ( #1733 )
3年前
Ray
dcf52c132f
Remove trail spaces
3年前
Ray
bdc5686e4c
Update shaders_julia_set.c
3年前
Ray
4fba09794f
Example considering HighDPI on RenderTexture draw #1086
3年前
Ray
01e28263be
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
3年前
raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
4年前
Ray
b525039e0a
Review ALL examples
5年前
Ray
c1594fa445
Tweaks
5年前
Ray
9fd410b8a8
Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
5年前
Ray
f1ffb3f573
Review shaders for GLSL 100
5年前
eggmund
eb7beb59b6
Ammended comment.
Also changed path to shader back to what it was originally.
5年前
eggmund
a7c5e3cab7
Updating julia set example.
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
5年前
Ray
998b4180e1
Update example!
5年前
Ray
0b18133e46
Update shaders_julia_set.c
5年前
Ray
d878a0aecb
Update shaders_julia_set.c
5年前
Ray
424d3ca8d9
examples review
Redesigns, deletes and renames
Also noted authors propertly on contributed examples
5年前
hmmmmmmmm
aea3b2df65
Fixed another small comment error
5年前
eggmund
c25154064d
Fixed small error in comments
5年前
eggmund
49a49e492a
Added julia set shader example.
5年前