MichaelFiber
18e9784c6d
Remove PLATFORM_RPI ( #3232 )
* Remove PLATFORM_RPI
* remove build artifacts
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Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>
пре 1 година
Ray
b59fab7ee6
Update year to 2023
пре 2 година
Ray
4a9391ae83
REVIEWED: examples descriptions
пре 2 година
Ray
c1b01c0d5d
Added new comment to examples
пре 2 година
Ray
716e26aa37
Review BeginTextureMode() usage
Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen)
пре 3 година
Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
пре 3 година
Jeffery Myers
6c518008a5
Fixes for 64 bit typecast warnings ( #1733 )
пре 3 година
Ray
dcf52c132f
Remove trail spaces
пре 3 година
Ray
bdc5686e4c
Update shaders_julia_set.c
пре 3 година
Ray
4fba09794f
Example considering HighDPI on RenderTexture draw #1086
пре 3 година
Ray
01e28263be
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
пре 3 година
raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
пре 4 година
Ray
b525039e0a
Review ALL examples
пре 5 година
Ray
c1594fa445
Tweaks
пре 5 година
Ray
9fd410b8a8
Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
пре 5 година
Ray
f1ffb3f573
Review shaders for GLSL 100
пре 5 година
eggmund
eb7beb59b6
Ammended comment.
Also changed path to shader back to what it was originally.
пре 5 година
eggmund
a7c5e3cab7
Updating julia set example.
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
пре 5 година
Ray
998b4180e1
Update example!
пре 5 година
Ray
0b18133e46
Update shaders_julia_set.c
пре 5 година
Ray
d878a0aecb
Update shaders_julia_set.c
пре 5 година
Ray
424d3ca8d9
examples review
Redesigns, deletes and renames
Also noted authors propertly on contributed examples
пре 5 година
hmmmmmmmm
aea3b2df65
Fixed another small comment error
пре 5 година
eggmund
c25154064d
Fixed small error in comments
пре 5 година
eggmund
49a49e492a
Added julia set shader example.
пре 5 година