Bigfoot71
f902cc3f29
fix typo..
2 месяцев назад
Bigfoot71
be24b06356
texture copy support
2 месяцев назад
Bigfoot71
89d40510c6
update rlgl.h
2 месяцев назад
Bigfoot71
c9338481a4
update rlgl.h
2 месяцев назад
Bigfoot71
c7fa9a0fa2
review `swCopyFramebuffer`
2 месяцев назад
Bigfoot71
02f7d3146b
impl copy framebuffer function + glReadPixels
2 месяцев назад
Bigfoot71
64c39e9d53
binding tweaks
2 месяцев назад
Bigfoot71
13585d8684
add `glHint` and `glShadeModel` macros (not implmented)
2 месяцев назад
Le Juez Victor
f447c97662
Merge branch 'raysan5:master' into rlsw
2 месяцев назад
Bigfoot71
618f283cb2
gl binding
2 месяцев назад
Bigfoot71
2009490151
add getter functions
2 месяцев назад
Bigfoot71
26dfe69e5f
remove unused defs
2 месяцев назад
Bigfoot71
2f9eb5b727
impl point scissor clipping
2 месяцев назад
Bigfoot71
633e34e457
round screen coordinate (line rasterization)
2 месяцев назад
Bigfoot71
f0b02b8cad
impl line scissor clipping
2 месяцев назад
Bigfoot71
3441cf6327
review `swScissor`
2 месяцев назад
Bigfoot71
0fb0c5cd38
review scissor clear
2 месяцев назад
Ray
46cd07d2c7
WARNING: REVERTED CHANGE THAT BROKE BATCHING!!! #4849
I'm sorry... I did not detect this change was breaking batching... :(
2 месяцев назад
Ray
266fba1111
Minor tweaks
2 месяцев назад
Ray
add4da8fb3
Merge pull request #4845 from bamless/log-zoom
[examples] use logarithmic zoom scaling in 2d camera examples
2 месяцев назад
Fabrizio Pietrucci
e140aca1b5
Increase zoom factor in `core_2d_camera.c`
This compensate for slower zoom speed due to log scaling
2 месяцев назад
Fabrizio Pietrucci
8b84c999d2
Use logarithmic zoom scaling in 2d camera zoom examples
2 месяцев назад
Bigfoot71
d3b6fa4785
start to impl scissor test + review line clipping
The support for the scissor test has been implemented for clearing as well as for triangle clipping.
The implementation for lines and points is still missing.
I also removed the 2D clipping of lines that used the Cohen-Sutherland algorithm, opting instead to always use the Liang-Barsky algorithm in all cases.
This simplifies the implementation, and the 2D version would have caused issues when interpolating vertices in the future if we want to implement additional features.
2 месяцев назад
Bigfoot71
268a410a13
add quick notes about line clipping algorithms used
2 месяцев назад
Bigfoot71
fe600a5ea1
framebuffer resizing + handle init failure
2 месяцев назад
Bigfoot71
06e49a048a
add some not planned functions
- `glDepthMask`
- `glColorMask`
2 месяцев назад
Bigfoot71
fc52b7710c
impl polygone modes
2 месяцев назад
Ray
cd9206956c
Merge pull request #4843 from theundergroundsorcerer/DrawCircleSector-quickfix
Add early return when angles are equal in DrawCircleSector and DrawCircleSectorLine functions.
2 месяцев назад
Myrddin Krustowski
589ad0a33d
Add early return to circle sector functions when angles are equal.
Prevents unnecessary work and division by zero (when segments=0) in DrawCircleSector/DrawCircleSectorLines when startAngle equals endAngle, matching existing behavior in DrawRing/DrawRingLines.
2 месяцев назад
Bigfoot71
793d56c701
fix and improve polygon clipping functions
2 месяцев назад
Bigfoot71
e15c0d9639
impl points + point size
2 месяцев назад
Bigfoot71
3bc8f36f14
impl line width
2 месяцев назад
Bigfoot71
645b5e9c45
tweaks
2 месяцев назад
Bigfoot71
cdf384794d
add several buffer format support
Several depth and color formats have been added for the framebuffer.
8-bit, 16-bit, and 24-bit formats are now available for depth.
RGB 8-bit (332), RGB 16-bit (565), and RGB 24-bit (888) formats are now available for color.
Alpha support is no longer present for the framebuffer at the moment, but it can easily be restored by adding the formats and reinterpolating the alpha in the areas that do not perform color blending.
Additionally, this commit brings performance improvements.
2 месяцев назад
Ray
2f63a15630
Merge pull request #4836 from JeffM2501/unscale_on_resize
[rcore] Correctly handle window size on resize in auto-scaled HIGHDPI environment
2 месяцев назад
Jeffery Myers
d56ab670c3
spaces not tabs
2 месяцев назад
Ray
bbbdd1f080
Merge pull request #4839 from aidonmaster/patch-1
Converting int to char
2 месяцев назад
Aidon
513753c394
Converting int to char
Fixes warning: narrowing conversion caused by trying to convert int to unsigned char
2 месяцев назад
Bigfoot71
2666eedeb0
review get pixel functions
+ review unorm/float conversion
2 месяцев назад
Bigfoot71
d3fe48fa7d
texture sampling optimization
2 месяцев назад
Bigfoot71
9be90fd5e6
review the loading and management of textures
to be closer to the OpenGL API
2 месяцев назад
Bigfoot71
6b8978cb3e
avoid to recalculate MVP when its not needed + tweaks
2 месяцев назад
Ray
cb830bed72
Increased depth size and clip distances to avoid z-fighting issues
2 месяцев назад
Ray
d0e638cc31
REVIEWED: Platform DRM messages...
2 месяцев назад
Bigfoot71
363f3afa60
review ndc to screen projection
2 месяцев назад
Bigfoot71
0b713cdfba
small optimizations / tweaks
2 месяцев назад
Bigfoot71
a1b2ecbded
add clear buffer bitmasks
2 месяцев назад
Bigfoot71
ff1849dc97
fixes and tweaks
2 месяцев назад
Bigfoot71
804240966a
impl color blending
2 месяцев назад
Jeffery Myers
4bed3741c1
Unscale the window size on resize if we are doing automatic HighDPI scaling.
2 месяцев назад