1 次程式碼提交 (fa7799143e7381bc9334c54b77266367532a8dc0)

作者 SHA1 備註 提交日期
  raysan5 00b3199859 Added raymath to examples 5 年之前
  G3bE 32387317bf
Make raymath more consistent (#1197) 5 年之前
  Valentin Lemière 41582f0448
Fix "variable is reassigned before use" linter warning on raymath.h (#1158) 5 年之前
  i-right-i 3c2ee1cc75
Update raymath.h (#1118) 5 年之前
  Ray 9b5a796213 Use float math functions 5 年之前
  Ray b5fe41f41a Review libc dependencies and remove when possible 5 年之前
  Ray fa0d5bbf9e Remove duplicate function 5 年之前
  Ray d10ff78822 WARNING: Renamed Vector3Multiply() to Vector3Scale() 5 年之前
  raysan5 21c30f43d4 Update year to 2020 5 年之前
  chriscamacho 6f2f09947f addition to raylib to create matrix from 3 euler angles (#938) 5 年之前
  Leandro Gabriel 89c16baf18 Replace tabs with spaces and update year of copyright notices (#927) 5 年之前
  flashjaysan 310d1d1589
Update raymath.h 6 年之前
  Ray fc6f5a92f3 Reviewed functions definition 6 年之前
  raysan5 cd6c362485 Corrected func name typo 6 年之前
  ChrisDill 1e1bbaa40b Added a few missing functions to raymath 6 年之前
  Oğuzhan Çankaya 2bef76735d
lerp for vector2 and float 6 年之前
  ChrisDill c669c6762f Improved raymath defines 6 年之前
  ChrisDill a187361c6f Raymath dllexport fix if _WIN32 defined 6 年之前
  ChrisDill 42b52ecdb1 Raymath dllexport fix 6 年之前
  Kim Kulling b2cac82fa0 Fix compiler warings in texture.c and more. 6 年之前
  Kim Kulling ecf8bff4aa Fix compiler warnings, first part 6 年之前
  Ray 7b971e0623 Added Quaternion typedef 6 年之前
  Ray 7dedb84fd0 Added function: Vector3RotateByQuaternion() 6 年之前
  Ray 0148432588 fabsf() not working with TCC 6 年之前
  raysan5 23e335d933 Implemented MeshTangents() 7 年之前
  Ahmad Fatoum 8b0fef6c34
raymath: Workaround tcc inline function limitation 7 年之前
  Ray 61e0e4b4f3 Complete review of raymath for API consistency 7 年之前
  Ray 9d8f15c19d Reviewed raymath changes 7 年之前
  Ahmad Fatoum f52d2de582
raymath.h: Use C99 inline semantics 7 年之前
  Ahmad Fatoum ed6962edd3
Make MatrixToFloat and Vector3ToFloat reentrant 7 年之前
  Ahmad Fatoum a5881fb9cc
Revert "raymath.h: Use C99 inline semantics" 7 年之前
  Ahmad Fatoum 6ffc8cb799
raymath.h: Use C99 inline semantics 7 年之前
  Ahmad Fatoum e4d7bbec1e
Make MatrixToFloat and Vector3ToFloat reentrant 7 年之前
  Ray San 53ad53d051 Manually review previous PR 7 年之前
  user d51f382ef8 optimized matrixrotate function by removing identity matrix 7 年之前
  user b5395b22cc make raymath compiling with msvc in c++ mode 7 年之前
  Ray San 0cd327ccb2 Moved QuaternionNlerp() function 7 年之前
  Michael Campagnaro 18bf0ac044 Fix typo in raymath.h 7 年之前
  Ray d071418cba Added Vector3MultiplyV() 7 年之前
  raysan5 b2712b6db7 Corrected issue on QuaternionFromVector3ToVector3() 7 年之前
  raysan5 f57367e786 Implemented some changes 7 年之前
  raysan5 3655c6e466 Renamed Vector*() functions to Vector3*() 7 年之前
  raysan5 00d2768bc9 Corrected bug on MatrixPerspective() 7 年之前
  raysan5 c6cd07c373 Some tweaks raymath related 7 年之前
  raysan5 e52032f646 Complete review of raymath 7 年之前
  raysan5 38d9fcb08e Moved some functions to raymath 7 年之前
  raysan5 84aff31973 MatrixPerspective() angle required in radians 7 年之前
  Wilhem Barbier 056a494baf Fix some other typos 7 年之前
  Wilhem Barbier aba3739c13 Fix some typos in raymath.h 7 年之前
  raysan5 402a8bfd68 Added note about transposing 7 年之前