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  1. changelog
  2. ---------
  3. Current Release: raylib 1.7.0 (20 May 2017)
  4. -----------------------------------------------
  5. Release: raylib 1.7.0 (20 May 2017)
  6. -----------------------------------------------
  7. NOTE:
  8. In this new raylib release, multiple parts of the library have been reviewed for consistency and simplification.
  9. It exposes almost 300 functions, around 30 new functions in comparison with previous version and, again,
  10. it sets a stepping stone towards raylib future.
  11. BIG changes:
  12. - More than 30 new functions added to the library, check list below.
  13. - Support of configuration flags on every raylib module, to customize library build.
  14. - Improved build system for all supported platforms with a unique Makefile to compile sources.
  15. - Complete review of examples and sample games, added new sample material.
  16. - Support automatic GIF recording of current window, just pressing Ctrl+F12
  17. - Improved library consistency and organization in general.
  18. other changes:
  19. [core] Added function: SetWindowIcon(), to setup icon by code
  20. [core] Added function: SetWindowMonitor(), to set current display monitor
  21. [core] Added function: SetWindowMinSize(), to set minimum resize size
  22. [core] Added function: TakeScreenshot(), made public to API (also launched internally with F12)
  23. [core] Added function: GetDirectoryPath(), get directory for a given fileName (with path)
  24. [core] Added function: GetWorkingDirectory(), get current working directory
  25. [core] Added function: ChangeDirectory(), change working directory
  26. [core] Added function: TraceLog(), made public to API
  27. [core] Improved timming system to avoid busy wait loop on frame sync: Wait()
  28. [core] Added support for gamepad on HTML5 platform
  29. [core] Support mouse lock, useful for camera system
  30. [core] Review functions description comments
  31. [rlgl] Removed function: GetStandardShader(), removed internal standard shader
  32. [rlgl] Removed function: CreateLight(), removed internal lighting system
  33. [rlgl] Removed function: DestroyLight(), removed internal lighting system
  34. [rlgl] Removed function: InitVrDevice(), removed VR device render, using simulator
  35. [rlgl] Removed function: CloseVrDevice(), removed VR device render, using simulator
  36. [rlgl] Removed function: IsVrDeviceReady(), removed VR device render, using simulator
  37. [rlgl] Removed function: IsVrSimulator(), removed VR device render, using simulator
  38. [rlgl] Added function: InitVrSimulator(), init VR simulator for selected device
  39. [rlgl] Added function: CloseVrSimulator(), close VR simulator for current device
  40. [rlgl] Added function: IsVrSimulatorReady(), detect if VR device is ready
  41. [rlgl] Added function: BeginVrDrawing(), begin VR simulator stereo rendering
  42. [rlgl] Added function: EndVrDrawing(), end VR simulator stereo rendering
  43. [rlgl] Renamed function: ReadTextFile() to LoadText() and exposed to API
  44. [rlgl] Removed internal lighting system and standard shader, moved to example
  45. [rlgl] Removed Oculus Rift support, moved to oculus_rift example
  46. [rlgl] Removed VR device support and replaced by VR simulator
  47. [shapes] Added function: DrawLineEx(), draw line with QUADS, supports custom line thick
  48. [shapes] Added function: DrawLineBezier(), draw a line using cubic-bezier curves in-out
  49. [shapes] Added function: DrawRectanglePro(), draw a color-filled rectangle with pro parameters
  50. [textures] Removed function: LoadImageFromRES(), redesigning custom RRES fileformat
  51. [textures] Removed function: LoadTextureFromRES(), redesigning custom RRES fileformat
  52. [textures] Removed function: LoadTextureEx(), use instead Image -> LoadImagePro(), LoadImageEx()
  53. [textures] Added function: LoadImagePro()), load image from raw data with parameters
  54. [textures] Review TraceLog() message when image file not found
  55. [text] Renamed function: LoadSpriteFontTTF() to LoadSpriteFontEx(), for consistency
  56. [text] Removed rBMF fileformat support, replaced by .png
  57. [text] Refactor SpriteFont struct (better for rres custom fileformat)
  58. [text] Renamed some variables for consistency
  59. [models] Added function: LoadMesh(), load mesh from file
  60. [models] Added function: LoadMeshEx(), load mesh from vertex data
  61. [models] Added function: UnloadMesh(), unload mesh from memory (RAM and/or VRAM)
  62. [models] Added function: GetCollisionRayMesh(), get collision info between ray and mesh
  63. [models] Added function: GetCollisionRayTriangle(), get collision info between ray and triangle
  64. [models] Added function: GetCollisionRayGround(), get collision info between ray and ground plane
  65. [models] Renamed function: LoadModelEx() to LoadModelFromMesh()
  66. [models] Removed function: DrawLight(), removed internal lighting system
  67. [models] Renamed function: LoadModelEx() to LoadModelFromMesh() for consistency
  68. [models] Removed function: LoadStandardMaterial(), removed internal standard shader
  69. [models] Removed function: LoadModelFromRES(), redesigning custom RRES fileformat
  70. [models] Renamed multiple variables for consistency
  71. [audio] Added function: SetMasterVolume(), define listener volume
  72. [audio] Added function: ResumeSound(), resume a paused sound
  73. [audio] Added function: SetMusicLoopCount(), set number of repeats for a music
  74. [audio] Added function: LoadWaveEx(), load wave from raw audio data
  75. [audio] Added function: WaveCrop(), crop wave audio data
  76. [audio] Added function: WaveFormat(), format audio data
  77. [audio] Removed function: LoadSoundFromRES(), redesigning custom RRES fileformat
  78. [audio] Added support for 32bit audio samples
  79. [audio] Preliminary support for multichannel, limited to mono and stereo
  80. [audio] Make sure buffers are ready for update: UpdateMusicStream()
  81. [utils] Replaced function: GetExtension() by IsFileExtension() and made public to API
  82. [utils] Unified function: TraceLog() between Android and other platforms
  83. [utils] Removed internal function: GetNextPOT(), simplified implementation
  84. [raymath] Added function: QuaternionToEuler(), to work with Euler angles
  85. [raymath] Added function: QuaternionFromEuler(), to work with Euler angles
  86. [raymath] Added multiple Vector2 math functions
  87. [build] Integrate Android source building into Makefile
  88. [example] Added example: shapes_lines_bezier
  89. [example] Added example: text_input_box
  90. [github] Moved gh-pages branch to master/docs
  91. [github] Moved rlua.h and Lua examples to own repo: raylib-lua
  92. [games] Reviewed full games collection
  93. [games] New game added to collection: Koala Seasons
  94. [*] Reviewed and improved examples collection (new assets)
  95. [*] Reorganized library functions, structs, enums
  96. [*] Updated STB libraries to latest version
  97. -----------------------------------------------
  98. Release: raylib 1.6.0 (20 November 2016)
  99. -----------------------------------------------
  100. NOTE:
  101. This new raylib version commemorates raylib 3rd anniversary and represents another complete review of the library.
  102. It includes some interesting new features and is a stepping stone towards raylib future.
  103. HUGE changes:
  104. [rlua] Lua BINDING: Complete raylib Lua binding, ALL raylib functions ported to Lua plus the +60 code examples.
  105. [audio] COMPLETE REDESIGN: Improved music support and also raw audio data processing and playing, +20 new functions added.
  106. [physac] COMPLETE REWRITE: Improved performance, functionality and simplified usage, moved to own repository and added multiple examples!
  107. other changes:
  108. [core] Corrected issue on OSX with HighDPI display
  109. [core] Added flag to allow resizable window
  110. [core] Allow no default font loading
  111. [core] Corrected old issue with mouse buttons on web
  112. [core] Improved gamepad support, unified across platforms
  113. [core] Gamepad id functionality: GetGamepadName(), IsGamepadName()
  114. [core] Gamepad buttons/axis checking functionality:
  115. [core] Reviewed Android key inputs system, unified with desktop
  116. [rlgl] Redesigned lighting shader system
  117. [rlgl] Updated standard shader for better performance
  118. [rlgl] Support alpha on framebuffer: rlglLoadRenderTexture()
  119. [rlgl] Reviewed UpdateVrTracking() to update camera
  120. [rlgl] Added IsVrSimulator() to check for VR simulator
  121. [shapes] Corrected issue on DrawPolyEx()
  122. [textures] Simplified supported image formats support
  123. [textures] Improved text drawing within an image: ImageDrawText()
  124. [textures] Support image alpha mixing: ImageAlphaMask()
  125. [textures] Support textures filtering: SetTextureFilter()
  126. [textures] Support textures wrap modes: SetTextureWrap()
  127. [text] Improved TTF spritefont generation: LoadSpriteFontTTF()
  128. [text] Improved AngelCode fonts support (unordered chars)
  129. [text] Added TraceLog info on image spritefont loading
  130. [text] Improved text measurement: MeasureTextEx()
  131. [models] Improved OBJ loading flexibility
  132. [models] Reviewed functions: DrawLine3D(), DrawCircle3D()
  133. [models] Removed function: ResolveCollisionCubicmap()
  134. [camera] Redesigned camera system and ported to header-only
  135. [camera] Removed function: UpdateCameraPlayer()
  136. [gestures] Redesigned gestures module to header-only
  137. [audio] Simplified Music loading and playing system
  138. [audio] Added trace on audio device closing
  139. [audio] Reviewed Wave struct, improved flexibility
  140. [audio] Support sound data update: UpdateSound()
  141. [audio] Added support for FLAC audio loading/streaming
  142. [raygui] Removed raygui from raylib repo (moved to own repo)
  143. [build] Added OpenAL static library
  144. [build] Added Visual Studio 2015 projects
  145. [build] Support shared/dynamic raylib compilation
  146. [*] Updated LibOVR to SDK version 1.8
  147. [*] Updated games to latest raylib version
  148. [*] Improved examples and added new ones
  149. [*] Improved Android support
  150. -----------------------------------------------
  151. Release: raylib 1.5.0 (18 July 2016)
  152. -----------------------------------------------
  153. NOTE:
  154. Probably this new version is the biggest boost of the library ever, lots of parts of the library have been redesigned,
  155. lots of bugs have been solved and some **AMAZING** new features have been added.
  156. HUGE changes:
  157. [rlgl] OCULUS RIFT CV1: Added support for VR, not oly Oculus Rift CV1 but also stereo rendering simulator (multiplatform).
  158. [rlgl] MATERIALS SYSTEM: Added support for Materials (.mtl) and multiple material properties: diffuse, specular, normal.
  159. [rlgl] LIGHTING SYSTEM: Added support for up to 8 lights of 3 different types: Omni, Directional and Spot.
  160. [physac] REDESIGNED: Improved performance and simplified usage, physic objects now are managed internally in a second thread!
  161. [audio] CHIPTUNES: Added support for module audio music (.xm, .mod) loading and playing. Multiple mixing channels supported.
  162. other changes:
  163. [core] Review Android button inputs
  164. [core] Support Android internal data storage
  165. [core] Renamed WorldToScreen() to GetWorldToScreen()
  166. [core] Removed function SetCustomCursor()
  167. [core] Removed functions BeginDrawingEx(), BeginDrawingPro()
  168. [core] Replaced functions InitDisplay() + InitGraphics() with: InitGraphicsDevice()
  169. [core] Added support for field-of-view Y (fovy) on 3d Camera
  170. [core] Added 2D camera mode functions: Begin2dMode() - End2dMode()
  171. [core] Translate mouse inputs to Android touch/gestures internally
  172. [core] Translate mouse inputs as touch inputs in HTML5
  173. [core] Improved function GetKeyPressed() to support multiple keys (including function keys)
  174. [core] Improved gamepad support, specially for RaspberryPi (including multiple gamepads support)
  175. [rlgl] Support stereo rendering simulation (duplicate draw calls by viewport, optimized)
  176. [rlgl] Added distortion shader (embeded) to support custom VR simulator: shader_distortion.h
  177. [rlgl] Added support for OpenGL 2.1 on desktop
  178. [rlgl] Improved 2D vs 3D drawing system (lines, triangles, quads)
  179. [rlgl] Improved DXT-ETC1 support on HTML5
  180. [rlgl] Review function: rlglUnproject()
  181. [rlgl] Removed function: rlglInitGraphics(), integrated into rlglInit()
  182. [rlgl] Updated Mesh and Shader structs
  183. [rlgl] Simplified internal (default) dynamic buffers
  184. [rlgl] Added support for indexed and dynamic mesh data
  185. [rlgl] Set fixed vertex attribs location points
  186. [rlgl] Improved mesh data loading support
  187. [rlgl] Added standard shader (embeded) to support materials and lighting: shader_standard.h
  188. [rlgl] Added light functions: CreateLight(), DestroyLight()
  189. [rlgl] Added wire mode functions: rlDisableWireMode(), rlEnableWireMode()
  190. [rlgl] Review function consistency, added: rlglLoadMesh(), rlglUpdateMesh(), rlglDrawMesh(), rlglUnloadMesh()
  191. [rlgl] Replaced SetCustomShader() by: BeginShaderMode() - EndShaderMode()
  192. [rlgl] Replaced SetBlendMode() by: BeginBlendMode() - EndBlendMode()
  193. [rlgl] Added functions to customize internal matrices: SetMatrixProjection(), SetMatrixModelview()
  194. [rlgl] Unified internal shaders to only one default shader
  195. [rlgl] Added support for render to texture (RenderTexture2D):
  196. LoadRenderTexture() - UnloadRenderTexture()
  197. BeginTextureMode() - EndTextureMode()
  198. [rlgl] Removed SetShaderMap*() functions
  199. [rlgl] Redesigned default buffers usage functions:
  200. LoadDefaultBuffers() - UnloadDefaultBuffers()
  201. UpdateDefaultBuffers() - DrawDefaultBuffers()
  202. [shapes] Corrected bug on GetCollisionRec()
  203. [textures] Added support for Nearest-Neighbor image scaling
  204. [textures] Added functions to draw text on image: ImageDrawText(), ImageDrawTextEx()
  205. [text] Reorganized internal functions: Added LoadImageFont()
  206. [text] Security check for unsupported BMFonts
  207. [models] Split mesh creation from model loading on heightmap and cubicmap
  208. [models] Updated BoundingBox collision detections
  209. [models] Added color parameter to DrawBoundigBox()
  210. [models] Removed function: DrawQuad()
  211. [models] Removed function: SetModelTexture()
  212. [models] Redesigned DrawPlane() to use RL_TRIANGLES
  213. [models] Redesigned DrawRectangleV() to use RL_TRIANGLES
  214. [models] Redesign to accomodate new materials system: LoadMaterial()
  215. [models] Added material functions: LoadDefaultMaterial(), LoadStandardMaterial()
  216. [models] Added MTL material loading support: LoadMTL()
  217. [models] Added function: DrawLight()
  218. [audio] Renamed SoundIsPlaying() to IsSoundPlaying()
  219. [audio] Renamed MusicIsPlaying() to IsMusicPlaying()
  220. [audio] Support multiple Music streams (indexed)
  221. [audio] Support multiple mixing channels
  222. [gestures] Improved and reviewed gestures system
  223. [raymath] Added QuaternionInvert()
  224. [raymath] Removed function: PrintMatrix()
  225. [raygui] Ported to header-only library (https://github.com/raysan5/raygui)
  226. [shaders] Added depth drawing shader (requires a depth texture)
  227. [shaders] Reviewed included shaders and added comments
  228. [OpenAL Soft] Updated to latest version (1.17.2)
  229. [GLFW3] Updated to latest version (3.2)
  230. [stb] Updated to latest headers versions
  231. [GLAD] Converted to header only library and simplified to only used extensions
  232. [*] Reorganize library folders: external libs moved to src/external folder
  233. [*] Reorganize src folder for Android library
  234. [*] Review external dependencies usage
  235. [*] Improved Linux and OSX build systems
  236. [*] Lots of tweaks and bugs corrected all around
  237. -----------------------------------------------
  238. Release: raylib 1.4.0 (22 February 2016)
  239. -----------------------------------------------
  240. NOTE:
  241. This version supposed another big improvement for raylib, including new modules and new features.
  242. More than 30 new functions have been added to previous raylib version.
  243. Around 8 new examples and +10 new game samples have been added.
  244. BIG changes:
  245. [textures] IMAGE MANIPULATION: Functions to crop, resize, colorize, flip, dither and even draw image-to-image or text-to-image.
  246. [text] SPRITEFONT SUPPORT: Added support for AngelCode fonts (.fnt) and TrueType fonts (.ttf).
  247. [gestures] REDESIGN: Gestures system simplified and prepared to process generic touch events, including mouse events (multiplatform).
  248. [physac] NEW MODULE: Basic 2D physics support, use colliders and rigidbodies; apply forces to physic objects.
  249. other changes:
  250. [rlgl] Removed GLEW library dependency, now using GLAD
  251. [rlgl] Implemented alternative to glGetTexImage() on OpenGL ES
  252. [rlgl] Using depth data on batch drawing
  253. [rlgl] Reviewed glReadPixels() function
  254. [core][rlgl] Reviewed raycast system, now 3D picking works
  255. [core] Android: Reviewed Android App cycle, paused if inactive
  256. [shaders] Implemented Blinn-Phong lighting shading model
  257. [textures] Implemented Floyd-Steinberg dithering - ImageDither()
  258. [text] Added line-break support to DrawText()
  259. [text] Added TrueType Fonts support (using stb_truetype)
  260. [models] Implement function: CalculateBoundingBox(Mesh mesh)
  261. [models] Added functions to check Ray collisions
  262. [models] Improve map resolution control on LoadHeightmap()
  263. [camera] Corrected small-glitch on zoom-in with mouse-wheel
  264. [gestures] Implemented SetGesturesEnabled() to enable only some gestures
  265. [gestures] Implemented GetElapsedTime() on Windows system
  266. [gestures] Support mouse gestures for desktop platforms
  267. [raymath] Complete review of the module and converted to header-only
  268. [easings] Added new module for easing animations
  269. [stb] Updated to latest headers versions
  270. [*] Lots of tweaks around
  271. -----------------------------------------------
  272. Release: raylib 1.3.0 (01 September 2015)
  273. -----------------------------------------------
  274. NOTE:
  275. This version supposed a big boost for raylib, new modules have been added with lots of features.
  276. Most of the modules have been completely reviewed to accomodate to the new features.
  277. Over 50 new functions have been added to previous raylib version.
  278. Most of the examples have been redone and +10 new advanced examples have been added.
  279. BIG changes:
  280. [rlgl] SHADERS: Support for model shaders and postprocessing shaders (multiple functions)
  281. [textures] FORMATS: Support for multiple internal formats, including compressed formats
  282. [camera] NEW MODULE: Set of cameras for 3d view: Free, Orbital, 1st person, 3rd person
  283. [gestures] NEW MODULE: Gestures system for Android and HTML5 platforms
  284. [raygui] NEW MODULE: Set of IMGUI elements for tools development (experimental)
  285. other changes:
  286. [rlgl] Added check for OpenGL supported extensions
  287. [rlgl] Added function SetBlenMode() to select some predefined blending modes
  288. [core] Added support for drop&drag of external files into running program
  289. [core] Added functions ShowCursor(), HideCursor(), IsCursorHidden()
  290. [core] Renamed function SetFlags() to SetConfigFlags()
  291. [shapes] Simplified some functions to improve performance
  292. [textures] Review of Image struct to support multiple data formats
  293. [textures] Added function LoadImageEx()
  294. [textures] Added function LoadImageRaw()
  295. [textures] Added function LoadTextureEx()
  296. [textures] Simplified function parameters LoadTextureFromImage()
  297. [textures] Added function GetImageData()
  298. [textures] Added function GetTextureData()
  299. [textures] Renamed function ConvertToPOT() to ImageConvertToPOT()
  300. [textures] Added function ImageConvertFormat()
  301. [textures] Added function GenTextureMipmaps()
  302. [text] Added support for Latin-1 Extended characters for default font
  303. [text] Redesigned SpriteFont struct, replaced Character struct by Rectangle
  304. [text] Removed function GetFontBaseSize(), use directly spriteFont.size
  305. [models] Review of struct: Model (added shaders support)
  306. [models] Added 3d collision functions (sphere vs sphere vs box vs box)
  307. [models] Added function DrawCubeTexture()
  308. [models] Added function DrawQuad()
  309. [models] Added function DrawRay()
  310. [models] Simplified funtion DrawPlane()
  311. [models] Removed function DrawPlaneEx()
  312. [models] Simplified funtion DrawGizmo()
  313. [models] Removed function DrawGizmoEx()
  314. [models] Added function LoadModelEx()
  315. [models] Review of function LoadCubicMap()
  316. [models] Added function ResolveCollisionCubicmap()
  317. [audio] Decopupled from raylib, now this module can be used as standalone
  318. [audio] Added function UpdateMusicStream()
  319. [raymath] Complete review of the module
  320. [stb] Updated to latest headers versions
  321. [*] Lots of tweaks around
  322. -----------------------------------------------
  323. Release: raylib 1.2.2 (31 December 2014)
  324. -----------------------------------------------
  325. [*] Added support for HTML5 compiling (emscripten, asm.js)
  326. [core] Corrected bug on input handling (keyboard and mouse)
  327. [textures] Renamed function CreateTexture() to LoadTextureFromImage()
  328. [textures] Added function ConvertToPOT()
  329. [rlgl] Added support for color tint on models on GL 3.3+ and ES2
  330. [rlgl] Added support for normals on models
  331. [models] Corrected bug on DrawBillboard()
  332. [models] Corrected bug on DrawHeightmap()
  333. [models] Renamed LoadCubesmap() to LoadCubicmap()
  334. [audio] Added function LoadSoundFromWave()
  335. [makefile] Added support for Linux and OSX compiling
  336. [stb] Updated to latest headers versions
  337. [*] Lots of tweaks around
  338. ---------------------------------------------------------------
  339. Update: raylib 1.2.1 (17 October 2014) (Small Fixes Update)
  340. ---------------------------------------------------------------
  341. [core] Added function SetupFlags() to preconfigure raylib Window
  342. [core] Corrected bug on fullscreen mode
  343. [rlgl] rlglDrawmodel() - Added rotation on Y axis
  344. [text] MeasureTextEx() - Corrected bug on measures for default font
  345. -----------------------------------------------
  346. Release: raylib 1.2 (16 September 2014)
  347. -----------------------------------------------
  348. NOTE:
  349. This version supposed a complete redesign of the [core] module to support Android and Raspberry Pi.
  350. Multiples modules have also been tweaked to accomodate to the new platforms, specially [rlgl]
  351. [core] Added multiple platforms support: Android and Raspberry Pi
  352. [core] InitWindow() - Complete rewrite and split for Android
  353. [core] InitDisplay() - Internal function added to calculate proper display size
  354. [core] InitGraphics() - Internal function where OpenGL graphics are initialized
  355. [core] Complete refactoring of input functions to accomodate to new platforms
  356. [core] Mouse and Keyboard raw data reading functions added for Raspberry Pi
  357. [core] GetTouchX(), GetTouchY() - Added for Android
  358. [core] Added Android callbacks to process inputs and Android activity commands
  359. [rlgl] Adjusted buffers depending on platform
  360. [rlgl] Added security check in case deployed vertex excess buffer size
  361. [rlgl] Adjusted indices type depending on GL version (int or short)
  362. [rlgl] Fallback to VBOs only usage if VAOs not supported on ES2
  363. [rlgl] rlglLoadModel() stores vbo ids on new Model struct
  364. [textures] Added support for PKM files (ETC1, ETC2 compression support)
  365. [shapes] DrawRectangleV() - Modified, depending on OGL version uses TRIANGLES or QUADS
  366. [text] LoadSpriteFont() - Modified to use LoadImage()
  367. [models] Minor changes on models loading to accomodate to new Model struct
  368. [audio] PauseMusicStream(), ResumeMusicStream() - Added
  369. [audio] Reduced music buffer size to avoid stalls on Raspberry Pi
  370. [src] Added makefile for Windows and RPI
  371. [src] Added resources file (raylib icon and executable info)
  372. [examples] Added makefile for Windows and RPI
  373. [examples] Renamed and merged with test examples for coherence with module names
  374. [templates] Added multiple templates to be use as a base-code for games
  375. -----------------------------------------------
  376. Release: raylib 1.1.1 (22 July 2014)
  377. -----------------------------------------------
  378. [core] ShowLogo() - To enable raylib logo animation at startup
  379. [core] Corrected bug with window resizing
  380. [rlgl] Redefined colors arrays to use byte instead of float
  381. [rlgl] Removed double buffer system (no performance improvement)
  382. [rlgl] rlglDraw() - Reorganized buffers drawing order
  383. [rlgl] Corrected bug on screen resizing
  384. [shapes] DrawRectangle() - Use QUADS instead of TRIANGLES
  385. [models] DrawSphereWires() - Corrected some issues
  386. [models] LoadOBJ() - Redesigned to support multiple meshes
  387. [models] LoadCubesMap() - Loading a map as cubes (by pixel color)
  388. [textures] Added security check if file doesn't exist
  389. [text] Corrected bug on SpriteFont loading
  390. [examples] Corrected some 3d examples
  391. [test] Added cubesmap loading test
  392. -----------------------------------------------
  393. Release: raylib 1.1.0 (19 April 2014)
  394. -----------------------------------------------
  395. NOTE:
  396. This version supposed a complete internal redesign of the library to support OpenGL 3.3+ and OpenGL ES 2.0.
  397. New module [rlgl] has been added to 'translate' immediate mode style functions (i.e. rlVertex3f()) to GL 1.1, 3.3+ or ES2.
  398. Another new module [raymath] has also been added with lot of useful 3D math vector-matrix-quaternion functions.
  399. [rlgl] New module, abstracts OpenGL rendering (multiple versions support)
  400. [raymath] New module, useful 3D math vector-matrix-quaternion functions
  401. [core] Adapt all OpenGL code (initialization, drawing) to use [rlgl]
  402. [shapes] Rewrite all shapes drawing functions to use [rlgl]
  403. [textures] Adapt texture GPU loading to use [rlgl]
  404. [textures] Added support for DDS images (compressed and uncompressed)
  405. [textures] CreateTexture() - Redesigned to add mipmap automatic generation
  406. [textures] DrawTexturePro() - Redesigned and corrected bugs
  407. [models] Rewrite all 3d-shapes drawing functions to use [rlgl]
  408. [models] Adapt model loading and drawing to use [rlgl]
  409. [models] Model struct updated to include texture id
  410. [models] SetModelTexture() - Added, link a texture to a model
  411. [models] DrawModelEx() - Redesigned with extended parameters
  412. [audio] Added music streaming support (OGG files)
  413. [audio] Added support for OGG files as Sound
  414. [audio] PlayMusicStream() - Added, open a new music stream and play it
  415. [audio] StopMusicStream() - Added, stop music stream playing and close stream
  416. [audio] PauseMusicStream() - Added, pause music stream playing
  417. [audio] MusicIsPlaying() - Added, to check if music is playing
  418. [audio] SetMusicVolume() - Added, set volume for music
  419. [audio] GetMusicTimeLength() - Added, get current music time length (in seconds)
  420. [audio] GetMusicTimePlayed() - Added, get current music time played (in seconds)
  421. [utils] Added log tracing functionality - TraceLog(), TraceLogOpen(), TraceLogClose()
  422. [*] Log tracing messages all around the code
  423. -----------------------------------------------
  424. Release: raylib 1.0.6 (16 March 2014)
  425. -----------------------------------------------
  426. [core] Removed unused lighting-system code
  427. [core] Removed SetPerspective() function, calculated directly
  428. [core] Unload and reload default font on fullscreen toggle
  429. [core] Corrected bug gamepad buttons checking if no gamepad available
  430. [texture] DrawTextureV() - Added, to draw using Vector2 for position
  431. [texture] LoadTexture() - Redesigned, now uses LoadImage() + CreateTexture()
  432. [text] FormatText() - Corrected memory leak bug
  433. [models] Added Matrix struct and related functions
  434. [models] DrawBillboard() - Reviewed, now it works!
  435. [models] DrawBillboardRec() - Reviewed, now it works!
  436. [tests] Added folder with multiple tests for new functions
  437. -----------------------------------------------
  438. Update: raylib 1.0.5 (28 January 2014)
  439. -----------------------------------------------
  440. [audio] LoadSound() - Corrected a bug, WAV file was not closed!
  441. [core] GetMouseWheelMove() - Added, check mouse wheel Y movement
  442. [texture] CreateTexture2D() renamed to CreateTexture()
  443. [models] LoadHeightmap() - Added, Heightmap can be loaded as a Model
  444. [tool] rREM updated, now supports (partially) drag and drop of files
  445. -----------------------------------------------
  446. Release: raylib 1.0.4 (23 January 2014)
  447. -----------------------------------------------
  448. [tool] Published a first alpha version of rREM tool (raylib Resource Embedder)
  449. [core] GetRandomValue() - Bug corrected, now works right
  450. [core] Fade() - Added, fades a color to an alpha percentadge
  451. [core] WriteBitmap() - Moved to new module: utils.c, not used anymore
  452. [core] TakeScreenshot() - Now uses WritePNG() (utils.c)
  453. [utils] New module created with utility functions
  454. [utils] WritePNG() - Write a PNG file (used by TakeScreenshot() on core)
  455. [utils] DecompressData() - Added, used for rRES resource data decompresion
  456. [textures] LoadImageFromRES() - Added, load an image from a rRES resource file
  457. [textures] LoadTextureFromRES() - Added, load a texture from a rRES resource file
  458. [audio] LoadSoundFromRES() - Added, load a sound from a rRES resource file
  459. [audio] IsPlaying() - Added, check if a sound is currently playing
  460. [audio] SetVolume() - Added, set the volume for a sound
  461. [audio] SetPitch() - Added, set the pitch for a sound
  462. [examples] ex06a_color_select completed
  463. [examples] ex06b_logo_anim completed
  464. [examples] ex06c_font select completed
  465. -----------------------------------------------
  466. Release: raylib 1.0.3 (19 December 2013)
  467. -----------------------------------------------
  468. [fonts] Added 8 rBMF free fonts to be used on projects!
  469. [text] LoadSpriteFont() - Now supports rBMF file loading (raylib Bitmap Font)
  470. [examples] ex05a_sprite_fonts completed
  471. [examples] ex05b_rbmf_fonts completed
  472. [core] InitWindowEx() - InitWindow with extended parameters, resizing option and custom cursor!
  473. [core] GetRandomValue() - Added, returns a random value within a range (int)
  474. [core] SetExitKey() - Added, sets a key to exit program (default is ESC)
  475. [core] Custom cursor not drawn when mouse out of screen
  476. [shapes] CheckCollisionPointRec() - Added, check collision between point and rectangle
  477. [shapes] CheckCollisionPointCircle() - Added, check collision between point and circle
  478. [shapes] CheckCollisionPointTriangle() - Added, check collision between point and triangle
  479. [shapes] DrawPoly() - Added, draw regular polygons of n sides, rotation can be defined!
  480. -----------------------------------------------
  481. Release: raylib 1.0.2 (1 December 2013)
  482. -----------------------------------------------
  483. [text] GetDefaultFont() - Added, get default SpriteFont to be used on DrawTextEx()
  484. [shapes] CheckCollisionRecs() - Added, check collision between rectangles
  485. [shapes] CheckCollisionCircles() - Added, check collision between circles
  486. [shapes] CheckCollisionCircleRec() - Added, check collision circle-rectangle
  487. [shapes] GetCollisionRec() - Added, get collision rectangle
  488. [textures] CreateTexture2D() - Added, create Texture2D from Image data
  489. [audio] Fixed WAV loading function, now audio works!
  490. -----------------------------------------------
  491. Update: raylib 1.0.1 (28 November 2013)
  492. -----------------------------------------------
  493. [text] DrawText() - Removed spacing parameter
  494. [text] MeasureText() - Removed spacing parameter
  495. [text] DrawFps() - Renamed to DrawFPS() for coherence with similar function
  496. [core] IsKeyPressed() - Change functionality, check if key pressed once
  497. [core] IsKeyDown() - Added, check if key is being pressed
  498. [core] IsKeyReleased() - Change functionality, check if key released once
  499. [core] IsKeyUp() - Added, check if key is being NOT pressed
  500. [core] IsMouseButtonDown() - Added, check if mouse button is being pressed
  501. [core] IsMouseButtonPressed() - Change functionality, check if mouse button pressed once
  502. [core] IsMouseButtonUp() - Added, check if mouse button is NOT being pressed
  503. [core] IsMouseButtonReleased() - Change functionality, check if mouse button released once
  504. [textures] DrawTexturePro() - Added, texture drawing with 'pro' parameters
  505. [examples] Function changes applied to ALL examples
  506. -----------------------------------------------
  507. Release: raylib 1.0.0 (18 November 2013)
  508. -----------------------------------------------
  509. * Initial version
  510. * 6 Modules provided:
  511. - core: basic window/context creation functions, input management, timming functions
  512. - shapes: basic shapes drawing functions
  513. - textures: image data loading and conversion to OpenGL textures
  514. - text: text drawing, sprite fonts loading, default font loading
  515. - models: basic 3d shapes drawing, OBJ models loading and drawing
  516. - audio: audio device initialization, WAV files loading and playing