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add versions to new shaders

pull/5125/head
Johnny Cena 1 mês atrás
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df200b942c
4 arquivos alterados com 4 adições e 0 exclusões
  1. +1
    -0
      examples/models/resources/shaders/glsl100/voxel_lighting.fs
  2. +1
    -0
      examples/models/resources/shaders/glsl100/voxel_lighting.vs
  3. +1
    -0
      examples/models/resources/shaders/glsl120/voxel_lighting.fs
  4. +1
    -0
      examples/models/resources/shaders/glsl120/voxel_lighting.vs

+ 1
- 0
examples/models/resources/shaders/glsl100/voxel_lighting.fs Ver arquivo

@ -1,3 +1,4 @@
#version 100
#ifdef GL_ES
precision mediump float;
#endif

+ 1
- 0
examples/models/resources/shaders/glsl100/voxel_lighting.vs Ver arquivo

@ -1,3 +1,4 @@
#version 100
#ifdef GL_ES
precision mediump float;
#endif

+ 1
- 0
examples/models/resources/shaders/glsl120/voxel_lighting.fs Ver arquivo

@ -1,3 +1,4 @@
#version 120
// Input from vertex shader
varying vec3 fragPosition;
varying vec4 fragColor;

+ 1
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examples/models/resources/shaders/glsl120/voxel_lighting.vs Ver arquivo

@ -1,3 +1,4 @@
#version 120
// Input vertex attributes
attribute vec3 vertexPosition;
attribute vec3 vertexNormal;

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