raysan5
08adb4b8c3
Check and testing timming #865
pirms 5 gadiem
raysan5
3d936061c8
Corrected issue #1027
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Ray
95f3b6e18e
Review VSync on fullscreen mode
It seems to work ok on my old Intel HD Graphics card... it should work anywhere else
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MasterZean
8eecbbe4aa
fixes for switching full-screen and v-sync ( #963 )
* fixes for switching full-screen and v-sync
* requireVsync flag
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Ray
ea5cd42e6c
Update GLFW to version 3.4
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Ray
3ffe34f9bb
ADDED: DrawTextCodepoint()
- Renamed GetGlyphIndex() parameter
- Review DrawTextEx() implementation
- Review DrawTextRecEx() implementation
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Ray
416a52b5bc
Minor comments tweak
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Ray
91faf72dda
Rename and review: core_2d_camera_platformer
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Ray
60e8511543
Update miniaudio.h to v0.9.8
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Ray
97abaff4c5
Support rlPushMatrix() and rlPopMatrix() on mesh drawing
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Ray
5ad65d9291
Minor format tweaks
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Darryl Dixon - Piece Digital
776304e8e8
Comments ( #1026 )
* swapped comments, expanded comment for clarity
* revert alignments
* adjusted for consistency
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raysan5
d5aab98ac9
Review PR #1015
Just simplified code a bit
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brankoku
1f66f0d9a2
[text] `TextFormat()` caching ( #1015 )
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raysan5
c1a02e9fca
Review PR #1022
Actually OpenAL is not used any more, it should be using CoreAudio
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Richard Smith
f987ac9dca
fix example build on macos ( #1022 )
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raysan5
1d3f230c92
Review key input queue PR #1012
Keeping original API
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Ushio
ae301a1d23
add api FIFO based character input. ( #1012 )
* add api FIFO based character input.
* rename input character functions
* replace tab to space x4 #1012
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Ushio
b132ae099b
Fix camera not working problem at align z direction. #924 ( #1013 )
* Fix camera not working problem at align z direction. #924
* replace tab to space x4
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Ray
2783d0d63e
DrawPoint3D(): PR review
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Eric J
5d27c1e6c9
Add DrawPoint3D() function to models.c ( #1019 )
Uses fewer vertexes than using DrawCube() or DrawSphere() for points. The small line is on analogy to the code for DrawPoint() in shapes.c.
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Kevin Yonan
d2882a68fe
Adding double ended stack & Mempool Reset function ( #1021 )
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Ray
2ae5849826
Update BINDINGS.md
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Ray
25ae374f62
Added raylib binding
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JuDelCo
8b7db29ba0
Fix Makefile missing X11 lib when building as a shared library on Linux. ( #1018 )
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JuDelCo
74642ba1c6
Fix VSCode template for debugging. ( #1014 )
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brankoku
96b0563249
[rlgl] Create function `rlUpdateMeshAt` ( #1010 )
* [rlgl] Create function `rlUpdateMeshAt`
* [rlgl] Update function `rlUpdateMeshAt`
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ChrisDill
00c611a5fb
[Core] Added ColorFromNormalized which is the reverse of ColorNormalize. ( #1011 )
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brankoku
bba8454034
rlUpdateMesh now supports updating indices ( #1009 )
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raysan5
29b9b054dd
REVIEW: rlLoadTexture()
Corrected bug when loading a RenderTexture texture passing NULL data.
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raysan5
e8b89b5ecf
REVIEW: GetImageData() and GetImageAlphaBorder()
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Pablo Marcos Oltra
5d9df629d7
Fix generation of web examples ( #1007 )
At least on Linux, CMake seems to add automatically
the '-rdynamic' flag. As a result, Emscripten
generates a fat HTML file that does not work.
Removing it allows HTML+JS+WASM generation.
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Ray
dc6136e820
Review formatting for PR #1004
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João Coelho
75b0264f35
fix various problems, thanks CppCheck :) ( #1005 )
* explained a bit more the core_window_letterbox example
* fixed a few 'ups' moments that could lead to mild head pain and time loss
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Ray
64c588e9d8
Review latest PR #1003
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Jean-Seb / jseb
862ef0524e
Raysan ( #1003 )
* new linux makefile for Android portages
* Revert "projects: CMake: bump up minimal raylib version (#983 )"
This reverts commit 82306af111
.
* new PR for upstream
* for Raysan
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Ray
d73abe73e5
REDESIGN: TextToUtf8()
ADDED: CodepointToUtf8()
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Ray
6bf746d531
Corrected issue with function renamed
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Ray
f6df47dfe5
ADDED: TextToUtf8() -WIP-
RENAMED: TextCountCodepoints() -> GetCodepointsCount()
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Donald Duvall
3f12fa54f7
Update Bindings list include raylib-pas info ( #1001 )
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chriscamacho
90b3dceb54
added GetMatrixProjection fixed issue with GL11 where model matrix was identity ( #999 )
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Industrious Nomad
a6db31c01e
updated RayMarching Demo ( #997 )
* Removed Unused Uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Removed Unused uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Updated Source
Added - #define PLATFORM_DESKTOP line for desktop users.
This now will correctly find the proper glsl version for the raymarching.fs file.
Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them.
They were never used and they were triggering a log warning.
Removed - The const from both screenWidth and screenHeight.
Now they can be used to update the shader resolution when screen is resized.
NOTE : This is a quick fix and probably not the best idea.
Added - IsWindowResized() to check if screen is resized.
If window is resized then width, height and shader resolution are updated.
Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.
* Closer Match to original code
* Removed the PLATFORM_DESKTOP Define
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Ray
39e22046c1
ClearDirectoryFiles(): Corrected issue #994
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chriscamacho
3d8b1165a8
mem leak in gltf loader ( #995 )
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Ray
163a9e1f41
ClearDirectoryFiles() corrected bug
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Ray
9b6227688f
Corrected issue #992
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Ray
3c2ce77b7b
ClearDirectoryFiles(): Corrected memory leak #991
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Ray
1878a9ea01
Corrected possible memory leak #993
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Ray
06910eedfd
Minor comment tweak
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Ray
ca92f43c27
Review some defines
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