Artur Mustafin
2f966531a7
added missing constants ( #1493 )
Co-authored-by: funcelot <artur.mustafin@gmail.com>
4 年之前
raysan5
bd512764ff
REVIEW: example: models_cubicmap_pbr #1384
It does not work properly yet but it compiles correctly
4 年之前
raysan5
6da3c1e7c3
Reverted previous change
4 年之前
raysan5
6bab884d1d
Added note on examples not supporting GLSL100
4 年之前
Ray
bdcb16e7bb
Review PR and comments
5 年之前
chriscamacho
bce2dd1231
fixed leak with PBR example ( #971 )
5 年之前
Ray
c6d2502bdb
Review example crashing
Note this example is not working properly, it still requires some review.
5 年之前
raysan5
c661cad692
Review all RL_CALLOC() calls
All data should be properly initialized by now
5 年之前
raysan5
37a6f12037
Unload model shaders and textures
They are not automatically unloaded when unloading the model!
5 年之前
Ray
b525039e0a
Review ALL examples
5 年之前
Ray
6332bc0398
Corrected issue with shader loading
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
5 年之前
Ray
245cf2400e
Review shader examples
5 年之前
Ray
c23ceec338
Added missing include -_-
5 年之前
Ray
9282b8ba83
ADDED: SetShaderValueTexture()
Some tweaks
5 年之前
Ray
c600dd0766
Review PBR shaders
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
5 年之前
Ray
be6d237b9e
Review models examples
5 年之前
Ray
55f8dbc755
WARNING: Redesigned SetShaderValue()
6 年之前
raysan5
5c614f6975
Some code tweaks
6 年之前
Ahmad Fatoum
7c36237048
Example: Don't load texture removed from source tree
Fixes: c3b948b1
("Replaced skybox HDR image")
6 年之前
Ray
04db494db0
Renamed shader variable
6 年之前
Ray San
6045062a05
Renamed some functions
- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
6 年之前
raysan5
23e335d933
Implemented MeshTangents()
- Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct
- Implemented MeshBinormals() - Mesh struct has not a place for them...
- Updated model_material_pbr example - tested but not working on my GPU
(old Intel HD), actually, it never worked on it...
6 年之前
Ray San
4cc12ef2b3
Review camera definition on examples
6 年之前
raysan5
d6c1159fce
Corrected typo
7 年之前
Ray San
8ace02c2ff
Added new examples to build...
...and reviewed some details
7 年之前
raysan5
c764b3d03e
Some tweaks
7 年之前
raysan5
2679c4ae9b
Review mesh loading and textures generation
7 年之前
raysan5
4c06725461
Removed useless functions
SetMaterialTexture() and UnsetMaterialTexture()... too shader
dependant...
7 年之前
raysan5
76c6f0b1e6
Working on PBR system
Moved PBR material loading to example, right decision?
7 年之前
raysan5
d368403a13
Working on PBR materials, renamed some data
7 年之前
Ray
6546474fa4
Manual integration of material-pbr into develop
7 年之前