Adrie
3c095f9d34
Fix color of ambient light ( #1330 )
пре 4 година
raysan5
0fda4b1183
Update raysan.png
пре 4 година
raysan5
8a501ef06d
Review some png images
пре 4 година
raysan5
fed4716c3b
resources PNG chunks cleaning
пре 4 година
raysan5
15e1e9ba24
Added resources license
пре 4 година
raysan5
00b3199859
Added raymath to examples
пре 4 година
G3bE
32387317bf
Make raymath more consistent ( #1197 )
* Make raymath naming and functions more consistent
* Minor fixes
* Fix examples
* Fix Physac
* New naming rules
* Apply naming to Quaternion functions
* Apply to models.c
* Remove *MulitplyValue / *DivideValue
пре 4 година
raysan5
68cad30646
Remove useless files
пре 5 година
raysan5
3e76d3a3d3
Added example: shaders_spotlight
пре 5 година
raysan5
74339b9fdc
[example] Review shaders_spotlight to work on GLSL 100
пре 5 година
chriscamacho
2dbcef218c
spotlight example, each spot has own radius, mouse countrol ( #1148 )
NB glsl100 shader needs testing on "bare metal"
Co-authored-by: codifies <nospam@antispam.com>
пре 5 година
raysan5
5e670be239
REVIEWED: shaders_spotlight example
It seems something is not working properly...
пре 5 година
chriscamacho
efe359d613
as per request spotlight example ( #1146 )
Co-authored-by: codifies <nospam@antispam.com>
пре 5 година
raysan5
6bab884d1d
Added note on examples not supporting GLSL100
пре 5 година
chriscamacho
6bbaca118f
ended up using the 100 version shaders as off the top of my ( #1142 )
head can't think of any improvement I could use on the shaders for
version 120
This has been tested on Linux (Desktop) requires testing on a Rpi
Co-authored-by: codifies <nospam@antispam.com>
пре 5 година
Ray
a6297a2be1
Some code tweaks
пре 5 година
Ray
485787059a
Review shader exaples to work on web (GLSL 100)
пре 5 година
Ray
cacd4a9d90
Some examples tweaks
пре 5 година
Ray
8f05322263
Review example and screenshots
пре 5 година
raysan5
3aad221b1e
Review some shaders to work on GLSL 100
Tested on Raspberry Pi... Just note that platform is very limited by GPU...
пре 5 година
Industrious Nomad
a6db31c01e
updated RayMarching Demo ( #997 )
* Removed Unused Uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Removed Unused uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Updated Source
Added - #define PLATFORM_DESKTOP line for desktop users.
This now will correctly find the proper glsl version for the raymarching.fs file.
Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them.
They were never used and they were triggering a log warning.
Removed - The const from both screenWidth and screenHeight.
Now they can be used to update the shader resolution when screen is resized.
NOTE : This is a quick fix and probably not the best idea.
Added - IsWindowResized() to check if screen is resized.
If window is resized then width, height and shader resolution are updated.
Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.
* Closer Match to original code
* Removed the PLATFORM_DESKTOP Define
пре 5 година
Ray
3fcf2ee19a
Example renamed
пре 5 година
Ray
bdcb16e7bb
Review PR and comments
пре 5 година
chriscamacho
a679b0ccc0
contributed simple shader example ( #973 )
Contributed simple shader example
пре 5 година
Ray
4b79f63d07
new example: shaders_fog
пре 5 година
Leandro Gabriel
89c16baf18
Replace tabs with spaces and update year of copyright notices ( #927 )
* Update year of copyright notices
* Fix mistake in comment
* Fix typo ("algorythms")
* Replace tabs with spaces
* Remove trailing whitespace and fix mistake in comment
* Fix ExportImageAsCode missing comment rectangle corner
* Replace tab with spaces
* Replace tabs with spaces
пре 5 година
Ray
81d8302d53
ADDED: shaders_basic_lighting
пре 5 година
Ray
87774a0a21
Review variables initialization
пре 5 година
Ray
b525039e0a
Review ALL examples
пре 5 година
Ray
c1594fa445
Tweaks
пре 5 година
Ray
970f1e8ff1
examples review
пре 5 година
Ray
ce87d2ced4
new example: shaders_eratosthenes
Contributed by ProfJski
пре 5 година
Ray
9fd410b8a8
Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
пре 5 година
Ray
f1ffb3f573
Review shaders for GLSL 100
пре 5 година
eggmund
eb7beb59b6
Ammended comment.
Also changed path to shader back to what it was originally.
пре 5 година
eggmund
a7c5e3cab7
Updating julia set example.
Now dividing by the zoom instead of multiplying (in the shader), so zoom works as expected. Also zoom increase/decrease is now scaled depending on the current zoom.
пре 5 година
Ray
998b4180e1
Update example!
пре 5 година
Ray
0b18133e46
Update shaders_julia_set.c
пре 5 година
Ray
d878a0aecb
Update shaders_julia_set.c
пре 5 година
Ray
424d3ca8d9
examples review
Redesigns, deletes and renames
Also noted authors propertly on contributed examples
пре 5 година
Ray
2edec8ae28
Some example tweaks
пре 5 година
Ray
6804c2189e
new examples: shaders_texture_waves
пре 5 година
hmmmmmmmm
aea3b2df65
Fixed another small comment error
пре 5 година
eggmund
c25154064d
Fixed small error in comments
пре 5 година
eggmund
49a49e492a
Added julia set shader example.
пре 5 година
Ray
2ddc4bacba
Example review
пре 5 година
Ray
129703fad1
new example: shaders_texture_drawing
пре 6 година
Ray
be6d237b9e
Review models examples
пре 6 година
raysan5
557456cace
Review window title
пре 6 година
Ray
55f8dbc755
WARNING: Redesigned SetShaderValue()
пре 6 година