Ray
5b21f6cf6f
Improved game drawing
Reduced draw calls
6 years ago
Ray
d873314c27
Reviewed Windows resource file name
6 years ago
Ahmad Fatoum
20ddc6a2bb
Move utils.cmake to separate cmake/ directory
6 years ago
Ahmad Fatoum
c1b9104d54
Makefile: Remove unnecessary -no-pie for older GCC support
Currently, if:
* GCC doesn't supports -no-pie: Build error
* GCC supports -no-pie
* GCC is not configured with --enable-default-pie: No-op
* GCC is configured with --enable-default-pie:
Slightly worse performance because we still generate -fpie code
(-pie affects linker, -fpie affects compiler)
So instead of probing for existence of -fno-pie -no-pie, remove it altogether.
Fixes #540 : Build breakage on Debian 8 with gcc 4.9.
6 years ago
Ray
0790171125
Updated raylib_icon resource
6 years ago
Ray San
ec33e7d705
BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
6 years ago
Ray
322cebcbaf
Updated to latest raylib changes
Removed OpenAL and GLFW3 dependencies on building.
Reviewed platforms and flags
6 years ago
Ray
0c0ff2802e
Review games Makefile
6 years ago
Ahmad Fatoum
2c219fb814
Allow use of main instead of android_main
Inspired by #504 .
Instead of requiring the user to do PLATFORM_ANDROID #ifdefery,
have the android_main entry point exported by raylib and call
the user-defined main. This way many games could (in theory)
run unmodified on Android and elsewhere.
This is untested!
6 years ago
Ray
97bf2706c4
Removed flag -fgnu89-inline
6 years ago
raysan5
4492a70a4b
Support UTF8 basic characters on ImageTextEx()
Supported UTF8 range equivalent to [128..255] (80h..FFh)
Exposed and renamed text function GetGlyphIndex()
Renamed spriteFont parameter name to simply font
Small security check on transmission mission ending screen
6 years ago
raysan5
50fc4f7164
Reviewed transmission mission game
Support string replacing to generate newspaper headline
ISSUE: UTF8 characters not supported when drawing to Image
6 years ago
Ray
227880977e
Do not ignore Makefiles!
7 years ago
Ray
eb508bf75f
Upload GGJ18 game: transmission mission
Game developed in the GGJ18, it has some bugs and ending screen is
incomplete... I'll try to keep working a bit more on it.
7 years ago
Ahmad Fatoum
f991a075e1
Build examples and games on Travis CI
They were disabled because they failed to build,
but this patch set fixes the build on Linux and macOS.
This doesn't apply to the AppVeyor build on Windows yet;
it currently fails at linking with OpenAL.
7 years ago
Ray
61b0ab5332
Corrected some issues on game
Now it works! :)
7 years ago
Ray
551de156bb
Name tweak
7 years ago
Ray
a483e17f50
Adapted games to compile for Android
7 years ago
Ray
3f9d76f227
Updated Makefile to support Android
7 years ago
Ray
b043c5e277
Trying to correct drawing issues...
7 years ago
ASDF
e173db19f7
CMake based build system.
Some people might find this handly
7 years ago
raysan5
ae35c37c8a
Corrected game to run on OpenGL 1.1
7 years ago
Ray
4ca229ed7f
Renamed file
7 years ago
Ray
a8f142e736
Renamed file
7 years ago
Ray
6a48e7376b
Review example
7 years ago
Ray
4a31ce4bd2
Reorganize code
7 years ago
Ray
76062247f8
Corrected some issues
Now works in WEB!
7 years ago
Ray
73774aadd6
Review makefiles
7 years ago
Ray
a64e909e55
Added games license
7 years ago
Ray
66320582a3
Some work on example games
7 years ago
Ray
be40d97954
Move compiled game to right folder
7 years ago
raysan5
b4f4b179c2
Light my ritual web compilation
7 years ago
raysan5
f2656871e9
Review Makefiles default raylib path
7 years ago
raysan5
3a1e6ab0b6
Review game code (something broken)
7 years ago
raysan5
9b072dc346
Review game examples Makefiles
7 years ago
Ray
517a7e3466
Review makefiles
7 years ago
Ray
a5c8ce2a34
Upload new game: Koala Seasons
7 years ago
Ray
99c226b344
Delete some old data...
- Removed raylib_demo (outdated)
- Removed some old examples
7 years ago
Ray
5a230659ef
Working in random crash...
Related to UpdateMusicStream(), in stb_vorbis
7 years ago
RDR8
efc4b2941b
Missed a couple
7 years ago
RDR8
0c16af01e5
Replaced font.size with font.baseSize. Uncommented linux libs. Typo or two
7 years ago
raysan5
ca8c565617
Review contact information
7 years ago
raysan5
63c65f8cc5
Updated game to raylib v1.7
7 years ago
Ray
ff7108389b
Updated some code... for perfect transition
8 years ago
Ray San
8a549c3fbe
Working in some bugs and screen transition
Detected a VERY weird code behaviour... :(
8 years ago
Ray
762d2580cd
Some code improvements
Render wave in a render target
Implemented combo system
Removed big useless audio (fxWave)
8 years ago
Ray
f164ec80d6
Upload wave collector - GGJ17 game
8 years ago
Daniel Lemos
fda91436b5
[games] Fix building the games on Linux by adding missing libs
8 years ago
raysan5
29f14186c1
Updated games to latest raylib version
Updated to new audio system
8 years ago
ghassanpl
4960e6b6d7
Fixes for some Lua bugs
8 years ago