Ray
0e65e5877f
Update rlgl_standalone.c
преди 3 години
Ray
3ae40c35e6
Update examples_template.c
преди 3 години
Francisco Javier Andrés Casas Barrientos
4dd5643402
Added missing null terminator ( #1820 )
Added missing null terminator when adding characters to the string, otherwise garbage values are read (often zeros which are equal to '\0', but not every time).
This error results in random characters appearing in the text box every one in a while:
```
asdfg??? ll??
```
It is corrected with the proposed fix.
This problem was observed by my student, Gonzalo Rivera Lazo.
преди 3 години
Ray
e00d2439b9
WARNING: BREAKING: Consistency renamings
RENAMED: InitAudioStream() -> LoadAudioStream()
RENAMED: CloseAudioStream() -> UnloadAudioStream()
преди 3 години
Ray
7e68e733f5
Update models_material_pbr.c
преди 3 години
Ray
0565fb9fb6
Update models_mesh_picking.c
преди 3 години
Ray
121c689b78
Review code formatting
преди 3 години
Crydsch
edeaff4bd4
Better collisions ( #1803 )
* review collisions ray-box and ray-sphere
* Applied raysan's refactor
Improved GetRayCollisionBox
* Replace GetRayCollisionGround with GetCollisionQuad
* Update example core_3d_picking
* Update example models_loading
* Fixed issues after merge
* remove debug stuff
Co-authored-by: Cry dsch <chris.obo@gmx.net>
преди 3 години
Ray
2370af598e
Reviewed example: core_split_screen
преди 3 години
Jeffery Myers
deaa84d28d
Add a split screen example showing render texture use and multiple cameras. ( #1806 )
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
преди 3 години
Ray
23398f0198
Update Makefile
преди 3 години
Ray
e991fefb89
Update Makefile
преди 3 години
Ray
d39d26f275
Update models_loading.c
преди 3 години
Ray
9cc2cee936
Update text_draw_3d.c
преди 3 години
Ray
b359a1575e
Update core_3d_picking.c
преди 3 години
Ray
1c5de9721a
WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781
- RENAMED: RayHitInfo to RayCollision
- RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP-
преди 3 години
Hristo Stamenov
470574517a
Implement vertex color attribute for GLTF and IQM ( #1790 )
Added a simple cube with vertex colors for testing both.
преди 3 години
Ray
1c7c8c682c
REVIEWED: models_skybox #1792 #1778
преди 3 години
Ray
b36422083e
Remove headers from shaders
преди 3 години
Ray
e401d5c48e
WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()
Renamed for consistency with other function in raylib.
преди 3 години
Ray
7b6b87ec5b
Update VS2019 project: rlgl_standalone
преди 3 години
Gianni Alessandroni
a84e98ba6c
Hotfix for smooth pixel-perfect camera example [core_2d_camera_smooth_pixelperfect.c] ( #1771 )
* Hotfix for glitchy camera
Super small fix that was causing the camera to glitch every x amount of seconds/pixels. Works much better now, 3/4 lines changed.
* fixed dumb visual studio formatting problems
преди 3 години
Gianni Alessandroni
4ab28fffb4
Added smooth pixel-perfect camera example + Small typo fix in examples_template.c ( #1760 )
* Typo fix
Changed "bsasic" to "basic" in the comments.
* Added pixel-perfect camera example
Added pixel-perfect camera example, both the .c file and the cover .png image. The example works with any resolution you want, as long as the ratio stays the same
(ex. 16:9, 4:3) ecc.
* Fixed Typecasts
Fixed compiler errors (implicit conversions)
* Precomputed rectangles, time-based movement and whitespace fix
Moved the source and destination rectangles for the renderTexture into their own variables, modified the animation to be time-based instead of frame-based, fixed the bug with whitespaces.
* Fixed spacing and added more consistency with sinf() and cosf()
* Fixed *= operator spacing
преди 3 години
Lambert Wang
e39e45824d
Add RenderPolyLinesEx routine ( #1758 )
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
преди 3 години
Lambert Wang
2545f62565
Added support for additional mouse buttons ( #1753 )
* Added support for additional mouse buttons
* Renamed mouse button enum
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
преди 3 години
Ray
b62c86572e
REVIEWED: raudio_standalone #1752
преди 3 години
Ray
c4eaf0076d
Update raylib version
преди 3 години
Jeffery Myers
b663724293
Generate a mesh in client code. ( #1735 )
преди 3 години
Jeffery Myers
6c518008a5
Fixes for 64 bit typecast warnings ( #1733 )
преди 3 години
Ray
f4abc05d62
Update README.md
преди 3 години
Ray
8a55c60e47
Update shaders_mesh_instancing.c
преди 3 години
Ray
dcf52c132f
Remove trail spaces
преди 3 години
Ray
1161df0ee4
Added screenshots
преди 3 години
Ray
715a46277e
Update README.md
преди 3 години
Ray
5ef777219a
Reviewed templates Makefiles
преди 3 години
Stephan Soller
93d3212914
[examples] Added an example for raylib OpenGL interop ( #1726 )
* Added an example for raylib OpenGL interop.
* Removed C99 variable-length array to fix MSVC errors
* Moved the opengl interop example from shaders to others.
преди 3 години
Stephan Soller
7f1068ef96
Added zoom independent sharp edges to the SDF text example. ( #1727 )
преди 3 години
noloop
8453ff837b
Fix old directories used and windows/linux portability ( #1722 )
* Fix olds directories used and windows/linux portability
* Fix windows/linux portability
преди 3 години
Ray
d7b6505f64
Update Makefile
преди 3 години
Ray
45c964c1e6
Update core_vr_simulator.c
преди 4 години
Ray
bafa13f207
Update core_vr_simulator.c
преди 4 години
Ray
bdc5686e4c
Update shaders_julia_set.c
преди 4 години
Ray
ed96bc6441
Update core_vr_simulator.c
преди 4 години
Ray
b3f75b91ff
REDESIGNED: Vr stereo mode
преди 4 години
Ray
84d0d21f23
Reviewed Vr stereo
преди 4 години
Ray
71b86bf4d0
REDESIGNED: Vr stereo rendering
преди 4 години
frithrah
b2545e053a
Minimum number of segments in circle sector functions changed from hard-coded to based on degree range. ( #1707 )
Co-authored-by: Simon <simon@frithrah.com>
преди 4 години
raysan5
46650b5fb1
Reviewed skybox and pbr examples
преди 4 години
raysan5
51f3129c5d
Reviewed examples
преди 4 години
raysan5
ccdf7ff335
REDESIGN: Move GenTexture*() functions to PBR example #721
Removed functions from rlgl module.
преди 4 години