Ray
1fac09d0f4
REVIEWED: example: Compute shader Game-of-life
3年前
Astie Teddy
f090f5444c
Add Conway's Game of Life compute shader example. ( #2088 )
* Add Conway's Game of Life compute shader example.
* Fix various shaders problems, and tune command buffer size.
* Various coding convention changes.
3年前
Peter0x44
2bb4d36c43
Add missing file extensions for drag-and-drop support ( #2090 )
3年前
Ray
b7240d6a36
Update raygui.h
3年前
Ray
65076464d5
REVIEWED: KeyCallback()
Register keys independently of the actions
3年前
Ray
72758de6ea
Reviewed warnings
3年前
Ray
25642cff36
Update comments for OpenGL 4.3
3年前
Ray
cd61463d23
Update README.md
3年前
Ray
0171bdfb9c
Update raylib.pc.in
3年前
Jeffery Myers
daeccd03ac
Fix VC warnings for examples ( #2085 )
3年前
Jeffery Myers
086f76ba7a
Fix warnings in raylib build ( #2084 )
3年前
mandar1jn
e5cdfab97d
made it so the cmake workflow runs on cmake related changes ( #2083 )
3年前
mandar1jn
affb707dd9
fixing the library so the workflows compile ( #2082 )
3年前
mandar1jn
4c497779a2
Updated workflow files ( #2079 )
* Updated workflow files
* added the manual trigger to the android workflow
3年前
TheSergey496
08441e8b2d
When one of the colliding lines is vertical or horizontal, not all collisions were correctly detected due to floating point error. ( #2081 )
3年前
Ray
d02310e8ce
Update README.md
3年前
raysan5
62965aa6d7
Comments tweaks
3年前
raysan5
04a4efb591
Added some comments on `LoadGLTF()`
3年前
raysan5
c4f0e80895
REVIEWED: Size of bones id supported, max 255 bones per mesh
3年前
raysan5
ebee8ba3bb
REVIEWED: `LoadGLTF()` #2075
3年前
mausimus
8f5bd3e185
web: clear resizedLastFrame ( #2077 )
3年前
Richard Smith
fcc6a61d9e
replace hardcoded number of mouse buttons with MAX_MOUSE_BUTTONS ( #2076 )
3年前
Ray
ae13f438ba
Update Makefile.Web
3年前
raysan5
18db2c4f01
REVIEWED: `LoadGLTF()`
Reorganized code and added some feature and listed restrictions. Some gltf models do not work yet.
3年前
raysan5
1fd8052527
Update raylib.vcxproj
3年前
raysan5
6ce38e599a
Remove big asset
3年前
raysan5
83b6cd00c6
Reviewed VS2019 projects
3年前
raysan5
1883343944
Update core_input_gamepad.c
3年前
raysan5
ebad28d831
REVIEWED: gltf models loading, reverted to a previous version (with some tweaks)
3年前
raysan5
befdb5963e
REMOVED: `IsGamepadName()`
This function is not required, users can check it with `GetGamepadName()`
3年前
raysan5
83cd22ee5a
Minor tweaks
3年前
raysan5
dd6e006d78
Reviewed multitouch example #1988
3年前
Ray
cbeb29d9d1
Update webassembly.yml
3年前
Ray
317db34059
Reviewed to support raygui and physac on building
3年前
Ray
1d61be5804
Merge branch 'master' of https://github.com/raysan5/raylib
3年前
Ray
13bb656a91
Update Makefile
3年前
Ray
16f5a04983
Update webassembly.yml
3年前
Ray
9afda9359b
Reviewed physac building
3年前
Ray
2d82788e42
Reviewed uniform name
3年前
Ray
5761bf7e19
Merge branch 'master' of https://github.com/raysan5/raylib
3年前
Ray
fba117478d
Update Makefile.Web
3年前
Richard Smith
8e599908d9
Re-write Code::Blocks template to work on Linux and Macos ( #2073 )
* update code::blocks example to support linux
* add macos support
* update screenshot
* update templates readme
3年前
Raffaele
ae7127232d
Add D bindings to Raylib ( #2072 )
* Added the bindings for Scheme48.
* Add D bindings to Raylib
3年前
raysan5
2e151408bb
REVIEWED: models_yaw_pitch_roll
3年前
raysan5
fec0ce34c5
Remove trailing spaces
3年前
raysan5
719c1551cc
Reviewed latest PR formatting and details
3年前
warzes
9f2ff3e4d6
Support create OpenGL debug context in OpenGL 4.3 ( #2068 )
* - support create OpenGL debug context in OpenGL 4.3
* - additional events in debug message
- fixed glEnable(GL_DEBUG_OUTPUT)
* Reviewed OpenGL Debug Context
3年前
procfxgen
963021d393
VS2019 solution update ( #2071 )
* new models_magicavoxel_loading example
* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.
* models_magicavoxel_loading example added to CMakeLists.txt and Makefile
* fix models_magicavoxel_loading example for linux.
* * vox_loader into "src/external/vox_loader.h"
* vox file support for "models.c"
* updated example "models/models_magicavoxel_loading.c"
* * Fix Vox_FreeArrays (removed memory leak)
* * removed magicavoxel_loader.h
* * Revert vs2019 solution
* * vox_loader.h -> Support custom memory allocators
* vox_loader.h -> Reverse Y<>Z for left to right handed system
* models/models_magicavoxel_loading.c -> fix model center
* * vox_loader.h -> Removed Raylib dependencies
* * Changed Vox_LoadFileName to Vox_LoadFromMemory
* VS2019 models_mesh_magicavoxel_loading.vcxproj added
* vs2019 project rename models_loading_vox
3年前
Ray
7763ccd8ad
Resync .obj models! gitignore was ignoring them!
3年前
Jarosław Jaros
d8e0b2e27c
Allow to run any file ( #2069 )
3年前