Ray
8739c28949
REVIEWED: Scissor mode to support RenderTexture #3510
1年前
gulrak
56b5a5c4f0
BeginScissorMode checks for render texture to avoid using GetWindowScaleDPI ( #3510 )
1年前
Ray
304bf2cd17
ADDED: Flag to know we are rendering to texture #3510
1年前
JupiterRider
2252f747b7
Update Makefile ( #3509 )
1年前
Ray
925978ffde
Update qoa.h
1年前
Ray
6ebfc6023b
Update rl_gputex.h
1年前
Ray
57f77c3858
Update qoi.h
1年前
Ray
53451e98a7
Updated open graph for examples
1年前
Ray
cbf0324c34
Updating web shells open-graph info
1年前
freakmangd
39b539c42f
Allow raylib to be built with zig 0.11.0 and zig 0.12.0dev (master) ( #3506 )
* allow zig 0.11.0 and 0.12.0dev to build raylib
* update comment
1年前
Ray
32e4be6fb9
Update rcore.c
1年前
Ray
2d1b211920
ADDED: `LoadRandomSequence()`/`UnloadRandomSequence()`
1年前
AndreaBoroni
5da0074fed
Fixed Issue 3504 ( #3505 )
1年前
Ray
301d1b85ab
Update raylib version to **raylib 5.0**
1年前
Ray
3c3e311190
Remove unneeded line on web platform
1年前
Ray
807516a991
Support OpenGL ES 3.0 building on Web
For some reason, the equivalent requested context (WebGL 2.0) is not provided, despite being properly requested.
1年前
Ray
b40f93b9e3
Comments tweaks
1年前
Ray
01bbd42519
Update rprand.h
1年前
ubkp
fe34fc7c6b
Partial fix the gesture system for DRM ( #3502 )
1年前
Caleb Barger
ba75a7a23b
build.zig updates for 0.11.0 release. ( #3501 )
1年前
ubkp
de1ceae4b0
[core] Fix gestures for `PLATFORM_DESKTOP_SDL` ( #3499 )
* Fix gestures for SDL
* Review the gesture handling for SDL
* Review 2
1年前
Ray
35d27fb11b
REVIEWED: Pointers exposing not required for ES3
1年前
Ray
d77c918d51
Update rcore_web.c
1年前
Ray
c563490cf8
Update rcore_web.c
1年前
Ray
64d64cc181
REVIEWED: Potential code issues reported by CodeQL #3476
1年前
ubkp
ba21b8d274
Moves keymapUS[] and fixes GetCharPressed for DRM ( #3498 )
1年前
Ray
1407f6eb46
ADDED: `rlBlitFramebuffer()`, required for deferred render
1年前
Ray
15142a30f5
Update rmodels.c
1年前
Ray
43f36b9b05
REDESIGNED: `LoadOBJ()`, fix #3398
- Now triangulated meshes are properly supported
- Simplified code to consider issue situation
- Removed mesh split per material, just define separate mesh if multiple materials are required
1年前
Ray
de7beef05d
Remove trailing spaces
1年前
Ray
f88604e6d5
Reviewed QOA seek PR
1年前
Ray
0a3567439d
Comments tweaks
1年前
veins1
6842012748
Fix QOA seeking ( #3494 )
1年前
Ray
0d186a0557
REVIEWED: `LoadModel()`, removed cube fallback mechanism #3459
1年前
ubkp
ab61bad168
Fix relative mouse mode for DRM ( #3492 )
1年前
Jett
ff04d52f12
Added rlEnablePointMode ( #3490 )
for rendering meshes with points.
similar to wire mode.
(NOTE) they still backface cull, so disable that if you want to show the entire mesh.
1年前
Ray
7677e4b928
REVIEWED: `GetModelBoundingBox()` #3485
1年前
Ray
b8fce54c0f
Minor tweaks
1年前
Ray
abdebc244d
Update rcore.c
1年前
Ray
9642fffbbb
REVIEWED: `GetRender*()` issue on macOS highDPI #3367
1年前
Ray
fc7dcff4a7
ADDED: Pseudo-random numbers generator!
1年前
ubkp
049a6d475d
Fix drm hang up on exit and mouse input issues ( #3484 )
1年前
Ray
09075d515a
Some notes and comments
1年前
Ray
4625c41431
ADDED: Support for SDL building on Makefile
1年前
Ray
601e391b06
Remove physac library from raylib building
At this moment, physac is an external unmaintained library, better move out of raylib.
1年前
Ray
21243c8234
Update rcore_desktop_sdl.c
1年前
JaanDev
1fd61a00e4
Fix compressed DDS texture loading issues ( #3483 )
1年前
ubkp
12f3bc10c2
[core] Move `rcore.h` content to inside `rcore.c` ( #3479 )
* Move rcore.h content inside rcore.c
* Remove extern CoreData CORE
1年前
Ray
b4865588f8
REVIEWED: `GetCurrentMonitor()` #3472
1年前
ubkp
01c264123d
Remove rcore.h include from SDL ( #3475 )
1年前