95 Cometimentos (2bc341353b64a3da2bb06e0a939f74e1814df05a)

Autor SHA1 Mensagem Data
  Ray 0d39e7137b Fix #4527 há 5 meses
  devdad 6af664c04e
Update shaders_basic_pbr example to work on web (#4516) há 5 meses
  Jeffery Myers 10fd4de258
Fix the example lighting shaders to use both frag and diffuse colors so they work with shapes and meshes. (#4482) há 5 meses
  Jeffery Myers 728ccc96bc
Use the vertex color as part of the base shader in GLSL330 (#4431) há 6 meses
  Ray db8b199363 Reviewed shader há 9 meses
  CDM15y b44b759b8f
[examples][shaders_raymarching] Add `raymarching.fs` for GLSL120 (#4183) há 9 meses
  Alex ZH 43b0c9410e
[examples] Add new example: `shaders_vertex_displacement` (#4186) há 9 meses
  CDM15y 2d94d8d06d
[examples] Fix PBR and Shadowmap example shaders for GLSL 1.20 (#4167) há 9 meses
  Karl Zylinski fffae1a975
Fix fragPosition using wrong matrix in lighting_instancing.vs (#4056) há 10 meses
  Ray 34d00d5217 Minor formatting tweaks há 1 ano
  Ray e039a221a3 Review formating há 1 ano
  TheManTheMythTheGameDev 1fc3d9aeb2
Add shadowmapping example (#3653) há 1 ano
  devdad 9bdc217987
basic PBR example (#3621) há 1 ano
  Jussi Viitala 25c6c12150
Added glsl 100 and 120 shaders to lightmap example. (#3543) há 1 ano
  Ray 21354119cc REVIEWED: `Makefile.Web`, reorganize and add examples há 1 ano
  Jeffery Myers 38205d67da
Remove unused structures from lighting fragment shaders (#3497) há 1 ano
  Justin 3645244f9f
examples/shaders: Add an example for deferred shading (#3496) há 1 ano
  Josh Colclough 975d4154e6
Fix the Julia set shader example (#3467) há 1 ano
  Luís Almeida bc15c19518
Texture Tiling Example - luis605 (#3353) há 1 ano
  Ethan Conneely fc0d132566
Remove e from secondes (#3270) há 1 ano
  Ray 5573f0f1c7 REVIEWED: Ligthmap example há 2 anos
  Jussi Viitala abcbd9817e
Lightmap example. (#3043) há 2 anos
  Ray 54ccb18e87 Update write_depth.fs há 2 anos
  BugraAlptekinSari 4ae0a416f4
Added raymarch example and thumbnail for write depth (#2919) há 2 anos
  Ray 5ba41e4f7f REVIEWED: `shaders_write_depth` example há 2 anos
  BugraAlptekinSari 3cfb9a6e83
[example] Writing into the depth buffer (#2836) há 2 anos
  gtrxAC c48de2d1af
Rename lighting_instanced shader (glsl100) to lighting_instancing (#2805) há 2 anos
  Ray 0e5cd442be REVIEWED: Renamed some shaders, fix #2707 há 2 anos
  Ray 4b76aa09dd ADDED: `lighting.fs` for GLSL120 Fix #2651 há 2 anos
  Ray c6c71fe73c REVIEWED: `DrawMesh()` #2511 há 2 anos
  Ray 3879decb9f REVIEWED: example: shaders_mesh_instancing há 2 anos
  Ray 1fac09d0f4 REVIEWED: example: Compute shader Game-of-life há 3 anos
  Astie Teddy f090f5444c
Add Conway's Game of Life compute shader example. (#2088) há 3 anos
  raysan5 2e151408bb REVIEWED: models_yaw_pitch_roll há 3 anos
  raysan5 fec0ce34c5 Remove trailing spaces há 3 anos
  raysan5 f437f7b405 Reviewed makefile and examples building há 3 anos
  raysan5 1b91ac0b0d REVIEWED: EXAMPLE: shaders_shapes_outline há 3 anos
  GoldenThumbs 64e786fe28
Add example shaders_shapes_outline.c (#1883) há 3 anos
  raysan5 7d2845a661 Improve assets license information há 3 anos
  raysan5 30a3dae8a6 Update texel_checker.png há 3 anos
  raysan5 cdc3754449 ADDED: Support model normal matrix location #1691 há 4 anos
  raysan5 c772de702b REVIEWED: DrawMeshInstanced() matrix computations há 4 anos
  raysan5 fd3e2fda00 RENAMED: example: shaders_mesh_instancing há 4 anos
  Ray bae423be41 Create reload.fs há 4 anos
  Ray ff6d5c8ddb REVIEWED: shaders_multi_sample2d há 4 anos
  Jeffery Myers 2884b88101
out is a keyword in shaders and can't be used as a variable name. (#1558) há 4 anos
  raysan5 65b299c6cf Replace tabs by 4 spaces há 4 anos
  Ray 7e9028ae08 Update user name há 4 anos
  Ray 8e15dae5ed Review contributed examples há 4 anos
  Ray 8a16348131 Support multiple sample2D on batch drawing #1333 há 4 anos