Michael Vetter
7a5b1b13e2
Deal with failed LoadMusicStream
It would be good to have a way to continue execution even when loading a stream didn't work.
Free music and set it to NULL in case something went wrong, so that users can check for it.
hace 6 años
Pablo Marcos Oltra
c69f7953c7
Add SetTraceLogCallback to enable users setting custom logging ( #597 )
hace 6 años
Ray
64e9d72c07
Reviewed audio example
hace 6 años
Ray
4d45173a77
Merge pull request #591 from triplefox/patch-1
Complete raw_audio_stream example
hace 6 años
Ray
78c8774685
Merge pull request #593 from jubalh/update_builder_example
Update Builder example
hace 6 años
Michael Vetter
01197172cc
Update Builder example
Update Builder example for raylib 2.0.0.
External OpenAL and GLFW are not required anymore.
hace 6 años
James Hofmann
959f8e45f8
Complete raw_audio_stream example
1. Always synthesize a complete frame of audio, using a second buffer (this prevents gaps in playback)
2. Sine is computed correctly, with an adjustable frequency
3. User can modulate frequency in real-time with mouse
4. Entire audio buffer data is shown, visually demonstrating how sine changes in wavelength
hace 6 años
Ray
94b0c49f5d
Merge pull request #590 from pamarcos/fix_rlgl_standalone
Fix rlgl.h to be used as a standalone
hace 6 años
Pablo Marcos Oltra
8d134edaf7
Fix rlgl.h to be used as a standalone
hace 6 años
Ahmad Fatoum
184e6de775
CMake: Don't build rlgl_standalone as part of the examples
Closes #588 .
hace 6 años
Ahmad Fatoum
b7d8c62bfd
Traivs CI: Add newer (9.4.1) Xcode configuration
hace 6 años
Pablo Marcos Oltra
fa0de480f0
Fix HTML5 examples and games using CMake ( #589 )
Mimic the Makefile by outputting html + js instead of LLVM IR.
hace 6 años
Ray
361d878b4c
Updated animations support
hace 6 años
Ray
198a023527
First working version of IQM animations
Still a work in progress but it already works...
Current riqm API could be simplified...
hace 6 años
Ahmad Fatoum
a5311eddf0
Travis CI: remove stray $ in .travis.yml
Fixes: 1d0ba96
("Add GLFW-installed-but-using-our-GLFW-anyway configuration")
hace 6 años
Ahmad Fatoum
2b8c9f9a17
CMake: Fail when -D{PLATFORM,OPENGL_VERSION}=INVALID_VALUE
as well as -DUSE_EXTERNAL_GLFW.
Nips issues like #584 in the bud.
hace 6 años
Ahmad Fatoum
1d0ba96c9e
Travis CI: Add GLFW-installed-but-using-our-GLFW-anyway configuration
hace 6 años
Ray
f992609184
Create CODE_OF_CONDUCT.md
hace 6 años
Ray
cae8f96361
Merge pull request #583 from leereilly/exclamation-period
Remove period after exclamation
hace 6 años
Lee Reilly
e0c19ab5af
Remove period ❕
Fixes https://www.reddit.com/r/gamedev/comments/90z6fy/raylib_20_released/e2v5qpl/ :)
hace 6 años
raysan5
eadd72a639
Updated MSVC lib release
hace 6 años
Ahmad Fatoum
639ce09c9d
Travis CI: Fix emscripten build breakage
hace 6 años
Ray
3632b160d5
Merge pull request #579 from jessp/patch-2
Convert window render sizes to floats
hace 6 años
Jess Peter
f3d144bf0e
Convert window render sizes to floats
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf ), page 22), so this shader will not load properly during build.
It's not a super important change, but I came across it while playing with the examples on my pi.
hace 6 años
raysan5
82e4a12fd3
Added Android Makefile for games
hace 6 años
raysan5
74a0814a8f
Review formatting
hace 6 años
raysan5
08f2725c8b
Review templates Makefiles
hace 6 años
raysan5
e5030e28f6
Updated html5 library
hace 6 años
raysan5
4c15515ba6
Support examples with Emterpreter
Examples can be compiled for web with no code change at all! Usually
examples need to be refactored for web... using emscripten code
interpreter (emterpreter), it can manage synchronous while() loops
internally... as a downside, execution is very slow...
hace 6 años
raysan5
7dc66d2d3f
Looking for a place for raylib resource file
hace 6 años
raysan5
864511fe57
Review VS2015 and VS2017 projects
hace 6 años
raysan5
2875f4cf11
Remove VS2017 UWP project
Not properly configured, use VS2015.UWP as reference
hace 6 años
Ray
6e812cf147
Working on MP3 support
hace 6 años
Ray
103044926b
Avoid config.h in standalone mode
hace 6 años
Ray
6efb89c51e
Updated to latest mini_al dev
hace 6 años
Ray
bff3bb758a
Reviewed audio_standalone
Now it works with mini_al library
hace 6 años
Ray
b80ec381c8
Reviewed lighting example...
No model available, this example should probably be redesigned...
hace 6 años
Ray
98273f0152
Reviewed compilation options
hace 6 años
Ray
4d4d9b0170
Removed Oculus example
Oculus API has changed so much that it has no sense to keep this example here... it was funny to test it in the past...
hace 6 años
Ray
5b37178af9
Reviewed rlgl_standalone example
hace 6 años
Ray
096fd6f2c3
Converted rlgl module in header-only
This change allows rlgl.h usage as independent single-file header-only module... still some tweaks required, like removing GLAD dependency... required extensions could be manually loaded!
Also removed shader_distortion.h, embedded in rlgl.h
hace 6 años
Ray
40551958dd
Update HISTORY.md
hace 6 años
Ray
98de843827
Update HISTORY.md
hace 6 años
Ray
546254b439
Update CONTRIBUTING.md
hace 6 años
Ray
475a1a263d
raylib 2.0... make history...
hace 6 años
Ray
c5f65c0b16
Updated common documents
hace 6 años
Ray
d127d8e9f8
Updated Notepad++ raylib intellisense
hace 6 años
Ray
0c631e6b5a
Corrected comment
hace 6 años
Ray
7d7c6fc42d
Reviewed example for clarity
hace 6 años
Ray
dfc4baaa35
Added new example: text_font_sdf
hace 6 años