Restore window currently says it sets the window state to:
"not minimized/maximized"
However, if a window is maximized and then minimized, it's typical that
it would restore back to being maximized, which is what seems to happen
from my testing. I've reworded the description to better reflect
this behavior.
Updated the VSCode Makefile to allow compilation of multiple .c files instead of just one (main.c).
- Replaced `SRC` and `OBJS` definitions to dynamically include all .c and .h files in the project.
- This change enables automatic handling of any number of source files specifically in the VSCode setup.
* Update raylib_api.* by CI
* Disable GPU skinning on MacOS
Add GPU skinning example to MSVC Projects.
* Update raylib_api.* by CI
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* Update CMakeLists.txt
Add missing link flags
* Update README.md
Remove unneeded flag because this flag is defined in the updated CMakeList file
* Update CMakeLists.txt
Currently, when building, the cmake example in projects/CMake gives this
warning, with CMake 3.30.2
CMake Warning (dev) at /usr/share/cmake/Modules/FetchContent.cmake:1953 (message):
Calling FetchContent_Populate(raylib) is deprecated, call
FetchContent_MakeAvailable(raylib) instead. Policy CMP0169 can be set to
OLD to allow FetchContent_Populate(raylib) to be called directly for now,
but the ability to call it with declared details will be removed completely
in a future version.
Call Stack (most recent call first):
CMakeLists.txt:20 (FetchContent_Populate)
This warning is for project developers. Use -Wno-dev to suppress it.
Changing FetchContent_Populate to FetchContent_MakeAvailable didn't
cause any issues I could observe when building. I'm not sure why it
wasn't like that to begin with.
This could potentially be a breaking change, for consistency, now every possible desktop backend has the proper name assigned: GLFW, SDL, RGFW
raylib build system has been reviewed to fallback to `PLATFORM_DESKTOP_GLFW` by default when `PLATFORM_DESKTOP` defined
* Update raylib_api.* by CI
* Fix warnings when building examples in MSVC 2022
* fix auto-format that sneaked in there.
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* Add a function to clone a sound and share data with another sound.
* rename items based on feedback
* PR Feedback, use custom unload for sound alias, not variant of normal sound unloading
* sound_multi example
* Add GenImageGradientSquare to allow square gradients
* Fix GenImageGradientSquare and add to textures_image_generation example
* Remove params from GenImageGradientSquare